• X-Men First Class Super Rares

    Welcome back! Last week we took a look at one half of the super rares from the upcoming X-Men First Class set. If you missed that, make sure you go back and take a look. Today we’re going to finish up our previews as we reveal the remaining super rares. Special thanks to Wizkids for letting us spoil these.



    Jubilee
    Mallrat


    While Jubilee is active, when you field a Sidekick die, deal 1 damage to target opponent or character die.

    Jubilee will instantly be one of the most sought after SRs in this set. She’s cheap at only 2 cost and relies on sidekick dice, which luckily enough, everyone starts the game with 8 of. Like most characters, she’s vulnerable to blanking from rare Dwarf Wizard or Shriek, but she’s cheaper than both of those characters. If your opponent does blank her, they are using a 3 cost to cancel your 2 cost. That’s a good position to put your opponent in. There’s a number of different globals you can put with her to help speed up getting your sidekicks in the field. She’s a cheap character that can be the first purchase on a number of different teams.

    Jubilee has a TFC of 3 with 0/1/2 and stats of 2/1, 3/3, 4/3. That’s a great stat spread on a 2 cost character with direct damage potential. Not that you’ll be wanting to attack with her very often, but if it comes time to close the door on your opponent by swinging with everything, she can pull her weight. Pairing her up with the White Tiger or Ring globals to consistently get sidekicks in the field will be a sound strategy.




    Boom Boom
    Meltdown


    When fielded, deal 1 damage to your opponent for each of your active characters.

    Meltdown is my favorite super rare in this set. She’s cheap enough to buy early on. Worst case scenario, she will deal at least 1 damage to your opponent. She will continue to be useful and be a real threat as the game goes on as you buy more characters. She doesn’t require a specific energy type of characters like Firefly or a specific affiliation like Norman Osborn. I know there’s some control pieces that will shut her down like Wonder Woman or Madame Masque. Then it just becomes a chess match to out control their control pieces to deal your direct damage.

    Boom Boom has a TFC of 4. Ouch. It’s spread out as 1/1/2. That’s steep, but with a “when fielded” effect that can legitimately be used as a win condition, it’s understandable. She has stats of 1/2, 2/2, 4/2. Typically, with a character you want to refield turn after turn, you’d look at Fabricate. Because of Boom Boom’s 2 defense on every level, I’d probably just bring Unstable Canister, and attack with her every turn. So, if my opponent just blocks with a sidekick, I can sit on a single bolt to deal Boom Boom that 2nd point of damage needed to knock her out every turn. They could always just let her through on level 1, but that’s a bridge to cross when I get there.



    Emma Frost
    Head of the Class


    While Emma Frost is active, your opponent must pay 1 to attack with each non-Villain character dice.

    Emma Frost will shut a lot of teams down. Period. Even if she is your only active character, she will prevent your opponent being able to just swing with everything for the win. She can hinder Lantern Ring teams, forcing your opponent to spend that precious energy that would count for their direct damage. She make Breath Weapon harder to execute, which could prove important as D&D Tomb of Annihilation looms in the future.

    Emma has a TFC of 4 as 1/1/2 with stats of 3/5, 4/6, 5/7. That’s a nice defensive spread to have on a character you want to stay camped out in the field. She’s not as flashy as some of the other SRs that boast a lot of direct damage potential or have extreme versatility. She has a very specific role that can give teams headaches. I hope to never have to play against her.



    Mimic
    Calvin Rankin


    When fielded, Mimic copies the abilities and printed A and D of target character die until he leaves the Field Zone. Once per turn, when you could use a Global Ability, you may target a different character die. If you do, Mimic copies the abilities and printed A and D of that character die (replacing all previous choices) until he leaves the Field Zone.

    Yikes. Wall of text. But that is a crazy ability. You can copy your own useful character, or copy a threat from your opponent. And since it’s once per turn, you can copy back and forth on your turn, then on your opponent’s turn. This also give you a way to double up on a “while active” ability.

    Mimic has a TFC of 2, giving him 0/1/1. His stats are only 1/1, 1/1, 1/2. But remember, when you field him and once per turn he can copy the stats of another target character. It’s also worth noting that he has a burst on every face. I’m assuming that means he will activate the burst effect on anything he would copy. There’s some serious combo potential with Mimic. He could be a game changing piece to the competitive scene, but I don’t think you can simply plug him in to an already effective team. I think he needs something built around him for the purpose of him exploiting it.


    So, which one are you looking forward to using? Let us know in the comments bleow!
    Comments 12 Comments
    1. Razorback's Avatar
      Razorback -
      Is this the first time all 8 super rares are good/playable or better? The What Ifs are tricky but have really good abilities. And these regular SRs could all be on competitive nationals and worlds teams. All of these look amazing! I've gone from being lukewarm to really excited for XFC (that's what we're calling this set, right?).
    1. Axyz's Avatar
      Axyz -
      Quote Originally Posted by Razorback View Post
      Is this the first time all 8 super rares are good/playable or better? The What Ifs are tricky but have really good abilities. And these regular SRs could all be on competitive nationals and worlds teams. All of these look amazing! I've gone from being lukewarm to really excited for XFC (that's what we're calling this set, right?).
      Actually, I believe GotG was one set that had the best SRs. The normal SRs are really good, but the What If's are very limited in their abilities. Phoenix Storm is a hard one for me to justify adding. People seem to be talking about how amazing she will be, but more times than not, unless you load your bag with a bunch of cheap cost characters, she won't be dealing out a ton of damage.
    1. JustK's Avatar
      JustK -
      Thank you for not making us wait a long time for all the super rares. I have heard this set is supposed to be released soon also.
    1. ccm00007's Avatar
      ccm00007 -
      Quote Originally Posted by Axyz View Post
      Actually, I believe GotG was one set that had the best SRs. The normal SRs are really good, but the What If's are very limited in their abilities. Phoenix Storm is a hard one for me to justify adding. People seem to be talking about how amazing she will be, but more times than not, unless you load your bag with a bunch of cheap cost characters, she won't be dealing out a ton of damage.
      Agreed on GotG: the super rares from that set were, in my view, superior to those of XMFC.

      On Phoenix Storm: She is actually pretty good (not meta-defining, but very playable), in one specific approach: A Darkseid team. Hear me out:
      -Have Darkseid out, and make sure you have no more than 3 non-sidekicks in bag, and thus essentially full ramp.
      -Buy Phoenix Storm, with the setup still active (not hard to get the necessary energy when rolling 7 sidekick dice).
      -The next turn, with full ramp (and thus nothing in your bag), buy Superman: Up, Up and Away (a 6-cost). Add it to your bag.
      -Field Phoenix Storm, draw your Superman, deal 6 damage to your opponent and all of his characters. Attack with everyone in a more than likely empty board. Win.
    1. Axyz's Avatar
      Axyz -
      Quote Originally Posted by ccm00007 View Post
      Agreed on GotG: the super rares from that set were, in my view, superior to those of XMFC.

      On Phoenix Storm: She is actually pretty good (not meta-defining, but very playable), in one specific approach: A Darkseid team. Hear me out:
      -Have Darkseid out, and make sure you have no more than 3 non-sidekicks in bag, and thus essentially full ramp.
      -Buy Phoenix Storm, with the setup still active (not hard to get the necessary energy when rolling 7 sidekick dice).
      -The next turn, with full ramp (and thus nothing in your bag), buy Superman: Up, Up and Away (a 6-cost). Add it to your bag.
      -Field Phoenix Storm, draw your Superman, deal 6 damage to your opponent and all of his characters. Attack with everyone in a more than likely empty board. Win.
      Wow! That is super complicated, but that would be really awesome if you could get that going reliably.
    1. Razorback's Avatar
      Razorback -
      Quote Originally Posted by Axyz View Post
      Actually, I believe GotG was one set that had the best SRs. The normal SRs are really good, but the What If's are very limited in their abilities. Phoenix Storm is a hard one for me to justify adding. People seem to be talking about how amazing she will be, but more times than not, unless you load your bag with a bunch of cheap cost characters, she won't be dealing out a ton of damage.
      Yeah, I'm just a fan boy :-)

      GotG SRs are awesome.
    1. ccm00007's Avatar
      ccm00007 -
      Quote Originally Posted by Axyz View Post
      Wow! That is super complicated, but that would be really awesome if you could get that going reliably.
      Getting full ramp with Darkseid has been done pretty reliably at the competitive level; after all, look at how well Darkseid/Grodd teams have been doing. All you need to add to it is getting Phoenix Storm and having 6 energy to spend the turn you field her, both of which add variables, yes, but could happen pretty reliably, thanks to Darkseid's insane ramp engine.

      Again, I'm not saying this is going to be a meta staple, but it's really neat, and easy to underestimate.
    1. StrangeBrew's Avatar
      StrangeBrew -
      Jubilee, Boom Boom, Firefly, Adam Warlock and a couple of control cards/targeted removal. Simple enough to play, hard to beat. (And as you pointed out in the article, the smaller pieces are inside the curve, spending wise.)
    1. memmek2k's Avatar
      memmek2k -
      Quote Originally Posted by ccm00007 View Post
      Agreed on GotG: the super rares from that set were, in my view, superior to those of XMFC.

      On Phoenix Storm: She is actually pretty good (not meta-defining, but very playable), in one specific approach: A Darkseid team. Hear me out:
      -Have Darkseid out, and make sure you have no more than 3 non-sidekicks in bag, and thus essentially full ramp.
      -Buy Phoenix Storm, with the setup still active (not hard to get the necessary energy when rolling 7 sidekick dice).
      -The next turn, with full ramp (and thus nothing in your bag), buy Superman: Up, Up and Away (a 6-cost). Add it to your bag.
      -Field Phoenix Storm, draw your Superman, deal 6 damage to your opponent and all of his characters. Attack with everyone in a more than likely empty board. Win.
      ...Couldn't you just buy another Darkseid die?
    1. ccm00007's Avatar
      ccm00007 -
      Quote Originally Posted by memmek2k View Post
      ...Couldn't you just buy another Darkseid die?
      Darkseid doesn't instantly go to the bag when purchased, though.

      ...But now that you mention it, Phoenix Storm does say "draw", not "pull" or some other term. So it's not necessary to put Superman in there. Which just makes this build much easier to put together. Great point!
    1. Terrax22's Avatar
      Terrax22 -
      Mimic is the one for me! So much potential there. Once per turn...not just my turn, also on my opponents turn as well. Could be huge.
    1. gladiator_posse's Avatar
      gladiator_posse -
      I got the Boom Boom in my feed
      I'm thinking I put her with the rare Collector so that even if my opponent has Shriek/Wonder Woman/Madame Masque, I'm fielding her for a bolt and doing the damage without them having a chance to name her. Boom. Boom.