Who is ready for some new Dice Masters cards? I certainly am! And what better to start it off than a full set of Batman characters set in the wonderful DC Comics universe! The next full set of Dice Masters cards, Batman, will arrive in the near future and we are excited to see what it adds to the meta. Our friends over at WizKids have given us a first look at all of the new super rares from the set. Today we want to start off with at all four White Lantern super rares!
The White Lantern super rares are not a new thing in Dice Masters—just like the last time we saw them in the Green Arrow/Flash set they are all 4 cost crossover characters using 1 each of all 4 energy types. Although they are inexpensive in that nature, they are difficult to purchase in that you must use 1 of each energy type without any “?” sides. For anyone who has tried in the past to play with these on a team, you know it is harder than it seems.
This time around we have 4 new heroes donning the White Lantern mantle, and among them are three Justice League characters. Let’s take a look at each one and how they may be impacting the game when they hit your playmats soon!
White Lantern Aquaman
The Right to Live
While White Lantern Aquaman is active, whenever your opponent fields a sidekick deal 1 damage to your opponent.
White Lantern Aquaman can be your anti-weenie tech, punishing your opponent for fielding any type of sidekick (including Ally characters). Combine this with the likes of Agent Carter or Venom in Modern and you have some punishing sidekick hate.
His stats are strong also, with a TFC of 2 and 3/2, 5/3, 6/5 A/D he comes in at a solid 4 cost piece. As mentioned in previous articles about White Lanterns, pairing him up with the rare Lantern RIng means every energy is usable making him quite the flex piece for a Lantern team.
White Lantern Dove
The Awareness to Live
While White Lantern Dove is active, whenever a character deals damage to you, deal one damage to your opponent.
Her ability is character-specific, but there are ways besides combat damage that you are dealt damage from a character. Some when fielded or when attacks effects can do the same, and this Dove in play will not prevent it from hitting you but it will throw it back to your opponent. Think about this and VS in play. The taxing becomes a real problem really quickly.
Stat-wise, as a four cost she has one of the craziest stat lines. Her faces rapidly increase from 2/2, 3/3, 4/10 with a TFC of 1. Again I can’t help but be amazed at a non-buffed 10 stat on her defense. Good luck trying to ping her off, at level 3 she is not leaving the field easily and she is ripe for some Kal-L A and D flips to make her a 10/4 character.
I think with the right team she has some potential to either do that chip damage or be a counter to your opponent and allow you to set up a different win con while frustrating their plans on the other side of the board.
White Lantern Hal Jordan
The Will to Live
While White Lantern Hal Jordan is active, whenever you flip a character card, if that character is active, deal 1 damage to your opponent.
White Lantern Hal Jordan is a tech player that will allow you to further take advantage of the flip mechanic, dealing 1 damage to your opponent every time you use it. With the right team and a few different flip cards in play you can start chipping away at your opponent's health. It does come with the condition that the character must be active, since you can normally flip a card without having the active character.
He has the largest TFC so far at 4 but also comes in with some great stats at 4/5, 5/7, 7/8 that give you quite an aggressive body in the field. He will require some specific team builds to make him most effective, but I am sure many will find a way to swing with this beast.
White Lantern Superman
The Strength to Live
While White Lantern Superman is active, whenever an opposing villain character die is KOd, deal 1 damage to your opponent.
The Modern format allows for multiple ways to bring KOs to be used against your opponent. If they are trying to use fabricate this can hurt them. If you or they are using BACs like End of Days it can lead to some serious damage. Talisman of Ultimate Evil and Black Cat also allow for some more sweeping removal. The meta always has been and will continue to be friendly to villains and this card can help even the odds for a non-villain team.
Stats for White Lantern Superman definitely fit the bill for this behemoth. He comes in with a TFC of 4 and A/D at 4/4, 6/6, 8/8. Again, for a four cost the stat line is strong but it comes with the challenge of trying to buy him.
So there you have it, four new White Lanterns hitting the playing field, all of which bringing their own brand of hero power to the game we love. Thanks again to WizKids for these cards and we will bring you a look at the other four super rares soon!