• Batman Dice Masters White Lantern Super Rares


    Who is ready for some new Dice Masters cards? I certainly am! And what better to start it off than a full set of Batman characters set in the wonderful DC Comics universe! The next full set of Dice Masters cards, Batman, will arrive in the near future and we are excited to see what it adds to the meta. Our friends over at WizKids have given us a first look at all of the new super rares from the set. Today we want to start off with at all four White Lantern super rares!

    The White Lantern super rares are not a new thing in Dice Masters—just like the last time we saw them in the Green Arrow/Flash set they are all 4 cost crossover characters using 1 each of all 4 energy types. Although they are inexpensive in that nature, they are difficult to purchase in that you must use 1 of each energy type without any “?” sides. For anyone who has tried in the past to play with these on a team, you know it is harder than it seems.

    This time around we have 4 new heroes donning the White Lantern mantle, and among them are three Justice League characters. Let’s take a look at each one and how they may be impacting the game when they hit your playmats soon!

    White Lantern Aquaman
    The Right to Live




    While White Lantern Aquaman is active, whenever your opponent fields a sidekick deal 1 damage to your opponent.
    In this game, sidekicks continue to be a big piece in team builds and the addition of another super rare named Darkseid definitely makes it an even bigger powerhouse. Sidekicks in modern have ways to get bigger and beefier with cards like Grodd, Foot Ninjas, and Wong. Falcon can make one sidekick unblockable as well. There is little doubt that sidekicks are and will continue to be strong in Modern.

    White Lantern Aquaman can be your anti-weenie tech, punishing your opponent for fielding any type of sidekick (including Ally characters). Combine this with the likes of Agent Carter or Venom in Modern and you have some punishing sidekick hate.

    His stats are strong also, with a TFC of 2 and 3/2, 5/3, 6/5 A/D he comes in at a solid 4 cost piece. As mentioned in previous articles about White Lanterns, pairing him up with the rare Lantern RIng means every energy is usable making him quite the flex piece for a Lantern team.


    White Lantern Dove
    The Awareness to Live




    While White Lantern Dove is active, whenever a character deals damage to you, deal one damage to your opponent.
    Vicious Struggle got some serious meta play early in the season at Origins in 2016 as a way to deal damage quickly to yourself and exponentially more to your opponent with the right set of cards. This White Lantern has a way to get there herself but in a character form.

    Her ability is character-specific, but there are ways besides combat damage that you are dealt damage from a character. Some when fielded or when attacks effects can do the same, and this Dove in play will not prevent it from hitting you but it will throw it back to your opponent. Think about this and VS in play. The taxing becomes a real problem really quickly.

    Stat-wise, as a four cost she has one of the craziest stat lines. Her faces rapidly increase from 2/2, 3/3, 4/10 with a TFC of 1. Again I can’t help but be amazed at a non-buffed 10 stat on her defense. Good luck trying to ping her off, at level 3 she is not leaving the field easily and she is ripe for some Kal-L A and D flips to make her a 10/4 character.

    I think with the right team she has some potential to either do that chip damage or be a counter to your opponent and allow you to set up a different win con while frustrating their plans on the other side of the board.


    White Lantern Hal Jordan
    The Will to Live




    While White Lantern Hal Jordan is active, whenever you flip a character card, if that character is active, deal 1 damage to your opponent.
    We know that the flip mechanism is going to be getting some play in this new set, and we have already seen strong versions appear of it in the previews, most notably the Flip Batman that lets you board sweep both villains and non-villains depending on the side of the card.

    White Lantern Hal Jordan is a tech player that will allow you to further take advantage of the flip mechanic, dealing 1 damage to your opponent every time you use it. With the right team and a few different flip cards in play you can start chipping away at your opponent's health. It does come with the condition that the character must be active, since you can normally flip a card without having the active character.

    He has the largest TFC so far at 4 but also comes in with some great stats at 4/5, 5/7, 7/8 that give you quite an aggressive body in the field. He will require some specific team builds to make him most effective, but I am sure many will find a way to swing with this beast.

    White Lantern Superman
    The Strength to Live




    While White Lantern Superman is active, whenever an opposing villain character die is KOd, deal 1 damage to your opponent.
    The final of the four is Superman himself, coming in the White Lantern form to punish villains all around. He allows you to get extra benefit from KOing an opposing villain by dealing one more damage across the board.

    The Modern format allows for multiple ways to bring KOs to be used against your opponent. If they are trying to use fabricate this can hurt them. If you or they are using BACs like End of Days it can lead to some serious damage. Talisman of Ultimate Evil and Black Cat also allow for some more sweeping removal. The meta always has been and will continue to be friendly to villains and this card can help even the odds for a non-villain team.

    Stats for White Lantern Superman definitely fit the bill for this behemoth. He comes in with a TFC of 4 and A/D at 4/4, 6/6, 8/8. Again, for a four cost the stat line is strong but it comes with the challenge of trying to buy him.

    So there you have it, four new White Lanterns hitting the playing field, all of which bringing their own brand of hero power to the game we love. Thanks again to WizKids for these cards and we will bring you a look at the other four super rares soon!
    Comments 15 Comments
    1. Basementcuts's Avatar
      Basementcuts -
      Fun, now to build a flip team. Give me the rest of the set.
    1. Shadowmeld's Avatar
      Shadowmeld -
      There was one action die I saw that flips cards when played, and a few that flipped themselves. Combo with Lady D. For an effective action die strategy.
    1. Jthomash2's Avatar
      Jthomash2 -
      Quote Originally Posted by Shadowmeld View Post
      There was one action die I saw that flips cards when played, and a few that flipped themselves. Combo with Lady D. For an effective action die strategy.
      Hal only works for flipping character cards. Gosh.
    1. Axyz's Avatar
      Axyz -
      Quote Originally Posted by Basementcuts View Post
      Fun, now to build a flip team. Give me the rest of the set.
      The Uncommon Catwoman gets +1A for each card that you flipped at the start of your turn. If you added Hal and her on a team, things would definitely start stacking in your favor if you flipped cards every turn.
    1. JustK's Avatar
      JustK -
      This seems like a great deal of set up. You have to have the White Lantern and then the other cards. Then you need to get them purchased and fielded.

      There is no protection but I Suppose that Batgirl/Raven would protect him from the worst of things but that is so much to purchase and get fielded. Perhaps I am being overly cynical but this seems like a lot of set up to do one or two damage a turn. It may make Iron Fist Come back in Modern if this strategy takes off.
    1. Shadowmeld's Avatar
      Shadowmeld -
      Quote Originally Posted by JustK View Post
      This seems like a great deal of set up. You have to have the White Lantern and then the other cards. Then you need to get them purchased and fielded.

      There is no protection but I Suppose that Batgirl/Raven would protect him from the worst of things but that is so much to purchase and get fielded. Perhaps I am being overly cynical but this seems like a lot of set up to do one or two damage a turn. It may make Iron Fist Come back in Modern if this strategy takes off.
      Worth inquiring if you can flip cards with out active characters. I'm guessing, from some of the mechanics I've seen that most flips do require an active character to flip, but, there are some effects that can flip cards even if those characters aren't active.

      Speaking of which, in tournament play, when is flip side determined? What if both players have the Batman that rerolls all X characters? Who has to pick their flip side first?
    1. archivist's Avatar
      archivist -
      Quote Originally Posted by Shadowmeld View Post
      Worth inquiring if you can flip cards with out active characters. I'm guessing, from some of the mechanics I've seen that most flips do require an active character to flip, but, there are some effects that can flip cards even if those characters aren't active.
      I'm assuming the Flip mechanism does not require an applicable active character die, since this keyword only applies to the card; albeit the flipping of a card may impart some effect on an active character die (if able).
    1. Jthomash2's Avatar
      Jthomash2 -
      Quote Originally Posted by Shadowmeld View Post

      Speaking of which, in tournament play, when is flip side determined? What if both players have the Batman that rerolls all X characters? Who has to pick their flip side first?
      Seems moot if the character doesn't need to be active. You can flip at the beginning of your turn, so picking a side to start on has no impact (based on what we've seen so far). Also, given that some cards require a given side to start face up, I think this set was designed with those considerations in mind.
    1. Shadowmeld's Avatar
      Shadowmeld -
      If you don't need the characters to be active, bring a team of 5 flip cards, get Hal out, win in 4 turns. turn 1 star labs and such for ramp, or a hal going second if you get SUPER lucky. otherwise, turn 2 with some decent luck, get and maybe rip/Pact Hal. Turn 3 field, turn 4,5,6,7 win game, assuming no other factors. just flip your cards for the sake of flipping.

      Bit slow, but not that much slower in modern.
    1. Drakolich's Avatar
      Drakolich -
      Quote Originally Posted by Shadowmeld View Post
      If you don't need the characters to be active, bring a team of 5 flip cards, get Hal out, win in 4 turns. turn 1 star labs and such for ramp, or a hal going second if you get SUPER lucky. otherwise, turn 2 with some decent luck, get and maybe rip/Pact Hal. Turn 3 field, turn 4,5,6,7 win game, assuming no other factors. just flip your cards for the sake of flipping.

      Bit slow, but not that much slower in modern.
      From what I can tell you don't need the character active to use the flip effect. However Hal himself says you need the character active for his ability to deal damage.
    1. JustK's Avatar
      JustK -
      Quote Originally Posted by Shadowmeld View Post
      Worth inquiring if you can flip cards with out active characters. I'm guessing, from some of the mechanics I've seen that most flips do require an active character to flip, but, there are some effects that can flip cards even if those characters aren't active.

      Speaking of which, in tournament play, when is flip side determined? What if both players have the Batman that rerolls all X characters? Who has to pick their flip side first?
      There is no reason or rules I have seen so far to say that you have to have the characters active to flip. But Hal says that the character has to be active for the damage to occur. If this was not the case, it would be very broken.
    1. superfriend's Avatar
      superfriend -
      Character choice - Where is Kyle Rayner, the character that spent the most time as a White Lantern? Sinestro and Deadman did things in the story as White Lanterns. Bats, Wondy, Supes, Aqua are the big 4 from the Super Friends. Dove was kind of a White Lantern without the ring. But why Hal over Kyle? We got 8 Black Lanterns, now we have 8 White. I am sure the next DC set will go in a different direction. It feels odd that this subset will end without Kyle.

      Effects in general. The feel in the comics of White Lanterns is life. I find it odd that here again like in GAF, most of the effects cause damage to your opponent instead of life gain for you as that would feel more thematic

      Dove's effect reminds me of Black Lantern Green Arrow.

      I think I'm going to refer to Hal as "White Lantern Green Lantern" because its more Hero sounding, it was my first reaction seeing the card and it sounds funny at the same time. I want Owlman, Mr. Miracle and some of these.
    1. Shadowmeld's Avatar
      Shadowmeld -
      Solid points, I missed that phrase in Hal's text I guess. Puts Hal in alternate win con section, rather than Primary win con, but not too shabby.
    1. JustK's Avatar
      JustK -
      So when are the other 4 super rares coming.
    1. pk2317's Avatar
      pk2317 -
      Quote Originally Posted by JustK View Post
      So when are the other 4 super rares coming.
      They've all been spoiled elsewhere, but we'll have an article probably next week.