It's finally time for the sequel to our last Batman Super Rare article: Batman, The Super Rares Return. Or should this be The Super Rares Forever? Super Rares Rise? Batman sequel names have always been confusing. Last week we got our first peek at all four of the White Lantern Super Rares in the Batman set and now it's my extreme pleasure to take a look at the rest of the Super Rares!
Force of Entropy
While Darkseid is active, your Sidekicks gain Swarm
Darkseid is one of the three cards in this set that I've seen so far that are must-haves for me, but let's all pump the brakes a bit and look at the card's benefits and weaknesses. Coming in at six cost, Darkseid himself is not a win condition. Giving sidekicks swarm is fantastic, but you need to have a sidekick in the field during your clear and draw step in order to take advantage of this, and sidekicks are notoriously vulnerable. This would give your Ally characters Swarm, but they would only trigger off of matching dice. In other words, having MJ fielded does not mean your white sidekick dice would trigger Swarm, nor would any other Ally: Just other MJ dice. Also a quick rules note I see asked frequently and this will likely occur often with this card: if you get a Swarm trigger and can not draw anymore dice, you do not take damage from that inability to draw. You only take damage from the draw if you can't draw at least the four dice.
With all that said and out of the way, I'm still over-the-moon in love with this card. Paired up with the Uncommon Paradeamon, Darkseid suddenly DOES become a win condition, but him, a sidekick, and the Parademon all have to survive your opponent's turn which is not always an easy feat. Another major benefit is the massive amount of bag churn you will achieve if this fires. Buy anything and even with a bag full of Sidekicks, you're very likely to draw it the next turn. Lastly, even if you never buy Darkseid, just having him on your team suddenly turns your Sidekicks into a threat for your opponent and they're likely to expend their resources just to keep your Sidekick population in check. Darkseid is a fun card that absolutely shakes things up, but just keep in mind him on the board and vast amounts of energy still don't necessarily translate into a win.
Show Must Go On
While Mister Miracle is active, your action dice gain Boomerang
We've had cards like Scarlet Witch and Baron Zemo which allow you to spend energy to add a an action die to your prep after using it, and Lex Luthor: Former President from Justice League who allowed you to essentially use Boomerang on Basic Action dice (before it was called Boomerang). Now we have Mister Miracle that works with ALL (non-continuous) Action dice. While his low defensive stats leave him fairly vulnerable, his low purchase and fielding costs make Mister Miracle the most appealing of these Action Dice manipulators. With Mister Miracle fielded things like Flying Car and Kryptonite have the chance to come right back to be used again next turn to keep substantial pressure on your opponent. Superhero Registration Act becomes a ramping champion if the dice don't have to go back into your bag. Just the potential of keeping the action dice out of your used pile and not clogging up your bag makes Mister Miracle hugely worth while in any strategy that relies on actions.
I Own This City
While Owlman is active, your Villain character dice get +1A and +1D. When Owlman attacks, your Villain character dice get an additional +1A and +1D (until end of turn)
What would a Batman set be without the Batman of the Crime Syndicate, Owlman? Giving a bit of a boost to villain tribal teams, and an even bigger boost when he attacks, a well timed Villainous Pact could lead you to doing HEAVY damage with a villain team. Unfortunately in Modern Age the only Villain Maker I can think of is Monument To Evil which, in a pinch, could be used to give something the villain affiliation to get the stat bonus (like Owlman himself), but its two cost is a bit restrictive. In Golden Age, the one cost villain makers like Pandora's Box, Takedown or Iron Man might pair better with him, turning your sidekicks into villains before your attack and giving them each a mighty +2/+2, but I see Owlman getting much more Modern play than Golden Age. Owlman is the only Crime Syndicate character so far to not also carry the Villain affiliation which does lower his power a bit, but regardless he should be a fun piece to build around, and he pairs nicely with our final super-rare.
One Bad Day
(side a) The Joker can't be blocked by non-Villain character dice.
(side b) The Joker can't be blocked by Villain character dice.
Showing off the new Flip mechanic, The Joker joyously dances between affiliations as easily as he dances between your opponent's blockers. In previous iterations the "can't be blocked by villains" ability essentially turned Villain maker globals into the Relentless Global, but now we also have the option of using the new Ra's Al Ghul's Global to remove the Villain affiliation and get the Villain affiliated Joker through unblocked. While Joker's attack stats are low, pairing him with Owlman and the Kal-el Global, he can potentially do 8 damage on his level 3 face. The flip ability then adds a level of versatility to the team letting you adjust if your opponent is running mostly villains or has cards that are harmful to the Villain affiliation. One other thing to keep in mind: the rare Harley Quinn from World's Finest already makes Joker unblockable when she is on a burst face, so depending on your build, the other two versions of The Joker may be just as strong, but not having to rely on Harley and keeping her active on her level one face is a pretty huge bonus.
And there we have it folks, all of the Super Rares. Thanks again to WizKids
for giving us the opportunity to bring these to you. I find all eight of the Super Rares to be extremely playable and fun this time out, though I do obviously have my favorites. This Batman set is looking like a lot of fun and it can not get here soon enough.
What Super Rares are your favorites? Do you have any team ideas you want to share? Share your thoughts below!