• Pretending to Know Stuff Vol.10

    Attachment 4638 Welcome back for another edition of Pretending to Know Stuff. The unlimited or constructed "Meta" – what is in RIGHT NOW. This column will be full of bias. The comments are a place to politely point out where you disagree and let me know what I might have missed.



    We’re just beginning to see what D&D Faerun Under Seige did to shape the meta. What did World’s Finest do to the meta? What will TMNT? How about Civil War? I don’t have a clue. I think WF brings the most significant impact in a long while, though. And I’m not alone. With viable control cards and aggressive options too, this set forces us to look back and see how best to support them. Let’s take a brief look:

    The Bane global, “Pay . Target opposing character die must attack,” reintroduces the taunt global in its third energy form. With all three versions playable because of his 4/4, 5/5, 7/7 body, he’s a real threat. I think the rare is the best, though, since he can do damage on your turn and your opponent’s turn and must be dealt with carefully. Frankly, if you just throw another big body at him it could hurt significantly. Let’s say your opponent has a level 1 Jinzo and you have a level one Bane. You might consider paying two life to taunt Jinzo because when you block with Bane, both characters get KO’d and your opponent takes two damage. But who gets the chance to get their character back first? You do, and that might be the difference in the game if you’re close enough to get to lethal.

    The Batcave. Where to begin? This one is full of shenanigans This plus Crush Card Virus, or Fireball, or Talisman of Ultimate Evil or a number of other combinations (Fabricate, anyone?) can be brutal. Make it thematic and use Batman and Robin – who cares if Robin is level one if he gets +3/+3? I don’t even know where to take this ability, but I know that someone is, probably a few folks are, working on ways to fully exploit it. Unlike some others, I don’t feel the need for clarification as to where character dice go if the Batcave is removed by the opponent – I see it as a simple interrupt and when it’s gone, so is the interruption – but my track record for predicting rulings is rather poor, so please take that with a grain of salt and ask the WKRF if you’re so inclined.

    Batgirl – Babs. What an incredible ability to put on a 4 cost mask character! I’m super excited about this one. I think it is under-rated (yes, I actually think the hype is not high enough). This can be used to interrupt your opponent reaching for lethal or getting there yourself. It’s incredible. It forces more challenging decision making, and that can mean the difference in the game. Facing a level one Hulk – Green Goliath? If your opponent pings Hulk, they’ll likely lose him altogether. Or their level one Jinzo. Or two Guy Gardners. The list goes on. The flexibility this ability provides at the cost level is just…outstanding.

    Bizarro – Me Am #1. Overcrush on a great sized body that is probably only getting bigger (with a static pump, so even if you use Transfer Power, he likely stays a beast). Sure, some teams won’t bring globals, but with the prevalence of Professor X’s global and Human Paladin, he’s probably a 9/9 with overcrush on level 1. That’s not worth a 7 purchase cost? It sure is. That gets you closer to winning the game by a lot, and that’s what 7 cost characters should do. Bring a force block global, and even if your opponent has Mera, you’re likely getting ahead in ramp in games with PXG by forcing them to use masks on Mera’s global and forcing them to spend energy to re-field the character Bizarro KO’d

    Black Lantern Anti Monitor – Despite the max 1 restriction, this is a very strong aggressive option. A Tsarina ability that doesn’t trigger Hulk? Check. Villain affiliation? Check. Good stats for the cost? Check. A self-pump when attacks? Check. There is room for this in your villain team. Trust me.

    Common Carmine Falcone is screaming for use with the White Tiger Global to trigger some direct damage. The uncommon shuts down flying sidekicks like never before. The rare Dick Grayson is a one man wrecking crew with lots of energy and the Blue-Eyes White Dragon Global. The uncommon General Zod can steal an ability and has a TERRIFIC stats:cost ratio. And with that, we’re through the first 1/3 of the alphabet. There is so much good stuff in World’s Finest that I’m honestly having a hard time working through it all. And with the WKO season and some guest articles, I didn’t even really get to talk about FUS’s Half-Elf Bard – Master Lords’ Alliance in this series. That card is super powerful. You really should play around with it to see what teams you’re building that it can fit in. In essence, it turns everyone in your field into a Guy-Gardner Blinding Rage but with the bonus for both attack and defense. There are some nuanced counting issues that go with it, but that’s essentially how it functions. Make sure you ask your TO how the counting will be ruled, but no matter the ruling, it is crazy strong.

    That’s it for this week – a condensed version in hopes that you’ll take some time and visit DiceMastersDB for their newest series – Interviews with WKO Winners. So glad I got to go first and not make a fool of myself by going after folks who have a better grip on the stuff that matters. The title of this article series is not ironic – it’s actually what I’m doing, Pretending to Know Stuff. See you next time, but, in the meanwhile, please check out the good work going on over at DMDB. http://dicemastersdb.com/news/wko-winner-interview-jt/
    Comments 7 Comments
    1. agentj's Avatar
      agentj -
      As always a great article that makes me think about all the new cards and what the meta will become.
    1. geneinkc's Avatar
      geneinkc -
      I saw an interesting team last weekend which used Alfred Pennyworth - MI-5 to repeatedly fabricate Clay Golem. With two Alfred dice, the odds are almost 70% of getting both of those dice back to the field. On turn 4, the player successfully fabricated all four Clay Golem dice, creating a solid wall of damage redirect.
    1. zeon20's Avatar
      zeon20 -
      Trust me JT, your answers have a much better structure than mine for the interviews. I did mine during work hours, and rushed it out without proofreading, so there is probably several grammar errors.
    1. Jthomash2's Avatar
      Jthomash2 -
      Quote Originally Posted by zeon20 View Post
      Trust me JT, your answers have a much better structure than mine for the interviews. I did mine during work hours, and rushed it out without proofreading, so there is probably several grammar errors.
      When you're a pretender, you need to look polished to keep the ruse going!
    1. Zauriel's Avatar
      Zauriel -
      Half-Elf Bard? Look no further than your new meta: http://www.thereservepool.com/entrie...-of-Bard-Blitz
    1. Judgemental's Avatar
      Judgemental -
      "And with the WKO season and some guest articles, I didn’t even really get to talk about FUS’s Half-Elf Bard – Master Lords’ Alliance in this series. That card is super powerful. You really should play around with it to see what teams you’re building that it can fit in. "

      I conveniently just reported on our WKO over the weekend here in Ottawa, On. Canada , if you wanted to see the effect this Bard has, head over to the Blog section and scope out my post.
    1. Jthomash2's Avatar
      Jthomash2 -
      Yes. I should have said "you really should just put it in every team. There's room. Find it. It'll be worth it, I promise." Great Scott, that card is crazy.