• Deadpool Dice Masters Super Rares Part 1!



    Welcome Dice Masters fans to our look at the newest set from WizKids, Marvel’s Deadpool. Today we have something special for you all, the first drop of some not-yet-seen super rares from the set! Thanks to our friends over at WizKids we have the scans so let's jump right in to looking at the first 4!



    Deadpool

    The first of the super rares is the five cost character “Deadpool: Why Isn't There a Hero Affiliation?” I love the subtitle, breaking that wall and peering into our set directly. He is a Deadpool affiliation character, and comes to us with a TFC of 3 and stats 2/4, 4/4, 5/5. He is a decent character on that level 2, 3 face and his ability can be beneficial in a few different situations. His ability reads “When Deadpool is KO’d, KO an opposing level 1 character die.”



    We have seen this mechanic before in a few different cards, basically trading KOs with your opponent. The advantage that this Deadpool brings is the opponent’s KO is chosen by you as the controller so it allows you to pick an annoying card and target it. There are other cards like Solomon Grundy that also allow you to pick and choose who to KO off the board. The difference here is that in set, from what we have seen, this may be one of the most direct ways to utilize removal. The Deadpool affiliation helps as well to synergize with other affiliated characters in his set.



    Lady Deadpool

    Next up is the female version of Deadpool from another dimension. She is a five cost character titled “Lady Deadpool: Earth-3010”. She is also a Deadpool affiliated character with a TFC of 3 at 0,1,2. Her stats are 3/3, 4/4, 5/5. She is comes in with the following text: “While Deadpool is active, when you use an action die, you may pay . If you do, you may immediately use the ability of that action die a second time with the same number of bursts.”



    Wow, where do we start with her? Think about your favorite basic action dice-things like Cloudkill, The Front Line, Magic Missile/Power Bolt, Fireball, Imprisoned, Vicious Struggle and imagine paying a to use them a second time in a row. Powerful effects that get even better. Also, think about those tier 2 basic actions and what it would mean to play them twice in a row: Superhero Registration Act, Stealth Ops, Dimension Door, Heroic Defense/Blessing, Too Big To Fly, Selective Shield (choose 2 energy types to shut down), Anger Issues, Cone of Cold, Coordinated Strike, Betrayal, the list goes on and on. Some of these teeter on being super effect, and doubling their magic can only make them that much more appealing. Actions like Kryptonite also have some big promise here with Lady Deadpool. I think she will be a highly sought after super rare and a tool for some of you Johnny builders out there who love a good combo connection.



    Multiple Man



    Ok-you see the picture of the card. Here is the progression that I suspect just went through your head:

    “Multiple Man, nice. He would be awesome as a...oh, ok good he is swarm. 2 cost character with swarm, nice! And an X-Men card making it to the ranks of super rare again I like that. I sure do miss good X-Men...oh, wait. What are his stats. Not bad, kinda pricey to field I gues…...wait. Wait. WAIT A MINUTE NOW. He is, is, is a MAX 6 DICE!! (jaw on the floor). Whaaaaaaaaaaaaa….”

    So maybe that was your progression, but it was definitely mine. Let’s look at his pieces here-he is a 2 cost character, and that alone should perk your attention. Cheap masks characters love to team up on PXG teams to wreck quick havoc before you put a ring on it. He is a bit pricey in his TFC of 4 with 1,1,2 costs. His stats are good, 1/1 2/2 4/4. As a character die, he is solid and someone you would pick up for the body size in draft alone.

    And then you add on the swarm. And a 2 cost swarm isn’t new-but a 2 cost swarm with max 6 dice is! Not since the fabled days of Avengers vs X-Men have we seen a character with more than 4 dice, and even then the max of 5 seemed like more than we would ever get to (looking at you Hulk). But this guy, he has potential to use them all. And we need to seriously give X-Men affiliation another look. Maybe Kitty Pride or the Cerebro that allows you to KO characters will pair well. Maybe Sentinel, Quicksilver or Dark Phoenix will find some play when Maddox hits the field.



    X-23

    Finally, we have our 5 cost character, the super rare “X-23: Blades of Rage”. Her text states: “When X-23 attacks, roll all dice in all players’ prep areas. For each energy rolled, X-23 gets +2A. (Count energy symbols, not faces that show energy.) Return all rolled dice to their respective Prep Areas.” She comes in with the largest TFC of 6 (1,2,3) and packs a punch with stats 4/2, 5/3, 7/4. She is aggressive and a welcome return to the game from a character that is taking a larger place in the Marvel world of comics as well.



    She is a combo card that works so well something to empty your opponent’s field on your turn before you swing in. Often we have ways to KO, even in multiple character fashion but it can hurt us just as much as them. Combo this with a Talisman of Ultimate Evil to take out your and their SKs, especially on a heavy fielded SK team. They lose their characters, you gain an advantage on bodies and take bonus attack for each one of theirs you KO. Make it even more wild by adding a Batcave to swing them back into the mix. She can easily take substantial pump from your opponent’s misfortune, swinging in with a big attack to get the job done.

    With the advent of Rip Hunter’s Chalkboard Global (RHCG) expect to see a lot more things floating around in the Prep Area moving forward. This card seeks to balance that out a bit, punishing you with some damage if your opponent fields her and you keep taking advantage of the prep.


    So that is the look at the first four of these Super Rares. Thanks again to our friends over at WizKids and stay tuned for early next week where Shadowmeld will discuss the other super rares and maybe share with you a first look at the global in set and what that can mean moving forward.
    Comments 35 Comments
    1. GNGJ's Avatar
      GNGJ -
      I'd have loved a MM with no Max! Thanks for the sneak peak Isaac.
    1. Flexei's Avatar
      Flexei -
      I'm over the moon in love with Multiple Man. Yes, his fielding cost is rougher than we're used to with a swarm character, but his stats (particularly on lvl 3) make it understandable as he'll be harder to remove from the board and easier to get swarm triggers off of.

      I'm sure some will disagree with me, but I also think this is one of the best stables of SRs we've seen from a set. At least I think they'll be some of the most meta impactful in quite some time (but I have admittedly overestimated card impacts in the past).
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Another set, another impactful Mask Super Rare. The last few sets, we've had: Babs, Ronin, Zatanna, and now Multiple Man. To say I'm looking forward to using Multiple Man is an understatement.
    1. chrisevans's Avatar
      chrisevans -
      I feel like with RHCB and BE the MM SR could get a lot of guys out fast. Thanks for the preview!
    1. Axyz's Avatar
      Axyz -
      So how does LDP work with AvX U Doctor Strange? Would it trigger Dr Strange's ability twice?
    1. jigsawhc's Avatar
      jigsawhc -
      Nice to see all these are playable without building a whole team around just the 1 card (looking at you White Lantern Wonder Woman: Life Endures - which is pretty bad even when you have a team built around it)

      So excited for Multiple Man. Getting 6 dice when it is a SR will take a little doing, but that is the one I'm most hoping I pull.
    1. Necromanticer's Avatar
      Necromanticer -
      I hate to be that guy, but Multiple Man is not going to live up to the hype at all. His trash-tier stats and lack of any real effect is going to make him useless, though I'm psyched to see that they're looking into Max>4 dice on characters, especially Swarm characters.

      The real highlight here should be X-23 who has the potential to end the game with even a modicum of support. Think of this: X-23 give Overcrush and sent out to attack behind a breath weapon. All of your opponent's low defense characters are going to be rolled, and about half will be buffing your X-23 to new heights. If timings were a bit different, she'd be the ultimate combination with the OP Copper Dragon, but since she triggers before its breath weapon resolves, she has to resolve before the secondary effect of Copper Dragon does. (I'd imagine she'd get super crazy if put out for a second attack with Captain Marvel.)

      Also, let's give a shoutout to Lady Deadpool for the crazy synergy with Blue Dragon. I for one would love to remove 4 blockers for the price of an action die and a Bolt.
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by Axyz View Post
      So how does LDP work with AvX U Doctor Strange? Would it trigger Dr Strange's ability twice?
      Nope. Lady Deadpool only doubles the ability, it doesn't actually "use" the action again.

      However, she will proc Blue Dragon since it procs when you use an action die's effect and not when you use the die itself.
    1. chrisevans's Avatar
      chrisevans -
      Quote Originally Posted by Necromanticer View Post
      I hate to be that guy, but Multiple Man is not going to live up to the hype at all. His trash-tier stats and lack of any real effect is going to make him useless, though I'm psyched to see that they're looking into Max>4 dice on characters, especially Swarm characters.

      The real highlight here should be X-23 who has the potential to end the game with even a modicum of support. Think of this: X-23 give Overcrush and sent out to attack behind a breath weapon. All of your opponent's low defense characters are going to be rolled, and about half will be buffing your X-23 to new heights. If timings were a bit different, she'd be the ultimate combination with the OP Copper Dragon, but since she triggers before its breath weapon resolves, she has to resolve before the secondary effect of Copper Dragon does. (I'd imagine she'd get super crazy if put out for a second attack with Captain Marvel.)

      Also, let's give a shoutout to Lady Deadpool for the crazy synergy with Blue Dragon. I for one would love to remove 4 blockers for the price of an action die and a Bolt.
      I'm thinking in terms of pure ramp, probably takes too long to get going but seems like it has potential to enable buying a couple high purchase cost characters...plus getting tons of masks isn't a bad thing right?
    1. Flexei's Avatar
      Flexei -
      Quote Originally Posted by chrisevans View Post
      I'm thinking in terms of pure ramp, probably takes too long to get going but seems like it has potential to enable buying a couple high purchase cost characters...plus getting tons of masks isn't a bad thing right?
      Definitely thinking in terms of ramp too. Most of the time you don't want to actually field a swarm character. You get the one out (who has a bit more staying power with that 4/4 face), and keep the rest cycling through your bag as much as possible.

      One drawback though... with fist swarm, you can dump the excess energy into Anger Issues/Too Big To Fly/Goliath Globals. Not currently sure what the best dump is for the excess masks other than PXG. Maybe Mr. Fantastic and (CW)Wasp globals?
    1. chrisevans's Avatar
      chrisevans -
      Quote Originally Posted by Flexei View Post
      Definitely thinking in terms of ramp too. Most of the time you don't want to actually field a swarm character. You get the one out (who has a bit more staying power with that 4/4 face), and keep the rest cycling through your bag as much as possible.

      One drawback though... with fist swarm, you can dump the excess energy into Anger Issues/Too Big To Fly/Goliath Globals. Not currently sure what the best dump is for the excess masks other than PXG. Maybe Mr. Fantastic and (CW)Wasp globals?
      Kitty Pride global, villain makers, distraction?

      ....Ha would be funny to use with Magentos reroll villain global and a villain maker global :-O
    1. memmek2k's Avatar
      memmek2k -
      Quote Originally Posted by Necromanticer View Post
      I hate to be that guy, but Multiple Man is not going to live up to the hype at all. His trash-tier stats and lack of any real effect is going to make him useless, though I'm psyched to see that they're looking into Max>4 dice on characters, especially Swarm characters.
      I'm not discounting the rest of your analysis, but MM's stats really aren't too bad. And the implications of meaning Mask-Ring teams will likely continue to be relevant after PXG is cycled out are notable.

      For comparison:
      Multiple Man: Pile On! 2 mask max 6 Swarm 111 122 244
      Skeleton: Legendary Undead 3 mask max 4 Swarm 021 132 133
      Kobold: Greater Humanoid 1 fist max 4 Swarm.
      Must attack if your opponent controls any adventurers.
      At least one adventurer must block this Kobold (if able).
      011 011 012
      Kobold: Paragon Humanoid 2 fist max 4 Swarm.
      Gets +1A and +1D if your opponent has any good characters in the field.
      011 011 012
      Goblin: Lesser Humanoid 2 fist max 4 Swarm 021 022 133
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by memmek2k View Post
      I'm not discounting the rest of your analysis, but MM's stats really aren't too bad.
      How exactly do you reach that conclusion? Compared to any of the other characters you listed, his stats are really-really bad. Beyond how he stacks up against other forms of Swarm, let's see how he stacks up in general:

      A 1/1 for 1 is outright and unabashedly awful. Truly dreadful. We're talking worse-than-Vixen levels of bad.
      A 2/2 for 1 is still bad. There's a ton of 2-cost character with great effects that have 2/2 for 0 or 2/1 for 0, both of which are better than a 2/2 for 1.
      A 4/4 for 2 is still really bad. I can get a Morphing Jar on the field with 4/3 for half price in both fielding and purchasing. I could have Casey Jones taunting all my opponent's blockers at that price. I could have Wong at Fast speeds with a 4/3 for 1.

      Each and every face is utter garbage in comparison to more meta characters.

      2-cost Swarm may have been worth the max: 6 alone, but giving Multiple Man such horrendous numbers really makes me think he won't see the play that's been predicted. Gambit is old and has been power creeped. Removing his on-play effect, cutting his cost, and slapping on Swarm is not going to be enough for him to impact the meta even at max: 6 dice.

      Edit: Wong is not a 4/4 at level 3
    1. KennedyHawk's Avatar
      KennedyHawk -
      Quote Originally Posted by Necromanticer View Post
      How exactly do you reach that conclusion? Compared to any of the other characters you listed, his stats are really-really bad. Beyond how he stacks up against other forms of Swarm, let's see how he stacks up in general:

      A 1/1 for 1 is outright and unabashedly awful. Truly dreadful. We're talking worse-than-Vixen levels of bad.
      A 2/2 for 1 is still bad. There's a ton of 2-cost character with great effects that have 2/2 for 0 or 2/1 for 0, both of which are better than a 2/2 for 1.
      A 4/4 for 2 is still really bad. I can get a Morphing Jar on the field with 4/3 for half price in both fielding and purchasing. I could have Casey Jones taunting all my opponent's blockers at that price. I could have Wong at Fast speeds with a 4/4 for 1.

      Each and every face is utter garbage in comparison to more meta characters.

      2-cost Swarm may have been worth the max: 6 alone, but giving Multiple Man such horrendous numbers really makes me think he won't see the play that's been predicted. Gambit is old and has been power creeped. Removing his on-play effect, cutting his cost, and slapping on Swarm is not going to be enough for him to impact the meta even at max: 6 dice.
      I think his fielding costs limit him not his stats.

      Would you rethink this if his fielding cost was 0/1/2, or 0/1/1?
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by KennedyHawk View Post
      I think his fielding costs limit him not his stats.

      Would you rethink this if his fielding cost was 0/1/2, or 0/1/1?
      Absolutely. A 4/4 at level 3 isn't bad, a 4/4 that costs 2 is bad. Trying to divorce fielding costs from stats is an awful idea. Fielding cost is one of the most important stats, just look at Ghost Rider and how trash he is.

      At a 0/1/2, I'd have reservations. At 0/1/1, it would be almost straight power creep over Skeleton (but I'd like it a lot). At 1/1/1, it would be more balanced and less awful, but I still wouldn't like it since I can get Kobolds for half-cost to buy and free to field. I don't think Swarm characters should focus on offenses and Multiple Man is trying to be a useful character on the board while having Swarm and so struggles with both. If I wanted him to be run competitively and remain sorta balanced, I'd give him a 0/0/2 Fielding cost and remove an attack or defense from his level 2 face. This gives him free fielding on his low stat faces, but makes you pay up if you want a useful face to leave on the board while also opening up level gimmicks to avoid the hefty price to field his effective face.
    1. memmek2k's Avatar
      memmek2k -
      Quote Originally Posted by Necromanticer View Post
      ...Beyond how he stacks up against other forms of Swarm...
      That's exactly it, though, you'd never run this character unless you wanted swarm. You can't compare him outside of that. If you don't want swarm, why are you bringing a character with swarm.

      And for swarm, you're looking solely at that defense number and that purchase cost. So MM is the lowest cost mask swarm and the highest defense mask swarm. In fact, only one other card with swarm matches his lvl 3 defense; the 3-cost giant spider.

      You're only ever going to want to field 1 MM; paying 2 to get a swarm character that can't be e.g. Green Goliath'd away for 1 is perfectly fine. Paying 1 for his level 1 or 2 face, and then finding a way to spin him up is still worth it. The implication here is that Mask Ring teams will still be relevant for rotation through AOU. I don't think he'll turn up much at the WKOs in February outside of a mask-ring-big-entrance-pxg-mm combo team, but "rotation is coming."

      And if you want mask swarm, you get two choices anyway. Skeleton costs one more to purchase and has a worse level 3 defense.
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by memmek2k View Post
      That's exactly it, though, you'd never run this character unless you wanted swarm. You can't compare him outside of that. If you don't want swarm, why are you bringing a character with swarm.

      And for swarm, you're looking solely at that defense number and that purchase cost. So MM is the lowest cost mask swarm and the highest defense mask swarm. In fact, only one other card with swarm matches his lvl 3 defense; the 3-cost giant spider.

      You're only ever going to want to field 1 MM; paying 2 to get a swarm character that can't be e.g. Green Goliath'd away for 1 is perfectly fine. Paying 1 for his level 1 or 2 face, and then finding a way to spin him up is still worth it. The implication here is that Mask Ring teams will still be relevant for rotation through AOU. I don't think he'll turn up much at the WKOs in February outside of a mask-ring-big-entrance-pxg-mm combo team, but "rotation is coming."

      And if you want mask swarm, you get two choices anyway. Skeleton costs one more to purchase and has a worse level 3 defense.
      I agree that "you'd never run this character"

      If I wanted Swarm, I'm definitely not going to be looking for a TFC-4 character. A full quarter of the time, I'm going to be stuck with a character face I don't want and for a cost I don't want to pay. The entire point of swarm is to draw more dice to get more energy. If you're spending energy to get more energy, you're already operating inefficiently and this is a problem that is pretty close to unique to Multiple Man since every single other Swarm character you mentioned has a 0 fielding cost face and significantly better stats (largely because of fielding costs). If you're only evaluating Swarm character based on their purchase cost and defense, you've got a bad system for evaluating them.

      No. Flat out, no. You're going to want more than 1 Multiple Man active for when your opponent inevitably removes one of them. If you've ever run Swarm, you'd know that while 1 is ideal, it's very seldom enough and having 1 active is like painting a target on its head and posting the bounty for it yourself. You opponent will remove it and you will clutter you bag with dice that now are not Swarming and are simply getting in the way. That's why his max: 6 is important, it allows you to comfortably have 2 of him active, which wouldn't have been a problem if you could reasonably pay for that and stay in the black.
      Yes, you can get a 4/4 on the field, but what's that honestly matter? Surviving a single Hulk AoE hasn't been a useful metric since BfF gave us Magic Missile. Why are you investing in defenses? What threats does that 4th defense counter? Captain Cold's Cold Gun or Red Dragon's SR? That's it. No. Not worth it.
      Edit: I guess with 4 defense you've brought the perfect counter for the hot new Clea tech I see everyone running.

      You're right that he's slightly better that Skeleton, but that's because of his purchase cost, not his stats (which are awful). The point is that being better than Skeleton is not good enough and Multiple Man fits that to a tee, being not good enough with his massive TFC on a swarm body.
    1. IsaacBV's Avatar
      IsaacBV -
      So, pretty cool that we have new X-Men back in the limelight...which other X-Men do you all think we will be seeing in the future?
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by IsaacBV View Post
      So, pretty cool that we have new X-Men back in the limelight...which other X-Men do you all think we will be seeing in the future?
      I'd like to see Multiple Man and Colossus get together, maybe with Wolverine to block out AoE.

      Alternatively, I'd love to see Sentinel or Scarlet Witch (maybe even Quicksilver) take this as a call to arms.
    1. chrisevans's Avatar
      chrisevans -
      Quote Originally Posted by Necromanticer View Post
      I agree that "you'd never run this character"

      If I wanted Swarm, I'm definitely not going to be looking for a TFC-4 character. A full quarter of the time, I'm going to be stuck with a character face I don't want and for a cost I don't want to pay. The entire point of swarm is to draw more dice to get more energy. If you're spending energy to get more energy, you're already operating inefficiently and this is a problem that is pretty close to unique to Multiple Man since every single other Swarm character you mentioned has a 0 fielding cost face and significantly better stats (largely because of fielding costs). If you're only evaluating Swarm character based on their purchase cost and defense, you've got a bad system for evaluating them.

      No. Flat out, no. You're going to want more than 1 Multiple Man active for when your opponent inevitably removes one of them. If you've ever run Swarm, you'd know that while 1 is ideal, it's very seldom enough and having 1 active is like painting a target on its head and posting the bounty for it yourself. You opponent will remove it and you will clutter you bag with dice that now are not Swarming and are simply getting in the way. That's why his max: 6 is important, it allows you to comfortably have 2 of him active, which wouldn't have been a problem if you could reasonably pay for that and stay in the black.
      Yes, you can get a 4/4 on the field, but what's that honestly matter? Surviving a single Hulk AoE hasn't been a useful metric since BfF gave us Magic Missile. Why are you investing in defenses? What threats does that 4th defense counter? Captain Cold's Cold Gun or Red Dragon's SR? That's it. No. Not worth it.
      Edit: I guess with 4 defense you've brought the perfect counter for the hot new Clea tech I see everyone running.

      You're right that he's slightly better that Skeleton, but that's because of his purchase cost, not his stats (which are awful). The point is that being better than Skeleton is not good enough and Multiple Man fits that to a tee, being not good enough with his massive TFC on a swarm body.

      What about using Constantine: Con Artist with these guys?