• Reading the Rainbow - Rainbow Draft Weekend 2 Prep (War of Light Edition)



    Hello everyone! Welcome to Reading the Rainbow, the article series devoted to the best way to play Dice Masters (in one Narwhal's humble opinion, anyway). The Rainbow Draft lets any group of players come together on virtually equal footing and compete for fun and prizes, while also collecting twenty four new cards and dice. It rewards quick thinking and luck.

    Last week, I promised something new for this article series. That something is still coming, but it'll have to wait. Why? Because we are charging headlong into Rainbow Draft Weekend 2 (Draftlectic Boogaloo). In the next few weeks, I'm going to delve into each of the likely sets that you'll be seeing for these draft events. First up will be my favorite set for drafting: DC War of Light!

    Hey royalty free stock image lady, I totally get it. I'm excited for more War of Light drafts too!


    DC War of Light was released in September of 2015. Since then, it has been the go to set to draft with approximately 2 million different strategies for victory. First, let's look at some of the stand alone "must draft" cards.

    [top]See It? Snag It!

    Some cards are just too good to pass up. They supercharge any team that they are on, and take it from "meh." to "MAAAA!?!?"

    Lantern Ring - Limited Only By Imagination



    No reason to start with anything but the big one. Lantern Ring - Limited Only By Imagination can take virtually any team from a threat to a draft winner. If you manage to draft this card, make sure to focus your team toward one or two energy types to maximize the damage.

    Miri Riam - Beacon in the Dark



    Miri Riam - Beacon in the Dark is another "Draft On Sight" card. She can help in so many different situations. The only time she won't help, however, is if you have drafted all one color of Lanterns. If your team contains at least Lantern colors, though, draft her!

    Kyle Rayner - Hopeful Will



    I may not use Kyle Rayner - Hopeful Will on every team that I put together when drafting War of Light. I do know, however, that I never want to face Kyle Rayner. Since he is a starter character, there will be fewer of him floating around. While he is active, he makes every other Lantern card cheaper to purchase, assuming you have some of that same color already active. Since we surely do not want our opponent to get a discount, grabbing him is not the worst idea.

    Some of the Super Rares



    Normally, I am a firm proponent of grabbing every Red (or Purple) stripe you see. In a big event like Rainbow Draft Weekend, however, sacrifices must be made. Unless you absolutely do not have anything else worthwhile, you may want to pass on any Super Rares you get. Except, of course, the three listed here.

    Lantern Battery - Power Source: Really make your opponent pay for daring to block your characters. Especially nice for large attack characters with great "When Attacks" abilities.

    Starfire - Koriand'r: See Teen Titans Go in the next section.
    Wonder Woman - Princess Diana of Earth: If you can manage to keep her in the field and some energy in your Reserve Pool, you can guard against most anything (including ye olde Lantern Ring).

    [top]Combos and Strategies

    One thing that makes War of Light the best set to draft is the unbridled tribalism throughout the set. Every card is a piece of a puzzle, and the final picture of a team is as important as the pieces themselves. Let's take a look at a few combos/strategies that can carry you through to the end.

    Teen Titans Go!

    The Teen Titans show up for the first time in War of Light, and make a great accounting for themselves. They are a viable draft strategy, especially if you can get the Super Rare Starfire - Koriand'r. Failing that, I would recommend the configuration below (if possible):



    While the Teen Titans are a little slower than some strategies in this set, they do give Control players something to hang their hat on. With Beast Boy and Starfire leading the charge, it's possible to chip away while keeping your characters alive.

    Tag Team Turmoil


    Munk - Empath and Indigo-1 - Iroque are BFFs. They give each other a fantastic bonus if they are both active. If you can manage it, though, try to snag the rare Indigo-1 - "Nok!" instead. This will allow you to pop a Munk from your Used Pile or Prep Area directly into play at level 1. Not shabby at all.

    Put a Ring On It



    I know that joke gets used ALL THE TIME in Dice Masters, but stick with me here. Saint Walker - Bro'Dee Walker of Astonia and Lantern Ring - Not Just Jewelry are a great common combo. As everyone knows, cheap characters win drafts. Cheap characters that have great stats (like Saint Walker), really win drafts. Ol' Bro'Dee has to have a Green Lantern active to attack or block... and that's where the Ring comes in. The Lantern Ring counts as a Green Lantern, and gives Saint Walker a boost. Throw on a few more Green and Blue Lanterns, and you have a party.

    [top]In-Set Globals

    Sometimes when you are building your team, you reserve a slot or two for a character or non-basic action with a great Global. Let's take a look at some of the more useful cards with Globals from in the set.

    Mera - Queen of Atlantis and Mournful Rage



    Both of these versions of Mera have the following Global: Pay . If a character would deal you 5 or more combat damage, it instead deals you 2 combat damage. If you are not planning on using giant attackers with high damage, this is a Global you may want to bring. Be careful that it isn't used against you. If you are going to be attacking with a 10/10 Overcrushing Jade, for example, then maybe leave this Global in your unused stack.

    Parallax - Source of Terror and Fear



    Here it is. Possibly the most controversial Global in the game right now. Pay one energy and start rolling some dice. If you miss a roll that you absolutely HAD to have, this is the Global for you. Of course, you are giving your opponent options as well...

    Spectre - Divine Retribution



    My other favorite Global from this set. It's like Magic Missile, but just for Sidekicks. This is a must have if you think your opponent might be walling up like a lunatic. It can also give some great opportunity for ramp, letting you change your now into a Sidekick roll later.

    [top]What About Basic Actions?

    The decision of which Basic Actions to use with a drafted team is probably the most difficult one you'll have to make in the drafting process. Depending on what your store allows, you can have up to one hundred and twenty seven cards to choose from. Since we have no possible way to look at all one hundred twenty seven BACs in this article, let's assume that your event will the BAC selection limited to just cards from the same universe. Here are a few DC Basic Actions that can do some good work for you in War of Light.


    Life gain, even a point or two at a time, can be helpful in drafts. Eliminating Sidekicks to chip away at walls is also helpful. Just remember this is a two way street, as your opponent gets the same opportunity.


    Never discount ways to make your characters unblockable. Couple this with a pump Global to give yourself a great chance of doing damage.


    The Global on this card can help ramp up your team, but be careful that the die itself isn't used against you if you have no Villains.


    This is one card that flies under the radar. If you are getting ready for a big swing, giving each of your characters that bonus isn't bad. Also, you know, tiny life gain!

    This is nowhere near an exhaustive list. When you select your Basic Actions, make sure they will help your team more than they could hurt it. I'm not saying that BAC selection is the most important part of a draft, but good Basic Actions can carry a mediocre team, while mediocre Action choices can sink an otherwise good team. I was reminded of this very recently, when a decently powerful team I drafted was sunk for want of a Cloudkill.

    [top]Blasts from the Pasts!

    Before moving into his corner office in TRP Tower, Shadowmeld used to write Reading the Rainbow. Here are the links for all nine (!) of his articles about drafting this amazing set. While I could only touch on a few strategies, he digs deeply into various aspects of drafting the set.
    War of Light - The Globals
    War of Light - Economy
    War of Light - Archetypes
    War of Light - First Player's Hand and the Rainbow
    War of Light - A Little Bit of Everything
    War of Light - Power Defense
    War of Light - Good Utility
    War of Light - Masking Your Intentions
    War of Light - Bloodbath



    Before we leave off for the week, let's go ahead crack open six packs and determine, without knowing the remaining cards in the draft or what dice are in the Rainbow, which might be the best to take for selection number the first. This week, we'll be "drafting" Faerun Under Siege!




    Sometimes, when you open your first six packs, you almost feel bad about the eleven awful cards you'll be passing your neighbor. This hand isn't exactly going to set the world on fire... but let's dive in.

    Bahamut - This is an extremely powerful card, but an extremely costly one. Having Overcrush on a dragon with a Breath Weapon 3 can win games, assuming you can pay that big energy to buy it.
    Intellect Devourer - Mr. Devourer is one of my favorite characters in draft play, especially the Common. Out of these two, the Uncommon is probably a little better. If you see a few more of these dice in the Rainbow, they might be worth grabbing hoping for the Common.
    Potion - Common Potion is funny, but barely more than a parlor trick. A funny one, but not really a game winner.
    Ghost - This card has a good cost, and removing Experience tokens can be very helpful. Ghost can also be a good blocker, and is good fodder for Fabrication.
    Oni - Oni has big stats for a small cost. The ability can be nice to start chipping away at walls.
    Human Fighter - We've got two different choices here. I like the Common here and, if we grab it, we know that the other one will very likely wheel back around to us.
    Bugbear Ambusher - This is the best version of this card, but not good enough.
    Drizzt - I am a huge fan of this Drizzt. He has a great stat line, and can generate the additional 3/3 Guenhwyvar. Bonus points for making your opponent try to say Guenhwyvar.
    Storm Giant - Direct damage can be huge in drafts. Expensive direct damage, probably a little less so.

    Looking over all of our options, I think Common Human Fighter is the way to go. Getting a few Human Fighters in the field, buying a few Swords or Rings to protect them, then killing a Monsters to get that Experience can make for a lethal attack force. Drizzt and the Intellect Devourer are also valid choices, so if you think those might be the better choice let me know why in the comments!


    ... and that does it for this week's Reading the Rainbow! Next week, we'll tackle what I believe will be the most likely seen Marvel set in your Rainbow Draft Weekend event. Until then, study up on War of Light using the resources provided, and comment below on some of your favorite draft tips and tricks for this set. Obviously, it would be great if every single person who reads this article wins a Guy, an Oracle, and a Mr. Mxyzptlk.

    Until next time: crack some packs you crafty drafters!
    Comments 14 Comments
    1. Dave's Avatar
      Dave -
      Woo! Welcome back to RtR. I don't know if others know how much OBN loves draft but the answer is "a lot." Pumped for you sir.
    1. SarkhanMad's Avatar
      SarkhanMad -
      Your thoughts on scarecrow and lyssa drak?

      And I'd gladly accept Oni as a third pick! for the exact reasons you stated.
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by SarkhanMad View Post
      Your thoughts on scarecrow and lyssa drak?

      And I'd gladly accept Oni as a third pick! for the exact reasons you stated.
      I couldn't talk about every card, but man oh man do I love Lyssa. Her Common is great, and her Uncommon is great(er). Scarecrow isn't as high on my list, though. The Villain affiliation as a whole isn't as big a thing in WoL as other sets. It is all about the Lantern Colors.
    1. StrangeBrew's Avatar
      StrangeBrew -
      Great article. I know that this is primarily about the draft, but I'm kicking myself for not thinking about the Saint Walker Lantern Ring common combo for fun but serious constructed play, especially adding the common Pym Particles and any card that lets you level up a die....
    1. Yort's Avatar
      Yort -
      Heroic Defense is actually one of my friend's "go to" draft BAC. As you said, it flies under the radar, but then all of a sudden you're attacking with two or three characters that are all now buffed, and if the opponent chooses to KO them, then you gain anywhere from 3 to 9 life, depending on where they were at.
    1. vash989's Avatar
      vash989 -
      Oh that wonderful War of Light draft we had when two people passed me rare Lantern Rings.
    1. IsaacBV's Avatar
      IsaacBV -
      nice job @OddballNarwhal -what set do you think will be most drafted for Marvel? I assume YGO:S1?
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by IsaacBV View Post
      nice job @OddballNarwhal -what set do you think will be most drafted for Marvel? I assume YGO:S1?
      All Amazing Spider-Man, all the time!
    1. pk2317's Avatar
      pk2317 -
      Well if stores go based on what they have unsold stock for, either ASM or UXM :P
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by vash989 View Post
      Oh that wonderful War of Light draft we had when two people passed me rare Lantern Rings.
      I am almost certain that I was not in your pod on that particular day. I'm also almost certain that when I heard about your fortune, I broke the "No Bad Language" rule at the shop.
    1. Yort's Avatar
      Yort -
      So just for the sake of discussion... since many of the DC version of RDW2 will likely be drafting War of Light, and since with a pod of 8 you are opening an entire gravity feed, and since that GF has a fairly decent chance of having a rare Lantern Ring in it, and since we are all playing for some really nice prizes... is there any concern that the person who drafted the Ring has too much of an unfair advantage over the other 1,999,999 paths to victory?
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by Yort View Post
      So just for the sake of discussion... since many of the DC version of RDW2 will likely be drafting War of Light, and since with a pod of 8 you are opening an entire gravity feed, and since that GF has a fairly decent chance of having a rare Lantern Ring in it, and since we are all playing for some really nice prizes... is there any concern that the person who drafted the Ring has too much of an unfair advantage over the other 1,999,999 paths to victory?
      Drafting the Rare Ring doesn't always mean auto victory. Do I hope I grab one? Yes. But, in draft, power cards don't ALWAYS guarantee victory.

      They sure are nice, though.
    1. Yort's Avatar
      Yort -
      Quote Originally Posted by OddballNarwhal View Post
      Drafting the Rare Ring doesn't always mean auto victory. Do I hope I grab one? Yes. But, in draft, power cards don't ALWAYS guarantee victory.

      They sure are nice, though.
      True, and I guess I don't mind much if one of the more casual or newer players get it. I'd probably just feel a little bad if I got it. I guess I could always pass it... if it was the full art Hulk on the line, though, I might have to grapple with my convictions.
    1. Axyz's Avatar
      Axyz -
      I went to the DC event on Saturday. We had only 4 players. I kept looking through my first set of packs and didn't get any rares or note worthy cards. I had the same luck with my second set of packs as well. So I decided I would grab the Common Starfire and pass everything around. With each hand that was passed to me, I kept getting better and better cards. Someone passed up Kyle Rainer (there was only 1) , tons of Titans (no Ravens for me though), and most importantly Rare Lantern Ring! I looked at the others like they were idiots for passing up the Lantern Ring. I already have one, but I snatched it because I needed something to help push my Titans teams. I went 2-1-1. Not too bad, but the Titans strategy was good, but very slow. Titans burn is a very nice in set team for draft.