• More DC Spoilers!

    The DC Dice Masters rules are available in .PDF format - and as a throwback to yesterday's post, you can note that there are ZERO mentions of serial numbers in there. Fear not!

    This rule book DOES give us information about more of the cards that we'll see in this set! Read on!

    Basic Actions

    According to the rulebook, this one is called "Villainous Pact." This is a nice tool to have <strike>against</strike>forvillain teams. The global is a pretty nifty draw accelerator akin to the Professor X global in the current Marvel set, with similar drawbacks. It could put something even more useful than a sidekick in your prep area though.

    What better depiction of anger issues than a bunch of Red Lanterns? Very thematic here! The global boosts your attack, the action buffs your character and now we get a name for a mechanism -<i style="font-weight: bold;">overcrush [/i]- which is what we had otherwise been calling "trample." That'll work.



    Batman "The Dark Knight" - Must attack if any villains are active. The Dark Knight can't rest while scum roams the streets of gotham. A nice drawback, something we'd discussed. An offensively-skewed mask!

    Superman "Last Son of Krypton" - Cannot be damaged during the attack step. Only trickery - and perhaps some Kryptonite - can get around him. He's staying on the board. Figure out an unblockable strategy with him here.

    Wonder Woman "Warrior Princess" - While WW is active, once per turn, you may choose anopposing Villain and force it to block target attacking character. I do love blocker control, and she gives it to you (albeit only with villains). I still like this.

    Darkseid "Immortal" - If he's KO'd, he deals damage equal to his attack to up to two target characters. For each character KO'd in this way, deal 1 damage to the controller. Yeah, don't knock him out... he'll give some direct damage on his way out.

    Deathstroke "Villain for Hire" - * If Deathstroke is KO'd during attacking or blocking, return him to the field zone at level 1. This ability could onlywork with bursts. I'm a big fan of this, we haven't quite seen anything like this use of burst yet.


    The rulebook names several mechanisms that we've dealt with.

    Overcrush: When attacking, if this character knocks out all of its
    blockers, it deals any leftover damage to your opponent.
    Regenerate: If this character is knocked out, roll it. If you roll a
    character face, return it to the field (but not the Attack Zone)
    Otherwise, move the die to your Prep Area.
    Retaliation: If an affiliated character you control is KOd, deal 1
    damage to an opponent.
    It's nice to see these things get some more flavor within the game.

    * * *

    That's what we have for now - and really, this is actually quite a lot. We know more about this starter set than we did any of the previous ones, and that's pretty awesome. Anything strike your imagination? Let us know!
    This article was originally published in blog: More DC Spoilers! started by Dave