• The Attack Zone 2x11: Old Set, New Tricks

    Green Arrow & The Flash has arrived, and it's time to take that big-picture view on the set. How should we approach new and existing teams when sets come out? Can we improve old teams? Can we bring new life to concepts that we once thought were just a card or two away? JT, Randy and Dave explore this topic.

    Thanks for listening, and we'll see you in two weeks.

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    Comments 1 Comment
    1. Yort's Avatar
      Yort -
      I've only listened through the 6-pack so far, and while I don't disagree with the merits of Power Ring and Firestorm, I've got to speak up for Uncommon Static - sure, he's not as good as his common, but this one has a place in a GAF draft because of the common The Atom. That card allows you to spin Atom down to Lvl 1 to do 3 damage to a target character, which is great removal in-set. The only problem, of course, is that you can typically only do it once... unless you bring Polymorph, of course. But then, you need to have other characters to spin down... enter Static. For the price of two masks, you can potentially do 3 damage three times, and that can be quite useful!