• Reading the Rainbow - Backseat Drafting (Part 2)



    ... and we're back! Welcome everyone to Reading the Rainbow. Last week, we went through the first twelve picks in a World's Finest Rainbow Draft that I recently took part in. This week, we'll go through my second round of picks and see what I did correctly... and where mistakes may have been made. If you haven't read the first part of this two-parter, you can do so here.


    To review, let's look first at the Rainbow:

    And, my picks from the first round of drafting:



    Now that everyone is caught up, let's go ahead and take a look at what I did with my second round of drafting. Can I match my boneheaded Commissioner Gordon pick from the first round? Let's find out!

    Thirteenth Hand:




    Harley Quinn - Leadership Skills
    is, right away, a nice idea. We know we are going toward Villains now, and she can help us get those in the field a bit more easily. We could use more Batgirl dice in case that beautiful Uncommon comes up, or Scarecrow for the dice in case the Rare makes an appearance. The thing is, there is really just one card here that we can take. My first pick had to be Bane - Genius Tactician. Getting him into the field can virtually shut down an opponent's attack or, at least, attacks with weaker characters. Characters that that Global can make come over to visit.

    Fourteenth Hand:




    Stand back, as you are about to see me break one of my own rules! In this set, the two cheap Villains are Poison Ivy and Carmine Falcone. In draft, taking the cheapest viable character is usually the way to go. To that end, I was going to reach for Poison Ivy - Home and Garden... but I froze. Penguin - Bully does some excellent things for us. Once he's in the field, we can start field and re-field our Villains at will, and unless our opponent is also playing the Bad Guy Game they will be hurting when putting characters out. I went ahead and selected Penguin, and sent the Verdant Vixen on her way.

    Fifteenth Hand:




    Speak of the devil! Carmine Falcone - Strategist is the best Carmine in the set for draft. The downside here, of course, is I'll have to pass one away to my opponents. I know he's likely not going to wheel. While tempted to pick that Commissioner Gordon, I decided to pick up a Carmine to go with my existing die. Hopefully, another one will be in the next stack of cards so that I can strengthen my Mafia connection.

    Sixteenth Hand:




    It is easy, in hindsight, to see what I should have selected. I could have taken Bane, to get another die. I could have started my Harley collection or, heck, gone with Doomsday since I'm so heavy on Villains. Instead, obviously, I chose Bizarro - Gentle. I mean, I did not refuse Bizarro. For reasons that, hopefully, become clear to us all.

    Seventeenth Hand:




    I've been talking about it, and now felt like the best time to pull the trigger on Harley Quinn - Leadership Skills. Spending one less to field our Villains will be nice.

    Eighteenth Hand:




    Speaking of the right time to draft someone that I passed earlier, now it is Poison Ivy's turn. She can make a great blocker, as long as we don't mind the character we are KO'ing coming back (read: they don't have a fantastic when fielded effect).

    Nineteenth Hand:



    By this time in a draft, hopefully, you are at the point where you are padding out your team. I decided to go ahead and grab Batcave - Home Sweet Cave. Being able to "save" my KO'd characters could come in handy. We'll see if this even makes it on the team.

    Twentieth Hand:



    I thought about "Hate Drafting" that Alfred Pennyworth, figuring that denying a cheap die to my opponents might be worth more than grabbing something good for myself. But, instead, I went with Doomsday - Villainous Monster. A big and angry world-beater might be helpful... so, here he is.

    Twenty First Hand:



    Nothing looks... great here. I have enough Brainiac, so I picked up a General Zod on the off chance I can find a use for him.

    Twenty Second Hand:



    I don't imagine I'll need three Bane dice, but it won't hurt us. We know we're using him, and it'll pad that die count.

    Twenty Third Hand:



    On the off chance that someone was looking for that Bruce Wayne, I went ahead and snagged it.

    Twenty Fourth Hand:



    You know what? It could have been so much worse.

    To recap how that second round went:



    The draft went pretty well for me. I made a couple of obvious missteps, but ended up with enough to build a sufficiently good team. Next week, I'll show the team I built, and we'll take a look at how I did in the event. Did I go 0-3, 1-2, 2-1, or 3-0? Spoiler: It was one of these.

    What would you have picked differently? More importantly, what team would YOU build with the 24 drafted cards? Do you see the beginnings of a killer combination of cardboard and plastic... or did I just lay an egg? Let everyone know in the comments below!

    Until next week: keep cracking those packs you crafty drafters!
    Comments 5 Comments
    1. gkpon66's Avatar
      gkpon66 -
      Do like this format, now to figure out what I would do with what you picked and what I would have picked instead. Keep up the good work. Gary
    1. CeeQue's Avatar
      CeeQue -
      This is great, I hope your crafty drafters let you keep it up.
      Other than missing a Harley there, I might have skipped Penguin, but in the end that worked out.
      I think I'd have put it together this way. I struggled with Doomsday and Mr. Freeze but there are already two Bruisers with great abilities on the team and in the end that Brainiac blocker synergy was too much.
      You have to go Villainous Pact and The Outsider, if you have it. If not, Nasty Plot is great ramp and great with the theme as well.

      http://dm.retrobox.eu/?view&cards=3x...eat%20Drafting



      :TW9: :aou31:
    1. Yort's Avatar
      Yort -
      I tracked with you for the most part, except that I would definitely have broken for Doomsday as soon as he showed up, especially over Bizarro - at that point, your six cost was Bane, and although you weren't guaranteed to get multiple dice for him, I wouldn't expect to get to buying six costs much in a World's Finest draft. On the other hand, I've been on both sides of Doomsday when he's got some villains to back him up, and that is definitely not pleasant. Even if all you ever did was field Carmine and Lex, then proceed to stomp with Doomsday while taunting guys on the other side for 1 damage at a time, you'd probably be in pretty good shape.

      I definitely agree with the Bane buy, though. If you can get him out there, he basically turns all of your opponents bigger characters into liabilities. I got stuck with a Robin/Batman in the field against him once. and just one taunt on Robin cost me 4 damage!

      Can't wait to hear how it all worked out!
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by Yort View Post
      I tracked with you for the most part, except that I would definitely have broken for Doomsday as soon as he showed up, especially over Bizarro - at that point, your six cost was Bane, and although you weren't guaranteed to get multiple dice for him, I wouldn't expect to get to buying six costs much in a World's Finest draft. On the other hand, I've been on both sides of Doomsday when he's got some villains to back him up, and that is definitely not pleasant. Even if all you ever did was field Carmine and Lex, then proceed to stomp with Doomsday while taunting guys on the other side for 1 damage at a time, you'd probably be in pretty good shape.

      I definitely agree with the Bane buy, though. If you can get him out there, he basically turns all of your opponents bigger characters into liabilities. I got stuck with a Robin/Batman in the field against him once. and just one taunt on Robin cost me 4 damage!

      Can't wait to hear how it all worked out!
      Bizarro was my Commissioner Gordon pick from this round. I'm sure, at the time, it made some sense. Looking back on it, well, no clue. These things, they happen.
    1. Yort's Avatar
      Yort -
      Quote Originally Posted by OddballNarwhal View Post
      Bizarro was my Commissioner Gordon pick from this round. I'm sure, at the time, it made some sense. Looking back on it, well, no clue. These things, they happen.
      And then you have my last Civil War draft, where I initially got the rare Ant-Man that can only be blocked by lvl 1 characters, and I thought "hey, that could be good/fun in draft, maybe I could even use The Front Line to pump up the unblocked Ant-men", ended up drafting four of them, was all ready to go... and then I realized that sidekicks would be lvl 1 blockers, and with all the Justices that were in the Rainbow there would probably be a lot of those around, and... well, the 2-cost blank Ant-Man would probably just be better.