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  1. Think Like a CCG or Deck Builder?

    Found on Flickr, user wgunther. Some rights reserved.
    I know that I said that I would hold off until Mondays and Thursdays in my prior post, but some of the traffic makes me want to give people more of a reason to visit in the early days of this site.

    A lot of strategy comparisons - some of them by me - have put this game up against collectable card games like Magic and others. The collectable nature of the game, as well as the combat system, helps to drive those comparisons.

    While those games can absolutely inform the decisions that we make in this young game, there's something else that's at least as important to consider with Dice Mastesr: Its similarities to deck building games like Dominion, Ascension, and all the rest.
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    And this makes sense. After all, Quarriors, ...
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  2. The Plan

    Just a quick note for how I'm going to try to go about things here. Plan on seeing larger posts on Mondays and Thursdays, with the occasional character discussion thrown around in between and/or as one of the Monday/Thursday posts. That'll depend on the length of the post and how some of those things turn out. Several articles are still in the planning stages, and so I'm not 100% on how they'll turn out yet.

    I'm currently considering options for the podcast. Really, I just need some inspiration to strike - I'm trying to determine what topics to discuss without either taking away from the blog OR being redundant. Please get in touch if you have thoughts to share. Thanks for reading!
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  3. The Must-Haves


    Every competitive game has the ideal structure that everything becomes centered around. For example, if you've ever played Magic: The Gathering, you know that you want to stick to 60 cards, and that 20 of those should be lands. If you play Android: Netrunner, you know that the corporation should stick with 49 cards so that they don't have to include extra agenda points.

    Now, these are never unbreakable rules, but they provide a starting point for players that are new. And right now, we're all new.

    This game, too, will certainly have some of those guidelines develop as it gets into the hands of more and more gamers, as the meta develops, and as archetypes evolve. Some of the most fun that you can have with competitive collectable games - apart from playing - is through building your forces, and the more of us that discuss it, the faster we'll find the ...
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  4. Is Marvel Dice Masters for you?


    So you've heard the hype, you've watched the videos (actually, if you haven't, I recommend this preview from Rodney Smith of Watch It Played). Now you're trying to decide if the game is worth the effort to even find through the early supply shortages or the money that collectable games can be.

    The easy answer is "yes." It's worth the effort.

    But don't take my word for it - I won't just tell you, I'll show you. With words. Ok, so I guess that's still taking my word for itů

    Click below and I'll explain what you need to know.

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    Collectable Model:

    There are some alarming notes from completionists out there decrying the distribution of some of the rarer cards here. I say don't buy into that worry.

    For one, there are commons that are just killer cards, I mean cards ...
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  5. The Starter Set


    What better way to start off this blog than by referencing the starting point for all of the wonderful Dice Masters system - the elusive Avengers vs. X-Men starter set.

    Of course, what comes in the starter set is well documented, and it's elusiveness has been pretty well covered too.

    No, this is the "starter set" for this blog, an introduction of sorts to the content and other things that you can expect to see here.

    Stay with me after the jump!
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    Here you'll find articles relating to strategy, card abilities, news, and the like. We will (ok, so it's the royal 'we', 'cause there's no one else here at present) be looking into getting a podcast going, with episodes centered around discussing a specific game-related topic for a short while, no more than 10-15 minutes per episode. I might get into ...
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