• Batman Dice Masters The Super Rares Return

    It's finally time for the sequel to our last Batman Super Rare article: Batman, The Super Rares Return. Or should this be The Super Rares Forever? Super Rares Rise? Batman sequel names have always been confusing. Last week we got our first peek at all four of the White Lantern Super Rares in the Batman set and now it's my extreme pleasure to take a look at the rest of the Super Rares!


    Darkseid
    Force of Entropy



    While Darkseid is active, your Sidekicks gain Swarm.
    Darkseid is one of the three cards in this set that I've seen so far that are must-haves for me, but let's all pump the brakes a bit and look at the card's benefits and weaknesses. Coming in at six cost, Darkseid himself is not a win condition. Giving sidekicks swarm is fantastic, but you need to have a sidekick in the field during your clear and draw step in order to take advantage of this, and sidekicks are notoriously vulnerable. This would give your Ally characters Swarm, but they would only trigger off of matching dice. In other words, having MJ fielded does not mean your white sidekick dice would trigger Swarm, nor would any other Ally: Just other MJ dice. Also a quick rules note I see asked frequently and this will likely occur often with this card: if you get a Swarm trigger and can not draw anymore dice, you do not take damage from that inability to draw. You only take damage from the draw if you can't draw at least the four dice.
    With all that said and out of the way, I'm still over-the-moon in love with this card. Paired up with the Uncommon Paradeamon, Darkseid suddenly DOES become a win condition, but him, a sidekick, and the Parademon all have to survive your opponent's turn which is not always an easy feat. Another major benefit is the massive amount of bag churn you will achieve if this fires. Buy anything and even with a bag full of Sidekicks, you're very likely to draw it the next turn. Lastly, even if you never buy Darkseid, just having him on your team suddenly turns your Sidekicks into a threat for your opponent and they're likely to expend their resources just to keep your Sidekick population in check. Darkseid is a fun card that absolutely shakes things up, but just keep in mind him on the board and vast amounts of energy still don't necessarily translate into a win.

    Mister Miracle
    Show Must Go On



    While Mister Miracle is active, your action dice gain Boomerang.
    We've had cards like Scarlet Witch and Baron Zemo which allow you to spend energy to add a an action die to your prep after using it, and Lex Luthor: Former President from Justice League who allowed you to essentially use Boomerang on Basic Action dice (before it was called Boomerang). Now we have Mister Miracle that works with ALL (non-continuous) Action dice. While his low defensive stats leave him fairly vulnerable, his low purchase and fielding costs make Mister Miracle the most appealing of these Action Dice manipulators. With Mister Miracle fielded things like Flying Car and Kryptonite have the chance to come right back to be used again next turn to keep substantial pressure on your opponent. Superhero Registration Act becomes a ramping champion if the dice don't have to go back into your bag. Just the potential of keeping the action dice out of your used pile and not clogging up your bag makes Mister Miracle hugely worth while in any strategy that relies on actions.

    Owlman
    I Own This City



    While Owlman is active, your Villain character dice get +1A and +1D. When Owlman attacks, your Villain character dice get an additional +1A and +1D (until end of turn)
    What would a Batman set be without the Batman of the Crime Syndicate, Owlman? Giving a bit of a boost to villain tribal teams, and an even bigger boost when he attacks, a well timed Villainous Pact could lead you to doing HEAVY damage with a villain team. Unfortunately in Modern Age the only Villain Maker I can think of is Monument To Evil which, in a pinch, could be used to give something the villain affiliation to get the stat bonus (like Owlman himself), but its two cost is a bit restrictive. In Golden Age, the one cost villain makers like Pandora's Box, Takedown or Iron Man might pair better with him, turning your sidekicks into villains before your attack and giving them each a mighty +2/+2, but I see Owlman getting much more Modern play than Golden Age. Owlman is the only Crime Syndicate character so far to not also carry the Villain affiliation which does lower his power a bit, but regardless he should be a fun piece to build around, and he pairs nicely with our final super-rare.

    The Joker
    One Bad Day



    Flip
    (side a) The Joker can't be blocked by non-Villain character dice.
    (side b) The Joker can't be blocked by Villain character dice.
    Showing off the new Flip mechanic, The Joker joyously dances between affiliations as easily as he dances between your opponent's blockers. In previous iterations the "can't be blocked by villains" ability essentially turned Villain maker globals into the Relentless Global, but now we also have the option of using the new Ra's Al Ghul's Global to remove the Villain affiliation and get the Villain affiliated Joker through unblocked. While Joker's attack stats are low, pairing him with Owlman and the Kal-el Global, he can potentially do 8 damage on his level 3 face. The flip ability then adds a level of versatility to the team letting you adjust if your opponent is running mostly villains or has cards that are harmful to the Villain affiliation. One other thing to keep in mind: the rare Harley Quinn from World's Finest already makes Joker unblockable when she is on a burst face, so depending on your build, the other two versions of The Joker may be just as strong, but not having to rely on Harley and keeping her active on her level one face is a pretty huge bonus.

    And there we have it folks, all of the Super Rares. Thanks again to WizKids for giving us the opportunity to bring these to you. I find all eight of the Super Rares to be extremely playable and fun this time out, though I do obviously have my favorites. This Batman set is looking like a lot of fun and it can not get here soon enough.

    What Super Rares are your favorites? Do you have any team ideas you want to share? Share your thoughts below!
    Comments 19 Comments
    1. Axyz's Avatar
      Axyz -
      Thanks for the write up! I think these SRs are better than the White Lanterns for this set. The White Lanterns have some neat ideas, but they are nowhere near as flexible.

      All 4 of these SRs are fun and interesting. I think Mister Miracle and The Joker are the two big ones for me for this set. I have a few ideas for an action based team, but coming up with characters to use is the hard one for me ATM. The Joker being essentially unblockable is a huge thing especially for drafts. Being able to flip him to whichever side/ability that need is great and makes it very flexible. Ra's Al Ghul's Anti-Villain global is a really good idea. I didn't consider that as a viable option with this team.

      Though, now that you mention the U Parademon, Sidekick, SR Darkseid Combo that seems like a really neat idea.
    1. cnhiggins's Avatar
      cnhiggins -
      I'm glad Wizkids invest time into making good SR characters. Makes it worth my time searching for them! Only SR I have is Shannon Carter. She would be nasty with Darkseid...
    1. StrangeBrew's Avatar
      StrangeBrew -
      It may be that my imagination wasn't sufficiently good before, but I think this is the best overall SR group I've seen from Dice masters yet. I suspect Owlman will be my favorite just because of all the Villain shenanigans he enables and my fondness for the Crime Syndicate.
    1. TrueMisterSix's Avatar
      TrueMisterSix -
      This set feels so made for the Johnnies...
    1. Flexei's Avatar
      Flexei -
      Quote Originally Posted by TrueMisterSix View Post
      This set feels so made for the Johnnies...
      You say that like it's a bad thing. This set is exactly what the game needs after Modern brings an end to our own Eldrazi Winter with the Bard. The game needs variety and more than 3 viable win conditions.
    1. TrueMisterSix's Avatar
      TrueMisterSix -
      Quote Originally Posted by Flexei View Post
      You say that like it's a bad thing. This set is exactly what the game needs after Modern brings an end to our own Eldrazi Winter with the Bard. The game needs variety and more than 3 viable win conditions.
      Oh no, don't mean it as a bad thing at all, totally agree with you.


      In the words of Pete Holmes: to me this set is McDonalds...


      ...I'm loving it!
    1. superfriend's Avatar
      superfriend -
      I would love to know why Owlman does not have the (V) symbol, the villain affiliation.

      Thoughts?
    1. TheConductr's Avatar
      TheConductr -
      Quote Originally Posted by superfriend View Post
      I would love to know why Owlman does not have the (V) symbol, the villain affiliation.

      Thoughts?
      Probably so he doesn't pump himself. There are too many strong Villains in the game in general, so that doesn't upset me at all.
    1. memmek2k's Avatar
      memmek2k -
      Quote Originally Posted by superfriend View Post
      I would love to know why Owlman does not have the (V) symbol, the villain affiliation.

      Thoughts?
      I agree with @TheConductr ; the self-buff was a major complaint of Bard. You can let Owlman through unblocked for no extra penalty, or ping him off the board easier.
    1. Shadowmeld's Avatar
      Shadowmeld -
      Additionally, having just watched the crisis of two Earth's series, owlman seeks to work to descalate the situation between the CSA and JLA. He works against Ultraman and Superwoman, for the benefit of both universes.

      He's like Batman, in that he may be JL, but he isn't always working hand in hand with them, but behind the scenes in ways they wouldn't agree with.
    1. SethAtreides's Avatar
      SethAtreides -
      Would Darkseid and an Ally not trigger Swarm with a normal Sidekick character die? Allies count as Sidekick dice, which would match with a normal Sidekick.
    1. pk2317's Avatar
      pk2317 -
      Quote Originally Posted by SethAtreides View Post
      Would Darkseid and an Ally not trigger Swarm with a normal Sidekick character die? Allies count as Sidekick dice, which would match with a normal Sidekick.
      The definition for Swarm is that it has to be a "matching" Die.
    1. SethAtreides's Avatar
      SethAtreides -
      Quote Originally Posted by pk2317 View Post
      The definition for Swarm is that it has to be a "matching" Die.
      And as Ally character dice count as Sidekicks in the field, they are matching dice, surely?
    1. pk2317's Avatar
      pk2317 -
      They "count as" Sidekicks for the purposes of effects, but a MJ Die does not "match" a white Pawn Sidekick.
    1. SethAtreides's Avatar
      SethAtreides -
      Quote Originally Posted by pk2317 View Post
      They "count as" Sidekicks for the purposes of effects, but a MJ Die does not "match" a white Pawn Sidekick.
      Is Swarm not an effect where they would count as Sidekicks? They wouldn't match if you drew an MJ from the bag and a Sidekick was in the field, but if it was the other way around, they would, would they not, since they now count as Sidekicks.
    1. CeeQue's Avatar
      CeeQue -
      Quote Originally Posted by SethAtreides View Post
      Is Swarm not an effect where they would count as Sidekicks? They wouldn't match if you drew an MJ from the bag and a Sidekick was in the field, but if it was the other way around, they would, would they not, since they now count as Sidekicks.
      http://wizkids.com/dicemasters/keywords/
      Swarm: While a die with Swarm is active, and you draw another copy of that die from your bag during your Clear and Draw Step, draw and roll an extra die from your bag. You do this for each matching die with Swarm drawn from your bag.
      The wording from the keywords page is "copy" of the die. So just drawing a sidekick shouldn't trigger with an ally.
    1. SethAtreides's Avatar
      SethAtreides -
      Quote Originally Posted by CeeQue View Post
      http://wizkids.com/dicemasters/keywords/


      The wording from the keywords page is "copy" of the die. So just drawing a sidekick shouldn't trigger with an ally.
      I think you're right. The word 'copy' makes the difference.
    1. Lordfajubi's Avatar
      Lordfajubi -
      Quote Originally Posted by SethAtreides View Post
      I think you're right. The word 'copy' makes the difference.
      Ok by that logic then, no white sk's wouldn't trigger off an ally, but every ally would trigger itself. Darkseid is a sick ally team leader. You could potentially empty your bag with any draw
    1. SethAtreides's Avatar
      SethAtreides -
      Then use the Rip Hunter: Navigate the Sands of Time to replace any number of your Swarm dice with better ones, if you manage to have any other dice not part of your roll.