• WKO Detroit - Event Report - 2/11/2017

    Eternal Games in Detroit ran an excellent and efficient event. Of the 28 players there, I don't think there was a single person I wouldn't have been thrilled to play against. Everyone in this area - and those who traveled to be there - are just great people to talk to and play with. We rolled in a short while before the registration process had begun and started to fill out team sheets and socialize. A big thank you to Eternal Games both for hosting and for providing some of the pictures that you'll see in this article. Isaac took a few too while I played out the final games.

    Twenty-eight people meant that four Nationals invites were up for grabs, and I really wanted one. I mean, obviously you want to win whatever you're participating in, but I was especially feeling hungry. First, the goal that I had set back on The Attack Zone 2x01 had been to finally win an event at the level of a WizKids Open or PDC States instead of simply placing. Placing is great and is generally regarded well in these sorts of games, but I had done that much several times; a win had been elusive.

    Second, I had been playing a lot of long-game control when the meta shifted last spring, lots of Jinzo/Nova sorts of decks, and was really enjoying it. Suddenly, the Bard Blitz deck happened and none of that worked anymore. I felt out of sorts in this environment. My confidence had taken a bit of a hit to the point where I was questioning myself and if I still had any skill at the Unlimited version of the game. I was eager to get the monkey off of my back.

    JT and I spoke about this a couple of weeks ago and began playtesting. He suggested that it was my tactical play that needed to improve. I agreed to keep an open mind with it and we dug hard into some purchase and pressure decisions and slammed through several games. I had conversations with others here like @whisperni and @theconductr and locked in my team. I tested more, with Isaac, Randy, with players at my store, and did everything I could to get a better read on board states and how I could best respond.

    [top]The Team:


    Here's a link, or you can enlarge the picture to the left. I'm not going to pretend this is an original build - it clearly isn't. I'm not a brewer and I've never been. I'm generally a tweaker and I made some tweaks here. When it comes to a tournament, I'm going to take what I'm confident in and what I feel that I can play to the best of my abilities. This team is the culmination of work that a plethora of people have done going back to the earliest Bard teams up to now and if you compare was clearly based upon @memmek2k 's team that we covered recently on The Attack Zone. I felt that this flavor of it worked the best for me and my playstyle, and after much testing with the TRP team and locals, I was feeling good.

    Many of these cards serve an obvious purpose - Bard and Imprisoned most especially. I'll talk about a few of my other choices and reflections on the cards overall even if I don't specifically provide details on known quantities like the above. If you're new to the game reading this and have questions, please comment here or PM me and I'll be happy to work with you.

    The Oppression Begins - I was fairly certain that I would see Beholder teams and so I added this to help stave off whatever my opponent might try to do. Beholder fields for free on two of three faces, and the team itself uses a lot of cheap characters, so I felt confident that this would do it. Plus, since the ruling in these parts on Beholder is that an effect like Imprisoned is tied to the character and would break when the character leaves play, it is a perfect counter. Lots of others that I played had this or something similar, but our fears were in vain - Beholder was a rare sight at this WKO.

    Wasp: "Bio-Electric Blasts" - When I knew I wanted to take The Oppression Begins, I had to come up with a substitute for Magic Missile. That global is critical for pinging away weak characters like Sidekicks in order to secure the win.

    The obvious choice is the rare Slifer the Sky Dragon, but he is so expensive that he can serve no purpose other than the global. Wasp, conversely, is inexpensive and is not a dead die in the field - her character ability can do work. In addition, her global ability requiring two generic energy offers a lot of flexibility despite the increased costs. If I have three fists and a bolt with Slifer, I can do one damage to a character. If I have Wasp, I can do two. Plus, the Oracle tax makes using her much more prohibitive for my opponent.

    The fact that she is an easy purchase is also significant. If my opponent has a Constantine active, and I want one more character in the field to attack, I might have a problem. If I buy a named character that is already in the field, Constantine would prevent both from attacking. Putting another unique character in the field instead adds to the Bard bonus, and then I don't necessarily need to worry about the attack.

    Gnome Ranger: "Lesser Harper" - This was almost Breaker the Magical Warrior "Mana Break," and I waffled quite a bit on the choice. In a similar way to Wasp, I opted for consistency and flexibility over expense. Yes, Ranger is a little pricier to field, but the three cost makes it easier to hit with Rip's Chalkboard and get it on-demand. I'm willing to pay more for the ability when I know I can have it more consistently.

    There were a few times where I opted not to protect my dice from Imprisoned through Fabricate, but rather to Rip a Ranger in to prep - especially useful in games where my opponent had Parallax and were unlikely to present lethal the next turn. The other drawback to Ranger is that it does not deal with Lantern Ring, but I did not see that as an issue. Using Breaker to eliminate the Ring often felt like a mistake with this type of team; it's almost always better to just imprison the characters and keep the opponent starting from zero once more.

    Dwarf Wizard: "Paragon Wizard" - Why did I include this in the article when it isn't on the team? Because I want to talk about exactly that: why it isn't on the team. Six months ago, he would have been right there, but I've come to realize that he's not necessarily better, he just feels better. That's not to say that it's a bad card, but why use him to deal with one character when I can use Imprisoned and deal with several?

    Not to mention that he has little purpose when up against Constantine, who will shut his "when fielded" ability off without breaking a sweat. If I reflect on games from past events in this meta, going Dwarf Wizard was frequently a mistake. As above, it was hard to recall situations where Imprisoned wasn't a better use of my turns.

    On the whole, I looked to start out with some variation of buying Constantine, Oracle, and Imprisoned. Of course, the games didn't go exactly that way, but I'd become adept in my preparation in reading the board and making the call I needed to make in terms of what to purchase, but also things like when to ramp and when to use Rip Hunter's Chalkboard to present an immediate threat.

    Speaking of ramping up my dice draws, you'll note that I didn't really bring anything there but rather relied on my opponent's to provide it for me. Even in the absence of Professor X, my team was so lightweight that I was unconcerned and indeed, it proved to be the right call for the event.

    Let me also say that you're about to read about a lot of teams using Mask characters and Lantern Ring: Limited Only By Imagination. This isn't a meta issue, necessarily, but rather a reflection of the fact that it has grown into an extremely popular team in the area. Some of the folks who have done a lot of pioneering on it were going to be at this event.

    [top]The Games


    Round 1 - Dan - Mask/Ring - I hadn't met Dan before. He had a quality team and - spoiler alert - I'd see him again in the tournament. His variation of this popular lineup included a Fireball Basic Action Card, which I thought was a choice with potential. Unfortunately, I did not get to see him use it. As the game went on, an Imprisoned that could have helped me stabilize at the right time didn't come up, and my poor fortune was not going to do it against some textbook piloting of the team by Dan. I was unable to recover and scooped to regroup and reassess.

    The lesson here was that the many variations of Mask/Ring can swing between controlling and aggressive depending on the shell around the Ring, and I needed to better determine which was which so that I could make the critical "Who's the Beatdown" decision. And, maybe yell at my Imprisoned die for not coming up on the proper face.

    Swiss Record: 0-1



    Round 2 - Jin - Multiple Man Mask/Ring - Playing Jin is a pleasure; I've had the opportunity before. He's a great guy and it's always a conversation and not just a competitive game. I appreciate those kinds of games so much. I knew I couldn't out-aggressive a Swarm team (powered, of course, by Multiple Man), but I was also nervous that my control couldn't establish inevitability against a swarming variant of Mask/Ring. Still, I was able to use Imprison and my other tools to keep him off balance. I have to say, it was intimidating knowing that he had bought a few Multiple Men and yet seeing that he still had so many sitting there waiting to be bought. Six dice on one card is absolutely an investment, but a smart one, and I'm looking forward to seeing what grows out of a Multiple Man-fueled version of this.

    Swiss Record: 1-1



    Round 3 - Tony - Sinestro/Kobold Ring Control - Tony is a super good guy who was plagued by some super bad rolls. He managed to keep a wall that I couldn't totally deal with until Double Bard did it for me. His build included some staple Mask/Ring pieces, and yet also added in White Lantern Sinestro, which I am a big fan of - and Kobold. While Sinestro is difficult to purchase, he also knew that any energy that he kept in his Reserve Pool save question marks would trigger the Ring. Fortunately, Sinestro was not something he was able to purchase. The one time that he had the necessary energy was rather early in the game and he needed to worry about some other board presence pieces first.

    Swiss Record: 2-1



    4 - ?? - Miri/Bard
    - I am ashamed to say that I can't recall this gentleman's name, but he was a very gracious opponent from start to finish and I enjoyed playing against him. This team was focused around using Miri to build a field of Morphing Jars and then bringing in Bard to finish the job. I quickly made an effort to lock down Miri with Constantine, which disrupted his flow. He had limited ways to play around Imprisoned, and ultimately couldn't get his plan rolling as a result of the disruption. He mentioned that Imprisoned is less common where he was playing so he didn't have much experience against it. He essentially had to start his plan over once he was missing dice, and Constantine continued to make that difficult for him.

    I feel bad that I forgot his name but if you're reading this and want to do some testing against Imprisoned sometime please reach out!

    Swiss Record: 3-1



    Round 5 - Keith - Bard Mirror - This was almost, but not quite, the same team that I had; mostly, he included some of the ramp pieces that I had eschewed. This was bar none, hands down the most fun game of Dice Masters I've ever played. It was a chess match.

    We couldn't buy what we wanted for long stretches because if we did, we wouldn't have the energy needed to disrupt the other player and stay alive. At one point I presented him with the possibility of my having both Bard and Imprisoned about to come up on a turn, leaving him in the spot of determining whether he keeps characters up for Bard defense or fabricates to protect from Imprisoned. He correctly kept the characters in play.

    We went on in that way, trying to present one another with difficult choices and always failing to get the other to bite. Eventually, all three of my Imprisoned dice were active and capturing, but a combination of rolls and saving energy for protection maintained the stalemate. He also had a level three Golem in the field that I had to play around, preventing me from finding lethal damage. Time was called and the game went to extra turns. On my last turn, if one more named character die had come up to join the double Bard and four Sidekicks already in the field, I could have closed it with oodles of damage, but it was not to be. The final turn of the game, which belonged to Keith, was uneventful and we ended up drawing.

    After the game, I heartily thanked Keith for the stellar matchup. Both of us had to stay on our toes and there were some tough, brain-burning moments in it for both sides. Obviously no one loves a tie, but this was such a fun game that I didn't care. This is how I want Dice Masters to always be. A true duel of wits and great decisions.

    At the end of Swiss, my record of 3-1-1 was enough for Top 8, coming in as the seventh seed. Unfortunately, that meant I had to run through a good friend if I wanted to earn my qualification.

    [top]The Cut!




    Top 8 - Randy - Mask/Ring - Randy and I had played the night before and he knew my team in and out. Plus, as the two seed, he had plenty of time to perfect his play during the swiss portion of the tournament. In both games he had me down to the wire as he did the damage he could when he could in order to both avoid Imprisoned and also to soften me up for a direct damage kill. Imprisoned did work here when I was able to present threats, forcing his dice to the field, and my stabilization was enough. His team was well crafted and his use of super rare Katana, sneaking her in to increase damage potential, was a dangerous thing for anyone to overlook.

    Randy played hard. I was at just a few life points in both of our games, but I was able to build my board and present lethal late in each game. There were several moments where a die roll on either side could have decided things for either player then and there. I was able to prevail. This was very bittersweet - I had earned the invite, but I had to do it at the expense of a friend. Luckily, due to the way that things ended up passing down, Randy still came away with his invite, as did fellow TRPer Isaac, who also was in the top eight.

    Elimation Record: 1-0 (2-0)



    Top 4 - Junior - Mask/Ring - I had qualified for Nationals, which was the main goal of the day. At this point. it was all gravy. I was feeling good, loose, and maybe a little giddy.

    I've played Junior before at other events and he knows his deck incredibly well. He's also a fun opponent and we were carrying on pretty much the whole time, cheering dice rolls, encouraging each other, and generally causing shenanigans. During the first game, I got to a point where I needed Imprisoned to roll an action face or I was gong to lose any chance at board control. It didn't come up. I decided to Parallax once. No luck.

    I said, "Well, I'm about to make the absolute dumbest play I've ever made." I proceeded to use Parallax a total of six times. It never rolled action, not once. I conceded game one to him and moved on to the next.

    Despite my control it felt like he had just buckets of dice all the time so I decided to retool and go for hard pressure, swinging to a more aggressive approach. I realized that he was better equipped to play the long game - I was the beatdown, the aggressor, and I needed to adjust. In the following games, I fielded the occasional Sidekick and went harder for Bard early so he couldn't save so much energy so comfortably, and used Rip to apply pressure in the correct moments. This forced him to field characters, which played into Imprisoned. It paid off in both games. The MVP here was Golem, who absorbed pings to preserve my lethal damage.

    Elimination Record: 2-0 (4-1)



    Top 2 - Dan - Mask/Ring - I knew this team - he beat me in the first round - but now I realized that his team was very similar to Junior's and now I knew the adjustment to make, the plays that I had missed in the early rounds. I had a shot at redemption.

    I did the same thing as in the previous round, going harder to pressure him to need defenders rather than save a lot of energy to execute his plan. This is the danger of Mask/Ring teams, as the Oracle tax and energy theft that I could present really don't do enough to stop them when they have cheap Thieves of their own and even cheaper Morphing Jars. This strategy forced him into some difficult decision points where the best outcome was somewhat ambiguous and it was hard to plan things out as well or as clearly as he probably would have liked. Dan had mentioned earlier that this was either his first or among his first competitive events - he did a heck of a job the entire day and I would imagine that he will make waves in the competitive scene.

    Both games went about the same way: I established a strong board position through pressure and threats rather than through control and it was more than he could defend, especially once Imprisoned got rolling. Of course, all of this is easier said than done, but I managed to execute.

    So that was it! I had won! The owner and event runner John asked me where I wanted my picture. Those of you who have never been to Eternal wouldn't know that there is a fantastic wall of superhero headshots on the far side of their store. Luckily for me, a favorite hero was at exactly the right height...

    [top]Reflections


    Gnome Ranger turned out to be a great choice. Not just because he came up when I needed him but because of the advantage he gave me over teams that couldn't handle Imprisoned and tried to use them against me. I was so glad I had Wasp as well. It gave me so much range and opportunity. In both of these cases, I chose flexibility and consistency over cost, and in both cases I feel that this was the right call. Wasp was particularly a nuisance if I also had a Golem and Oracle out. Removing a Sidekick die would require a hefty nine energy, which is generally not going to happen.

    Regarding Elf Thief, I know that this has grown into a staple "pressure" card, but honestly, it was here just to provide a safety valve if I missed the chance to buy an early Constantine. There were probably as many games that I bought it as there were games that I didn't. It was truly a situational piece. Strong though Rip/Thief might be, if my opponent did it I went straight for Constantine.

    My success was entirely predicated on making the right call as far as when I was the aggressor, and when I needed to play control. I missed it in round one and so much time had passed before playing Junior in top four that I didn't see the similarities between the teams and style. This almost hosed me. There's a reason that the "Who's the Beatdown" article has been such a strategic staple of CCGs since it was first written nearly 20 years ago. If you read this critical yet subtle detail wrong, you will lose.

    I should also point out that, since I was unable to attend the WKOs last November, this was my first large event with the adjusted first turn rules. My impression now that I've used them in prime time? I love them. There were many times I chose to go second. Often my opponents went first. I didn't feel disadvantaged and in fact, sometimes the information helped me. I certainly had to plan for what I would do depending on which turn I would take, but I felt just fine.

    Final Record: 3-0 in Elimination, 3-1-1 in Swiss, for a total of 9-2-1 in individual games.

    Big thanks once more to the group of people that playtested or bounced around ideas with me, including JT, Isaac, Randy, Mike, and Stuart here and Cody and Chris at my local shop. Congratulations to others who placed, won, and otherwise earned qualifications both in Detroit as well as in this weekend of competition overall.
    Comments 14 Comments
    1. memmek2k's Avatar
      memmek2k -
      "Who's the Beatdown" is a great explanation of how I needed to pivot piloting this team against Ben C in Springfield. I have a bad habit of getting used to this team's natural, pxg-less pacing and forgetting just how fast it can go when it needs to.

      Glad to see it went well! I'm totally stealing the Wasp idea.
    1. Dave's Avatar
      Dave -
      Quote Originally Posted by memmek2k View Post
      "Who's the Beatdown" is a great explanation of how I needed to pivot piloting this team against Ben C in Springfield. I have a bad habit of getting used to this team's natural, pxg-less pacing and forgetting just how fast it can go when it needs to.

      Glad to see it went well! I'm totally stealing the Wasp idea.
      It definitely went well! Good artists borrow, great artists steal. Take it! Goodness knows I did some stealing here.

      WtB is such a fundamental game concept, but it isn't always easy to read. I'm glad that I was able to see it and then make the adjustment - I really didn't have a lot of time to figure it out, and I couldn't articulate it until after the fact. It's just what I *felt* at the time. We'll have to update the TAZ WtB content at some point. The 20 year old article that keeps on giving...
    1. kmcgeejr's Avatar
      kmcgeejr -
      Keith here - I agree that our match was absolutely fantastic! My goal for the weekend was to qualify as well (which I came up one game/placement short of), though I see how some of the team decisions you made vs. what I ended up playing would have helped me all day. Congrats on your win, and I look forward to more matches in the future!
    1. agentj's Avatar
      agentj -
      Glad to see a write up. I love reading your stuff! You are good at writing and I suspect you do it often. Can't wait for all the articles you will write just from this event. Who's the beatdown? How have I never read about this? Dave, please get on that article first, thank you.
    1. Bankholdup's Avatar
      Bankholdup -
      http://www.starcitygames.com/magic/f..._Beatdown.html
      Quote Originally Posted by agentj View Post
      Glad to see a write up. I love reading your stuff! You are good at writing and I suspect you do it often. Can't wait for all the articles you will write just from this event. Who's the beatdown? How have I never read about this? Dave, please get on that article first, thank you.
    1. agentj's Avatar
      agentj -
      Just looked at the team link and notice d you linked the c clay golem which takes damage from you not characters. Guessing this was a mis-click for the team link?
    1. Dave's Avatar
      Dave -
      Quote Originally Posted by agentj View Post
      Just looked at the team link and notice d you linked the c clay golem which takes damage from you not characters. Guessing this was a mis-click for the ream link?

      It absolutely was, I had UC Golem. I'll fix it when I'm home assuming I remember.
    1. Yort's Avatar
      Yort -
      Awesome write-up, and IMHO a great example of how the current unlimited environment can still be exciting and full of variety, choices, strategy, etc, even with the ever-present Mr. Bard. Dice Masters at its best, everyone!
    1. Dave's Avatar
      Dave -
      Quote Originally Posted by Yort View Post
      Awesome write-up, and IMHO a great example of how the current unlimited environment can still be exciting and full of variety, choices, strategy, etc, even with the ever-present Mr. Bard. Dice Masters at its best, everyone!
      You are absolutely right. I don't want anybody to take this the wrong way, because it is meant constructively, but if a player is finding that they are easily and repeatedly losing very quickly to someone else's Bard team, it is probably because they are assuming that things are far more straightforward and far less nuanced than they actually are.
    1. Yort's Avatar
      Yort -
      Quote Originally Posted by Dave View Post
      You are absolutely right. I don't want anybody to take this the wrong way, because it is meant constructively, but if a player is finding that they are easily and repeatedly losing very quickly to someone else's Bard team, it is probably because they are assuming that things are far more straightforward and far less nuanced than they actually are.
      Exactly. Reading through your experience, it felt like "Dice Masters Chess". Yes, many of the pieces were the same, but you had to know *how* to use them, *when* to use them, when to attack, when to defend, when to push, when to slow down, etc. That's one of the things I love about Dice Masters is that level of high-skill play.

      I also love that Dice Masters can be played in other ways - like in our Lockout League, it's the same sort of "chess" feel, but more from a varied team building format. I.e., all the same decisions are having to be made, but in this case the makeup of the two teams are completely different.

      And then of course you've got Draft, alternate formats, etc. While I am quite bummed that we didn't have a WKO ourselves, there is a small part of me that is relieved, because between building a team for our Reverse Life event, preparing for our big PDC Draft with YuGiOh, and building teams for PRIME... I don't know when I would have had time to prepare for a WKO anyway! So thanks for letting me live vicariously through your experience (and @memmek2k and @Flexei and @whisperni and @TrueMisterSix and everyone else)!
    1. Dave's Avatar
      Dave -
      Quote Originally Posted by Yort View Post
      Exactly. Reading through your experience, it felt like "Dice Masters Chess". Yes, many of the pieces were the same, but you had to know *how* to use them, *when* to use them, when to attack, when to defend, when to push, when to slow down, etc. That's one of the things I love about Dice Masters is that level of high-skill play.

      I also love that Dice Masters can be played in other ways - like in our Lockout League, it's the same sort of "chess" feel, but more from a varied team building format. I.e., all the same decisions are having to be made, but in this case the makeup of the two teams are completely different.

      And then of course you've got Draft, alternate formats, etc. While I am quite bummed that we didn't have a WKO ourselves, there is a small part of me that is relieved, because between building a team for our Reverse Life event, preparing for our big PDC Draft with YuGiOh, and building teams for PRIME... I don't know when I would have had time to prepare for a WKO anyway! So thanks for letting me live vicariously through your experience (and @memmek2k and @Flexei and @whisperni and @TrueMisterSix and everyone else)!
      It's just too easy to look at Bard as an instant "I-Win" button but that eliminates all awareness of the build-up that it requires. If you never play for the board, if you never pressure your opponent, Bard does nothing for you. You might win a game here or there that you shouldn't have but that's not significant. If you figure, "I have Bard, ramp, and removal, that's all I need" then you're likely to just lose. Your opponent also has a win condition and ways to mitigate removal. You can't ignore it. It took me a little while to come around to it after letting the Bard just make me cynical, and I can say that I was 100% wrong. And, if I can embrace it, anyone can.
    1. jamers's Avatar
      jamers -
      4 - ?? - Miri/Bard - I am ashamed to say that I can't recall this gentleman's name, but he was a very gracious opponent from start to finish and I enjoyed playing against him. This team was focused around using Miri to build a field of Morphing Jars and then bringing in Bard to finish the job. I quickly made an effort to lock down Miri with Constantine, which disrupted his flow. He had limited ways to play around Imprisoned, and ultimately couldn't get his plan rolling as a result of the disruption. He mentioned that Imprisoned is less common where he was playing so he didn't have much experience against it. He essentially had to start his plan over once he was missing dice, and Constantine continued to make that difficult for him.

      I feel bad that I forgot his name but if you're reading this and want to do some testing against Imprisoned sometime please reach out!

      3-1
      No worries! Jamisen isn't the most common name The entire tournament was a great experience for our group coming from Nexus Gaming and Hobbies in Petoskey, 4 hours away. We didn't fare so well, but we all learned a lot playing against the experienced field. Everyone I spoke with and played against were great. A number of people were even kind enough to give their extra cards from drafting or the 10 free packs to our newbie friend we brought along. It was refreshing to be met with such a welcoming crowd as I was pretty nervous coming to a new place to play for our first "real" tournament.
      @Dave I would love to play test some time and bounce ideas off people. I believe Joseph/@Jthomash2 also said I should look him up to play over hangouts some time.
    1. TrueMisterSix's Avatar
      TrueMisterSix -
      Quote Originally Posted by Yort View Post
      Exactly. Reading through your experience, it felt like "Dice Masters Chess". Yes, many of the pieces were the same, but you had to know *how* to use them, *when* to use them, when to attack, when to defend, when to push, when to slow down, etc. That's one of the things I love about Dice Masters is that level of high-skill play.

      I also love that Dice Masters can be played in other ways - like in our Lockout League, it's the same sort of "chess" feel, but more from a varied team building format. I.e., all the same decisions are having to be made, but in this case the makeup of the two teams are completely different.

      And then of course you've got Draft, alternate formats, etc. While I am quite bummed that we didn't have a WKO ourselves, there is a small part of me that is relieved, because between building a team for our Reverse Life event, preparing for our big PDC Draft with YuGiOh, and building teams for PRIME... I don't know when I would have had time to prepare for a WKO anyway! So thanks for letting me live vicariously through your experience (and @memmek2k and @Flexei and @whisperni and @TrueMisterSix and everyone else)!
      Hey man - you're welcome. Although, TBF, a lot of the WKO material that goes up on my little blog is material I'm curating & distributing on behalf of the UK Community a lot of the time.
    1. Dave's Avatar
      Dave -
      Quote Originally Posted by jamers View Post
      No worries! Jamisen isn't the most common name The entire tournament was a great experience for our group coming from Nexus Gaming and Hobbies in Petoskey, 4 hours away. We didn't fare so well, but we all learned a lot playing against the experienced field. Everyone I spoke with and played against were great. A number of people were even kind enough to give their extra cards from drafting or the 10 free packs to our newbie friend we brought along. It was refreshing to be met with such a welcoming crowd as I was pretty nervous coming to a new place to play for our first "real" tournament.
      @Dave I would love to play test some time and bounce ideas off people. I believe Joshua also said I should look him up to play over hangouts some time.
      I'm glad you all enjoyed it.

      If you have a webcam and I can find the time lets figure that out. Obviously things will shift slightly as some new stuff comes out but we can look at some stuff.