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  1. Tournament Report: Our own unofficial WKO - Madrid (Spain)

    As this year we´re not having any fall WKOs in Spain, our friends from decided to organize an unofficial one this past Saturday, so we can have our big Modern Dice Masters tournament and test our skills in this new meta environment.

    I started this write up as a forum post to show the Rare Collector/Nobby team I put up together as it ended working really well, taking me to the first place. Then I got the suggestion to make a complete review of the tournament, so here am I.

    Let´s start with my team:;3x27fus

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    It was based in the combo of Nobby + Rare Danger Room. The idea was to field Collector and buy Danger Room, once you roll the action, field a Nobby with Collector for tons of damage. Got Mimic + Professor X global for ramp and also to crowd my field with sidekicks ...

    Updated 4 Hours Ago at 02:03 PM by Dr_Phibes

  2. WKO Report: Kosice, Slovakia, 17-19 November 2017

    In an act of extraordinary kindness, our Bratislava-based FLGS, ihrysko, arranged for this Autumn's Central European WKO to be held in the second city, Košice, Metropolis of the East. Such events are usually held in the capital, some 400km to the West, but the organiser, Peter, wanted to support Košice's pretty active DM community. And the venue was my very own language school, The School of Blore 😃

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    It was a three-day extravaganza of Dice Masters and HeroClix. DM started on Friday afternoon with a Modern Constructed side event. This was my main focus, and I've written about it in excruciating detail here. The WKO itself was on Saturday: an all-day War of Light draft (WoL was chosen instead of a newer set to make the cost of entry more accessible). Draft is not really my speciality, but I was quite looking forward to it, as I'd never drafted WoL before, and I'd heard it's good set to draft. ...

    Updated 1 Day Ago at 07:11 PM by jacquesblondes

  3. Virtual Tournaments, the Evolution of a Team and the Death of Ultraman

    I’d been playing Ultraman teams competitively for about 9 months. First with Squirrel Girl, Scarecrow and End of Days, then with Front Line and Imprisoned, and most recently with Uncommon Dwiz in Virtual Worlds I and II online tournaments. Perhaps not surprisingly, I’d had enough.

    Squirrel Girl writeup
    Front Line/Imprisoned writeup
    Virtual Worlds I Team
    Virtual Worlds II Team

    It was a bit daft of me to play more or less the same team in VWII as VWI, but it did act as a kind of controlled experiment. The team's win condition was that each successful Kryptonite trigger would give up to two Dwarf Wizards +11 attack and defence and overcrush (assuming both of the opponent's BACs were usable), thanks to the Dwarf’s ability and the Enraged BAC. Meanwhile, the Kryptonite(s) would blank anything annoying (like Ronin) and the Nefarious Broadcast BAC would prevent any global interference (Blink-Transmutation, Mera). And all of this before having ...

    Updated 1 Day Ago at 05:28 AM by jacquesblondes

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  4. Tournament Report: WKO Maryland

    On Saturday, November 4th, my son and I took a drive down to Maryland for our region's Fall WKO.

    My team:;3x56hhs
    This Brotherhood Infiltrate team is fueled by Mimic copying my sidekick and Captain America providing a reliable way to field sidekicks. The ability to blank two cards (via Blob and Shriek) was great but I would've loved some removal but I just ran out of card slots. Scarlet Witch was my MVP because every team I played expected to boost their damage output from Cosmic Cube but this card just shuts it down like you guys have stated. One card I was not anticipating to see was Doppelganger-Living Fractal. This card really shut down Mimic, slowed my team substantially and was directly correlated to a loss.

    My son's team:;3x51hhs ...
  5. Tournament Report: Comic Hero University, Southern California WKO

    The event was held on Saturday, 11Nov. There were 17 players, playing 5 rounds of Swiss with a cut to Top 8, single elimination.

    General Observations:
    1. Shriek - Sonic Beam was in 14 team builds (most common card), followed by Scarlet Witch, being on 10 teams. The character card Boom Boom was on 12 teams, divided by variation as 8 Meltdown, 3 Time Bomb and 1 Mutate 35. The other popular control cards in frequency were:
    Bishop - Butterfly Effect: 5
    Dwarf Wizard - 4
    Blob - Appetite for Destruction: 4
    Kryptonite - Green Death: 3
    Captain Cold's Cold Gun - Frozen Firearm: 1
    Wonder Woman - Reflections: 1

    2. Other than the control cards listed above, there was not one commonly used team build. This is the first WKO I've played in/judged where there was such a diversity of teams.

    3. Many of the teams had sound tactical builds. The difference between a win or a loss was the timing of dice rolls. ...
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