• UXM Draft Tiers

    We've seen a few requests for something like this, and so here it is. We have a list here of when and how you might want to consider taking a card in draft. Here are the tiers we're using:

    [u][*]Tier I - Your first pick. If you see it, take it. This will synergize well with multiple cards that you will see and/or basic actions that you can bring. If you have multiple high-tier picks, you must choose based on the type of team you want to build.[*]Tier I.a - May be your first pick in hand one if you plan on executing a specific strategy. More highly dependent on the rest of your deck. This pick may especially be informed by evaluating the cards you open in hand one and hand two and how they might synergize.[*]Tier II - Early picks. Could be a first pick, can be built around, but hopefully it isn't.[*]Tier III - Take these after options in I and II are exhausted. These are high-quality playable cards; supporting characters for the strategies above.[*]Tier IV - Playable cards. They're not amazing, but they're solid performers. These should match the energy types that you need.[*]Tier V - Situational cards. Only take these if your deck will benefit or if your meta requires the ability that they bring.[*]Tier VI - Avoid. Don't take these, or if you're forced to, it probably shouldn't be in your deck unless you have severe energy or role deficiencies.[/list]
    The cards are listed alphabetically (mostly) and are not in any particular order of strength within the tiers.

    This is not 100% foolproof. No one will ever 100% agree with the list. It's just not possible, especially in a game where so many cards have such a high dependency on other cards. We at TRP have a few disagreements amongst ourselves with the placement of things on this list. What it does do is generate discussion, and that's very important.

    <h3>UXM Draft Priority List</h3>

    Tier I - Take it no matter what.
    Ant Man - Pym Particles
    Cable - Time Traveler
    Cyclops - Field Leader
    Mr. Sinister - Nasty Boy
    Namor - the Sub-Mariner
    Professor X - Trainer
    Pyro - Saint-John Allerdyce
    Red Hulk - aka Rulk
    Scarlet Witch - Controls Probability
    She-Hulk - Lady Liberator
    Toad - Mortimer Toynbee

    Tier I.A - Take it if you’re doing a specific strategy or based on the cards you opened.
    Angel - Flying High - If you’re using shields.
    Captain America - Superhero - onlyif you’re playing superhero, otherwise avoid.
    Falcon - Recon - for sidekick/aggro strategies.

    Iceman - Mister Friese

    Iron Man - Upright / Industrialist - if you’re playing villain (Nasty Boy)
    Mystique - Raven Darkholme - if you’re playing villains or Iron Man global.
    Mystique - Ageless - if you want prep area madness.
    Psylocke - Kwannon the Assassin - for mask-based teams or She-Hulk based teams.
    Pyro - Pyrokinetic - bolts!
    Pyro - Uncontrolled - bolts!
    Storm - Superhero - ONLY if you need a cheap partner for a stronger hero (Cpt. America, for example)
    Toad - Sniveling Servant - If you have board control schemes in mind.
    Cable - Techno-organic - If you want a board sweeper.

    Tier II - Take it but not necessarily your first pick
    Professor X - Recruiting Young Mutants
    Spider Man - Hero for Hire - esp. with She Hulk, Relentless, Black Panther, etc.
    Black Panther - Diversion - esp. with She Hulk or Relentless

    Tier III - Take it after your Is and IIs
    Ant Man - Biophysicist
    Captain America - “Follow Me”
    Cerebro - Cybernetic Intelligence
    Cerebro - Supercomputer
    Falcon - Samuel Wilson
    Magik - Redflag #133
    Magneto - Hellfire Club
    Namor - Imperius Rex (especially if things like She-Hulk uncommon are a drag in your meta)
    Psylocke - Betsy Brattock
    Psylocke - Ninjutsu
    Scarlet Witch - Unity Squad (for bolts)

    Tier IV - Playable
    Ant Man - The Insect World
    Apocalypse (all)
    Bishop - XSE
    Cable - Man of Action
    Cerebro - Mutant Hunter
    Falcon - Air Strike
    Magik - Lightchylde
    Magik - Illyana Rasputina
    Mr. Sinister - Nathaniel Essex
    Mystique - Alias You
    Namor - Atlantean
    Quicksilver - Villainous
    Red Hulk - Thunderbolt Ross
    Scarlet Witch - Wanda Maximoff (for bolts)
    Sabretooth - non-super hero ones
    She-Hulk - Jennifer Walters
    Storm - Weather Witch
    Toad - Tongue Lashing
    Vision - Density Control
    X-23 - Scent of Murder
    X-23 - Assassin

    Tier V - Situational/Meta based
    Captain America - Spec. Ops - If Villains are a problem
    Bishop - Omega Squad - If bolts are strong in your meta
    Emma Frost (all) - if fists are strong in your meta.
    Marvel Girl (all)
    Red Hulk - Superhero
    Sabretooth - Superpowered, only if superheroes.
    Sentinel - All
    She-Hulk - Superhero
    Spider Man - Spider Sense
    Spider Man - Superhero
    Storm - Lady Liberator (global could be useful if actions are strong in your meta)
    Vision - Android
    Vision - Victor Shade

    Tier VI - Avoid
    Black Panther - T’Challa
    Black Panther - Wakanda Chief
    Iron Man - Superhero
    Juggernaut - Kuurth
    Kitty Pryde - Just a Phase
    Mr. Sinister - Archvillain
    Wolverine - Antihero
    Professor X - Founder
    X-23 - Killing Machine
    This article was originally published in blog: UXM Draft Tiers started by Dave
    Comments 1 Comment
    1. Shadowmeld's Avatar
      Shadowmeld -
      Captain America - Spec. Ops - If Villains are a problem + Iron Man - Upright / Industrialist - if you’re playing villain (Nasty Boy) is GREAT in set removal. I think you underestimated Cap here.