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  1. YGO/D&D Constructed Dragon Team: The Roster


    Who doesn’t like dragons? Personally, my childhood was littered with various dragon references from TV shows (Dragon Ball Z) to video games (Super Double Dragon) to professional wrestlers (Ultimo Dragon). Even as an adult, I love video games such as Skyrim and Dragon Age and the Ultimo Dragon, though now retired, is still one of my all-time favorite wrestlers. Though it wasn’t one of my favorite cartoons as a child, I always remember the scene from Animaniacs where the people of the middle ages kept yelling “The dragon!” over and over because of the dragon that had been attacking their town. And let’s not forget one of the most famous dragons… Trogdor. Back to Dice Masters: dragons are here and they are a very real threat. Using strictly D&D; and YGO, let’s make a fun, competitive team that focuses on using dragons to burninate your opponent.
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  2. Podcast 43: D&D Set Review, Part Two


    It's another double-length episode! This time, Dave and Evan review the basic actions, rares, and super-rates from the Dungeons & Dragons Dice Masters: Battle for Faerun set. Then, we give our first impression of the set as a whole - all these cards! All these dice! Crazy! Ratings are subject to change as we play more with the set!

    Want to correspond? mailbag@thereservepool.com.

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  3. Erratas, PXG, and the Future


    The recent errata of Spider-Man: Wall Crawler was a good step. It eliminated the potential for a high probability turn three kill, though of course those are still possible. It was, however, nothing but a step. There is still more work to be done, and that is because of the Professor X Global.

    Effective use of PXG is incredibly important in the current format and while it does allow you to accelerate your buys, it does not actually allow for much more flexibility in a competitive format than previous teams did. This is because it generally makes four cost characters the most viable, and the six or sevens still sit on the side. There might be slightly more variety, but they're simply variations on a theme rather than something wholly new.

    PXG isn't an issue because it accelerates your buys. It's that it allows you to control with a high degree ...
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  4. Dice Masters Community: Marvel's Galactus

    This whole Dice Masters game has me pretty hooked, but the only reason I was interested in it in the first place was because of Marvel. So, a year ago when I had first heard of this game, I had no intention of ever buying the Yu-Gi-Oh and Dungeons & Dragon sets. I just wanted Marvel, and maybe DC. That’s just how much fun this game is though. Yu-Gi-Oh came out last month (I purchased my starter set and a complete set of commons and uncommon off of ebay), D&D; BFF comes out this month (I preordered my starter and gravity feed), and DC Justice League comes out next month (I plan on getting the starter and a common/uncommon lot like I did for Yu-Gi-Oh). For a game that started out with back-to-back Marvel sets, we are now having 3 non-Marvel sets released in a row. Maybe us Marvel fans feel like “our” game is being impeded upon. I get that. I disagree, since this was never meant to be a Marvel exclusive game, but I understand. So for those of you not buying YGO, D&D;, or DC Dice ...
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  5. Efficiency is King: Why Aggro Hasn't Gone Away

    See? I'm even using that image again!
    In the early formats of collectable card games, aggressive strategies appear to have the upper hand at first because they often are among the easiest strategies to grasp. As people learn and grow and find new ways to exploit card abilities, there is usually a shift and other builds become viable winning archetypes. That hasn't been the case in Dice Masters to this point, and I'd like to share the reasons why.

    One of the earliest articles that I wrote for this website made note of the fact that not only do we need to draw comparisons between this game and collectible card games like Magic: The Gathering or Pokémon - we also need to compare it to deck building games. The reason is pretty obvious. This game has its roots as much in Quarriors as it does in CCGs. And Quarriors, of course, ...
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