• The Attack Zone 2x07: The ABCs of BACs

    Rainbow Draft Weekend is coming soon, and we have you covered! Not by talking draft strategy - there are many possible sets that you can draft and we couldn't possibly fit that in. Instead, we talk about the oft-ignored skill of picking basic action cards to compliment your draft team. To help, we bring in the Oddball Narwhal himself, Jon!

    Thanks for joining us, and we'll see you again in two weeks!

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    Comments 7 Comments
    1. The0retico's Avatar
      The0retico -
      TL;DL If you can, always play Resurrection and Magic Missile.
    1. Dave's Avatar
      Dave -
      He who lives by the missile dies by the missile.
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      I had a blast doing the cast, even though it's now in the past. Hopefully it's not my last, as I am a Dice Masters enthusiast.
    1. chebyu's Avatar
      chebyu -
      Loved the podcast. When discussing BACs that provide ramp, you didn't mention Relaxing. I've been playing around with it lately and it's a lot of fun! Keep doing what your doing!
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by chebyu View Post
      Loved the podcast. When discussing BACs that provide ramp, you didn't mention Relaxing. I've been playing around with it lately and it's a lot of fun! Keep doing what your doing!
      Yeah, I thought about that afterward and was hoping nobody would notice.

      I like Relaxing quite a bit, and would like to use it more often. Tricksy fun!
    1. Yort's Avatar
      Yort -
      Three comments:

      1) I think one of the reasons BACs like Gearing Up, Nasty Plot, Superhero Registration Act, and Relaxing can be good for you in draft is simply cycling through your dice faster. Sure, you may not be getting the greatest deal energy-wise, but if you're not lucky enough to field a bunch of sidekicks to thin out your bag, then at least with some of these cards you can be drawing 6-7 dice on a turn rather than just 4, meaning you're cycling through your bag much faster. Sure, you might get screwed by rolling that character you wanted as energy with no re-roll, but you're still pretty close to getting him back in your bag and drawn again.

      Plus, you might be able to build a team where the BAC can help you more than your opponent. If you've got a lot of characters with "when fielded" or "when KO'd" abilities, then you might be bringing along SHA to tempt them into giving you that KO opportunity, whereas it may not be very desirable for their team.

      2) I don't remember if this one was mentioned, since I listened over a few days, but Heroic Defense is very popular in our area for draft. Draft a lot of weenies, and just continually attack with them.

      3) This is more of a general Rainbow Draft question for the veterans, but especially for RDW2 weekend - for this event, we're likely to be drafting older sets, of which the store otherwise may not have had any stock left. So what do you do if you've got a shiny new GF of Age of Ultron to draft for your RDW2, and you have a pod of 8? That works out to 96, and you've only got 90 packs of AoU. I have a thought, but I'm curious to see if there is already a generally adopted solution.
    1. memmek2k's Avatar
      memmek2k -
      Quote Originally Posted by Yort View Post
      Three comments:

      1) I think one of the reasons BACs like Gearing Up, Nasty Plot, Superhero Registration Act, and Relaxing can be good for you in draft is simply cycling through your dice faster. ...

      3) This is more of a general Rainbow Draft question for the veterans, but especially for RDW2 weekend - for this event, we're likely to be drafting older sets, of which the store otherwise may not have had any stock left. So what do you do if you've got a shiny new GF of Age of Ultron to draft for your RDW2, and you have a pod of 8? That works out to 96, and you've only got 90 packs of AoU. I have a thought, but I'm curious to see if there is already a generally adopted solution.
      1) I agree; that's why SHA is popular in our area. One of the other guys and I really like to use it. Good way to get around C/UC Venom, too.

      3) We usually each take 11 packs of the set we want, and throw in 8 packs of something else that mixes well. So if we're drafting AOU, we might do 11 packs of AOU and 1 pack of UXM/ASM/CW (usually UXM, hoping someone pulls PXG). We just did YGO and actually had 8 players show, so we threw in D&D BFF hoping to get some Dragon synergy.