• Deadpool Dice Masters Super Rares Part 2!


    Welcome Dice Masters fans to our look at the newest set from WizKids, Marvel’s Deadpool. Today we have something special for you all, the second installment of super rares from the set! Thanks to our friends over at WizKids we have the scans so let's jump right into looking at these 4, and something else special at the end!

    First things first, let's talk about these Super Rares in general. Each is a 4 type Crossover character with a cost of 6. Unlike Green Arrow Flash’s White Lanterns, these Crossovers can us ?s and even get up to 2 cost discounts. With the stat lines on these guys, they could be some of the most efficiently costed dice in the game, and that is before we take into account their abilities.

    Marvel’s newest Super Rare trend is characters from their alternate reality series What If?. For those unfamiliar with What If? it was a miracle born of the 70s and 80s that brought home the truth of the Marvel Universe's storytelling by showing how miserable or chaotic the world would be without the events of that world occurring as their authors wrote them. If Spider-man had accepted Reed Richard’s offer to join the Fantastic Four, if Captain America hadn't been frozen in ice, if Hulk retained Banner's intellect. These tales abound, and to this day are written about every new story arc Marvel releases.

    Without further ado:



    Captain America with Mjolnir

    The first character is a different take on Civil War 's Natalia Romanova, Captain America with Mjolnir. This new take on an Avenger wielding Thor’s Hammer is a reference to What If? Age of Apocalypse, where Captain America, a leader without a team of Avengers leads a revolution against the global dominion of Apocalypse. Oddly enough, this What If? concept is based on actual Earth 616 plots where Cap actually has wielded Mjolnir before, such as in Fear Itself #7.

    As for the card itself, Cap has decent stats for his 6 cost. No Avengers affiliation matches the backstory of this What If?, Though his Total Fielding Cost is a bit high, but looking at his ability, we are hoping to only ever field him once. If we use a global, once per turn we do a damage to our opponent. If we use an action die, once per turn we do a damage to our opponent. In total, this begins to put a clock on our opponent pretty fast, all for doing things we were likely to do anyway.

    In all, this Cap is a pretty solid character, and would be amazing if we could buy him for just a bit cheaper, perhaps with Big Entrance or Blue-Eyes.



    Charles Xavier, Juggernaut

    I'm sure you knew that Xavier and Cain Marko were half-brothers. Cain Marko being the first and most famous of the bearers of the Gem of Cyttorak, a mystical entity of destruction. Bearers of the power of the gem are known as Juggernauts. In this What If? tale, we are asked what would have happened if Charles Xavier had been the one to touch the gem instead of his half-brother.

    This card is probably the weakest of the four. Looking at its stat line, the TFC is a decent 4, but the attack stats could use some love. Fortunately, the ability is useful for that, giving us an effect akin to the resurrection global, that, if we guess what we are to draw, not only preps the die, but spins ol’ Chuck’s die up a level. The real issue here is that even at level 3, having 7/4 stat line isn’t likely worth our 6 cost investment. Though, if we need a big body, and a resurrection effect late in the game, this could fill that niche. Additionally, if we are looking for guys to add to our helmet theme team, this one might be a better fit than the other Juggernauts. (Yes, I have helped build that exact theme team.)



    Phoenix Force Magneto

    In a world where Hope Summers is raised and protected by Magneto, the Phoenix Force is never granted to Hopes Ally's. Instead, in an attempt to control the force, she bequeaths it to Magneto. The destruction the Force creates with their combined powers is enormous.

    While some may say this card should be sporting the Phoenix Force affiliation, the What If? story shows how the Force was not doled out as it was in the original AvX storyline. In fact, the glorious stats on Magneto show just how strong he is “with the Force”. 6/6 at level 1 and 9/9 at level 3 are crazy strong!. It almost doesn't matter what his ability is, I mean unless it is massive board wipe. Oh, look at that? I reroll my X characters, you reroll your X characters! It is almost like the game wants you to pair this guy with parallax to abuse his reroll effect alongside Elf Thief. Now, the fielding cost on this guy is tough, but a Constantine Con-Artist could make this guy an unstoppable monster!



    Wolverine Lord of Vampires

    X-Men #159 is what modern anime watchers would call a filler issue. The issue involves the X-men encountering Dracula in NYC. Regular X-fans will know that this filler tale has led to vampires being an almost regular occurrence for the mutants, even having Storm and the cartoon beloved Jubilee ending up as vampires for an extended period of time.

    In What If? Vol. 2 #24, we are asked what if Wolverine was made a vampire alongside the rest of the X-men. Short answer? He kills Dracula and takes his throne.

    Just as scary as a Canadian Weapon X Vampire Lord should seem, this card has a great stat line and solid ability. While his TFC is a bit high, he is one we will only need to field once. Combine him with some board clear such as Green Goliath or Talisman of Ultimate evil and it will not only cost your opponent big, but also keep you topped off, preventing an easy blow out by your opponent. Another great combo will be the new Deadly keyword from the Deadpool set, allowing you to block characters, get KOs, chip and heal, all while keeping Wolverines stats to attack with on the next turn!

    Speaking of Deadly, WK was nice enough to pass along a preview of the only global we will be seeing in Deadpool.



    Motorcycle

    I'm not sure if WK is trolling me with motorcycles like Isaac and Stuart do, but if so I couldn't be happier. While the action die itself seems pretty lackluster, it is by far the cheapest fist energy action in the game yet, and works well in an overcrush team. The true glory though is that it provides great utility on teams that have valuable “when attacks” or “when blocked” abilities, but don't want to risk the results of combat. For example, say you attack with your Bard, they block with their Dwarf Wizard, and know they are just going to let it KO so that they can refield the Dwarf and target your Bard. Instead, one fist keeps your Bard safe and their Dwarf on the field.

    The true combo in Deadpool though, is combining motorcycle with deadly. Block with a deadly character, then motorcycle them back from a block to still see them get KOed after combat!

    Hope you enjoyed these previews, for more about Deadpool keep an eye on the front page and an ear toward our podcasts!
    Comments 10 Comments
    1. GNGJ's Avatar
      GNGJ -
      Loving that PF Magneto the more I think about it.
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      This is MUCH better than the normal TRP Monday drek. Vampy Wolvie has me intrigued. I'm pretty happy that the no "?" restriction from GAF isn't on these Crossover SRs. We'll see how that plays out.
    1. Axyz's Avatar
      Axyz -
      it is by far the cheapest fist energy action in the game yet, and works well in an overcrush team.
      Would it work well in an Overcrush team though? You are removing the character who is blocked, i.e. the attacker on your turn. Overcrush doesn't trigger while you block, so pulling back the attacker with Overcrush before damage is dealt wouldn't be beneficial at all. If you could remove the blocker instead of the blocked character, then I would wholeheartedly agree that this global would be great for an Overcrush team.
    1. OddballNarwhal's Avatar
      OddballNarwhal -
      Quote Originally Posted by Axyz View Post
      Would it work well in an Overcrush team though? You are removing the character who is blocked, i.e. the attacker on your turn. Overcrush doesn't trigger while you block, so pulling back the attacker with Overcrush before damage is dealt wouldn't be beneficial at all. If you could remove the blocker instead of the blocked character, then I would wholeheartedly agree that this global would be great for an Overcrush team.
      Yeah, the Fist energy action is great, but the Global is actually very helpful AGAINST Overcrush teams. So, really, it'll be worth grabbing in Draft to protect against Overcrush. Thankfully, Grodd won't be in the set to make a mess of everything.
    1. Shadowmeld's Avatar
      Shadowmeld -
      Quote Originally Posted by Axyz View Post
      Would it work well in an Overcrush team though? You are removing the character who is blocked, i.e. the attacker on your turn. Overcrush doesn't trigger while you block, so pulling back the attacker with Overcrush before damage is dealt wouldn't be beneficial at all. If you could remove the blocker instead of the blocked character, then I would wholeheartedly agree that this global would be great for an Overcrush team.
      Yeah, the global is rough against Overcrush, but a human paladin could give you some great support. The action die itself is ONLY good on an overcrush character, or to provide a slight increase in stats, changing combat math.
    1. Connor_MacLeod's Avatar
      Connor_MacLeod -
      Only one global in the whole set? By Satan's Taint, why?
    1. Shadowmeld's Avatar
      Shadowmeld -
      Quote Originally Posted by Connor_MacLeod View Post
      Only one global in the whole set? By Satan's Taint, why?
      Well, if we don't count BACs, Justice League only had 4 cards with globals and several other sets only had 7-9 cards. At 1 (or two, we're not sure if the Rare has it), this set is definitively the lowest number for a feed distributed set. Doctor Strange only had 2, and TMNT didn't have any, but those are much less relevant to the discussion. I'd wager to bet the lack of true globals may be due to a prevalence of Synergy like effects. At least, I hope we get more synergy in this set.
    1. WeaponO's Avatar
      WeaponO -
      Hey Guys, How would the global help out against overcrush teams? Isn't it only capable of being used as the attacker (die has to be blocked)? Even if you could use it on a "blocking die" according to the keyword page overcrush reads as follows… "Overcrush: When attacking, if this character KOs all of its blockers (or they are removed for other reasons), it deals any remaining damage to your opponent." It's that "or they are removed for other reasons" part that makes me think that the overcrush would go through for the full damage even though the die is not KO'd, because it's been removed from the attack zone.
    1. WeaponO's Avatar
      WeaponO -
      Never mind just figured it out… addled brain.
    1. agentj's Avatar
      agentj -
      Once blocked..... Always blocked