• Level Up: Postgame Draft Evaluation

    This article is part of a series of topics intended to focus on developing high-level technical play and, in general, improving your playing skills. "Level up" topics go deep on a timeless aspect of the game, concepts that are unlikely to change even as cards do. Sometimes external, sometimes internal, but always about Dice Masters.

    I certainly don't want to step on our good friend Oddball Narwhal's toes as he relaunches Reading the Rainbow, the series that focuses on good draft strategy. Instead of talking about process during the draft, I'd like to discuss some ways that you can examine your draft after the fact to decide how you did. This is important to do whether you go 3-0 or 0-3 - because three games is an absurdly tiny sample size to actually know how well-constructed your team is and whether or not it is worth drawing the same archetype next time.

    Sometimes it's drop-dead obvious, like the Bolt team in DC Justice League draft, but even in those cases the "peripheral" cards must be examined to see if they were the right fit.

    I touched on this briefly on the most recent episode of The Attack Zone, and I think it's a strategy that deserves some more time to breathe.

    [top]Step One: Log Your Drafts


    I don't just mean your drafts, personally. I mean the drafts of everyone in your store group. There are plenty of ways to do this. Using team sheets is one. It does take a couple of extra minutes to get the group to fill them out, but they are great for helping with pairings, tracking results, and logging games after the fact. I strongly recommend them.

    If you can't convince your store or players to support team sheets for some reason, at least try to get a picture of every draft team at some point during the event.

    This is the easy part! Once you've finished that, move on to...

    [top]Step Two: Test, test, test


    Get a friend and start to smash your team into some others from the same event. Pick one that you struggled with and start to look for ways around it or weaknesses in your team that prevent you from going around it. Did you miss a strategy or card interaction? Could something else that would have been an easy pick-up have protected you?

    Maybe there was team that you beat handily, but was actually better matched up against you a few times. Did you get lucky? Is that a strong archetype or is it just strong against what you picked up?

    Test outside of that draft too. Go against some teams from other drafts within that set even if it was from a different week or a different store entirely. There are plenty of times and places where people discussed what they drafted.
    The more people log and share their drafts, the easier this becomes.

    [top]Step Three: Modify


    This step also involves some testing, but really it is about experimentation. Change out those Basic Action Cards. Swap a common for another common. Are there cards that often wheel around the table that could compliment this build? Try them out!

    And don't just stop with your draft! Look at some of the other decks that were drafted and do the same. This is about strengthening those archetypes, giving them the support they need. Look especially at the commons and uncommons for these kinds of games, since that's what you're more likely to see.

    The advantage of doing these things is that you're not spending a draft - and the requisite money, time, and chance at some OPKit prizes - messing with something about which you are uncertain. Some may be fine with doing that, but others of us don't get to draft as often or really prefer to pursue the win and would rather save the experimentation for at home. It's much easier and more productive to dive deep like this when nothing is on the line.

    * * *

    How do you evaluate your drafts after the fact? Any tricks to share? Let us know in the comments!
    Comments 3 Comments
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      I'm not even mad for that you are infringing on my "territory". Solid article with some good suggestions.
    1. CeeQue's Avatar
      CeeQue -
      Quote Originally Posted by OddballNarwhal View Post
      I'm not even mad for that you are infringing on my "territory". Solid article with some good suggestions.
      At first I thought your wording was broken. Then I realized that you haiku-ed.

      I'm not even mad
      For that you are infringing
      On my "territ'ry"

      Well played, sir.

      We are going to be drafting AoU, probably in set basic actions. Does anyone have some Non-Ultron winning teams / archetypes? I'd like to take the advice and do some play testing but I don't have any other teams lying around.
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by CeeQue View Post
      At first I thought your wording was broken. Then I realized that you haiku-ed.

      I'm not even mad
      For that you are infringing
      On my "territ'ry"

      Well played, sir.

      We are going to be drafting AoU, probably in set basic actions. Does anyone have some Non-Ultron winning teams / archetypes? I'd like to take the advice and do some play testing but I don't have any other teams lying around.
      Yes, it was totally a haiku (and not the aftermath of my brain becaming a word salad shooter).

      In the Reading the Rainbow from last week (linkie linkie doodle) I try to talk about a couple of non-Ultron related ideas. Might I recommend the tandem of those furry and fuzzy friends Beast and Rocket? It's a good pairing.