• Level Up: How to Ramp with Ring/Resurrection

    This article is part of a series of topics intended to focus on developing high-level technical play and, in general, improving your playing skills. "Level up" topics go deep on a timeless aspect of the game, concepts that are unlikely to change even as cards do. Sometimes external, sometimes internal, but always about Dice Masters.

    Using Ring: Lesser Gear and the Resurrection basic action card to ramp is an important skill to learn. Even if it is a specific form of dice manipulation that you never intend to use, it teaches you a lot about bag management. This could become important with cards like Rip Hunter's Chalkboard emphasizing the prep area - as you do that, you don't want the dice that have to go through your bag to present a problem. Another candidate for skills transference is S.T.A.R. Labs, which enables a similar form of manipulation to Ring

    We've talked about this skill before on multiple episodes of The Attack Zone, but have never gone into any depth on how to do it. Let's change that today.

    [top]The Toolbox


    The important cards - as you might guess - are Ring: Lesser Gear (pictured above) and the Resurrection basic action card. These are (obviously) the only tools that you need to make this work, but they are by no means the only ones.

    Cards that provide discounts like Blue-Eyes White Dragon: Monstrous Dragon are beneficial and for larger characters, may be the only easy way to get them into the rotation. This is because Ring/Res works best with characters that cost four or less. In the current metagame, that is quite advantageous since many of the strongest cards meet that cost criteria.

    Another card that can be a benefit is the common Beholder: Lesser Abberation from Faerun Under Seige, which lets you use two global abilities for free. This can allow you to work around costs and give you more purchasing power elsewhere. Of course, it can also trigger globals like Blue-Eyes while allowing you to avoid knocking out the sidekick.

    [top]A Guided Process


    Let's go through this step by step. Here is the team that I'll use for this example - it's what I used for PDC Toledo. JT and Isaac took very similar teams as well:



    The first turn, we'll purchase Beholder for four energy and pass the turn. This gives us five total dice in used, and we'll be getting four next turn.



    Next, we need to do a couple of things. The key to this concept is that there will be five dice in your used pile when you use Resurrection. We have that right now, but we want to roll more than just beholder. We want to purchase a character and make sure we roll it and beholder our next turn. So first, we'll use Ring, paying with one of the sidekicks, which goes into transition. This will pull another sidekick out and put it in the reserve pool on whatever face we want. In this case, since I have Blue-Eyes White Dragon, I'll use a sidekick face so that I can use that ability and have an additional die in prep next turn.



    Next, we'll buy Dwarf Wizard, using the BEWD Discount. Simple enough. I'll point out here that there are lots of ways to do this and the benefit of Ring is that, if you're short an energy, you can pull the one that you need without trouble.



    Now, with five dice in used, it's time to resurrect. Five dice go in the bag, draw one, and now the next four will be coming to us next turn too. It's a great means of adding predictability to what you have coming out, and allows you to get what you want when you need it.

    [top]Advanced Ring/Res


    This can be a lot of fun when you use some of the other abilities involved and sequencing moves becomes very important. What do I do when I field the Beholder, and what energy does that mean that I need to have? The planning really comes before the reroll, and you need to start even earlier. This is one of those times that learning the good responses to as many situations as you can come up with well before you face them in a game is extremely beneficial.

    Thinking this through matters a lot, else you'll end up with too many or too few dice in your prep area to pull it off well. You also are required to think a turn ahead. What will your used pile look like so that you can set things up for the next turn? You don't want to have too many or too few dice in there or you will be unable to manage the bag the way that you want.

    This is not a strictly better form of ramp than PXG. It's not really worse either; it's different. Where PXG will give you tons of dice to roll, so long as you have the masks to do it, this guarantees that you will roll specific dice when you want to, with far less stringent energy requirements.

    Hopefully, if Ring/Res is something that hasn't worked for you, this article has helped make it a little less abstract. Play around with it, and then see how it (or the concepts behind it) works with things like S.T.A.R. Labs or Rip Hunter's Chalkboard.

    Keep rolling!
    Comments 6 Comments
    1. ccm00007's Avatar
      ccm00007 -
      Thank you for this. Great, well-structured explanation of one of the best ramp techniques in the game. I've had several people ask me how Ring/Res works, so I'll be able to link them here in the future.
    1. Dave's Avatar
      Dave -
      Quote Originally Posted by ccm00007 View Post
      Thank you for this. Great, well-structured explanation of one of the best ramp techniques in the game. I've had several people ask me how Ring/Res works, so I'll be able to link them here in the future.
      Thanks. Hopefully everything was pretty clear. It's a great method but doesn't work as well when you need to grab characters >4 cost; including BEWD and Beholder really help that. The BEWD discount is just great and Beholder paying for globals for free saves you energy - and he has phenomenal stats to boot.
    1. Thormind's Avatar
      Thormind -
      Tks! very useful information
    1. gkpon66's Avatar
      gkpon66 -
      Good info Dave, I'll have try this on the current low cost teams. Gary
    1. Thormind's Avatar
      Thormind -
      Could you do an article like that on the Vicious Struggle decks next pls?
    1. Yort's Avatar
      Yort -
      Quote Originally Posted by Dave View Post
      Thanks. Hopefully everything was pretty clear. It's a great method but doesn't work as well when you need to grab characters >4 cost; including BEWD and Beholder really help that. The BEWD discount is just great and Beholder paying for globals for free saves you energy - and he has phenomenal stats to boot.
      I really love Beholder. Not to rehash any old debates, but would you perhaps be willing to recount a little bit on how this strategy worked at the PDC you took it to?