• UXM Globals Review

    Ladies and gentlemen, boys and girls, noobs and vets alike: it’s time to look back at the Uncanny X-Men globals. Newcomers to Dice Masters, check out some of the cards and abilities you may have missed. Those of you who are more experienced may just need a quick refresher on available globals to make your team just a bit more competitive. Without further ado, here we go.

    Iceman. This is easily the most useful global ability in the game, in my opinion. Bolt energy is so freaking useful! You need to increase the attack value of a character, use a ! You need to force a character to attack, use a ! You need to deal one damage to a character, use a ! You need to KO one of your own characters, use a ! Seriously, the list goes on. If your team relies on energy, this global can give your team some much needed consistency. Not every team needs this global, but there are plenty of strategies that would fall flat on their face without it. Now, we need one that gives us energy….

    Kitty Pryde. I really feel like this global was a good idea. In theory, it seems pretty good. Make your opponent pay life if they want to attack with that character. The only problem with that, is that if you’re using it, then you really don’t want that character to attack. You are actively spending energy to prevent a character from attacking. And if that’s the case, then your opponent will probably benefit greatly from attacking. If it was important enough for you to spend energy to prevent it, then it’s probably important enough that they will pay life to go ahead and attack. If the penaly was a little steeper, that’d be great. Heck, even if it was worded differently and said “takes 1 damage” instead of “pay 1 life” then you could use Human Torch’s global we talked about last time to increase that damage. But you can’t. So this global is slightly useless.

    Enrage.(Copied from AvX’s Invulnerability. “This one is fun, but really didn’t become lethal until UXM came out and we got a hold of Iceman, Too Cool For Words. So you pay and get lots of s, then use all of those s to pump up the attack value of a character with this global. Keep in mind, it’s always nice to wait until blockers are declared before using this global. On more than one occasion I’ve had more attackers than my opponent block. So I attacked with everyone, and the one character that gets through unblocked can suddenly have a few extra points of attack. Especially lethal when used to pump up the attack of an Avenger, before they deal damage twice, thanks to Nick Fury, Patch.”)

    Relentless. This global has become pretty popular among teams that try to swing for 20 damage in one turn, and rightfully so. You either use it early in the game when your opponent only has one or two potential blockers, or you can use it late in the game after you sweep for damage using Hulk/Dragons/Fireball, leaving one or two characters left. This global is fun on a casual level, and lethal on a world level.

    Selective Shield. (Copied from AvX’s Smash!. “This global had some use here and there while trying to keep some blockers alive. But now, with the advent of Overcrush, this global could become very important. If you use this global on a character with Overcrush once they have been blocked, you would not receive any Overcrush damage. This could become VERY important moving forward. There’s also a combo that this can play a part in with Phoenix, Jeannie. Attack with Jeannie, force a character to block her, then use this global on your own Jeannie ensuring that she doesn’t knock out the character she’s engaged with. But like I said, I think this global has its brightest and most useful days ahead of it.”)

    Transfer Power. When I first saw this global, I thought to myself, “That looks like a really fun global.” Then I had it used against me. This is #2 on my most hated global list, right behind Distraction. The best use of this global I’ve seen is when it’s coupled with Human Paladin. Lesser Emerald Enclave. You have a really beefy character in the field. I attack with two sidekicks. You know I’m going to use Transfer Power, but you’re not worried because you are sitting on a few energy to transfer it right back. So you block one of my sidekicks. I pay a and steal your beefy character’s attack value. Then you pay a to steal it right… no you don’t. My Human Paladin doesn’t let you target my characters with globals. So you will take that 6, 7, or 8 damage I just stole from you. And there’s not a thing you can do. This global can be SO aggro and SO controlling all at the same time.

    Cable. There are globals that deal one damage to a character. There are globals that force a character to block. This global does both. But it doesn’t do you any favors by giving you a discount. It still costs two energy to use these two separate abilities simultaneously. I can’t imagine a scenario where you’d say, “Yes! This global is the perfect global for my team!” Seriously.

    Iron Man. This global is pretty useful, especially with Retaliation being a thing now. You could also couple it with the AvX Magneto global, to reroll ANY character. This global isn’t a game changer, but it most definitely opens up some options. It can help teams with Black Manta, Mister Sinister, Katana, and many other characters that focus on other characters being villains.

    Professor X. PXG. If you want this one explained, I can go in to it further. But I think over the last 9 or 10 months we’ve gotten quite a bit on explanation on this one.

    Storm. My favorite. Mainly because so many people wrote this Storm off when UXM came out, because she was a little less powerful than Wind-Rider we saw in AvX. But I’ve always kept an eye on this global. With Polymorph and Anger Issues becoming some of the more popular basic actions, this global could give your opponent nightmares and really keep them off their game. Just be careful, because there’s nothing stopping your opponent from using right back at you to retarget their original target. World Champion Dean had this global on his team. This is a world championship global ability. Don’t ignore it!

    Ant-Man. I think most people really like to use this global, but I think its potential is largely untapped. I don’t have all the answers, but I just feel like there’s got to be teams that can absolutely wreck people that rely on this global. I just haven’t seen them yet. The most common use for this is to take your low attack, high defense character and turn them in to a wrecking ball. Keep in mind, you could also use this when you need to KO your own character that’s already taken damage this turn. Or you could use it to ensure you do not KO your opponent’s character. There are so many tactical uses for this global. Someone will crack the code on this one.

    Mister Sinister. I think this one could rise in popularity. It’s potential character removal that doesn’t target a character. It would need a little help to set up, but that’s not hard. Let’s say I field Dr. Doom Victor, that reads: “When fielded, each player must knock out all but one of his or her non-Villain characters.” If your opponent had no fielded villains, then they are down to one character. Use this global and that character is taking three damage. That could finish off that character, or just make them more vulnerable to getting KO’d. Suddenly, you just cleared your opponent’s board without targeting a single character. Hmm… I may be using that Dr. Doom / Mister Sinister combo soon…

    Pyro. Pyro actually has two different globals. His uncommon, pictured to the left here, costs . While his rare costs and does the exact same thing. The ability itself isn’t great. It’s very “sink or swim”. If you know you’re going to lose next turn, and the only hope you have is to use this global, and possibly get three bolts so you can ping your own Green Goliath three times and rush for the win… then do it. It’s better to definitely have a very slim chance of winning, than to have no chance at all, clinging to the hope that your opponent will botch their turn somehow. I’m I’m choosing between “slim chance of winning” and “hoping to not lose” I will go with the former every single time. The only problem is that unless you are bringing Pyro to use him, you probably aren’t going to be able to justify this global taking up a character spot for such a niche role.

    Sentinel. Is this the worst global in this set? Maybe. I’m sure it had it’s moments during rainbow drafts, because there were just so many X-Men characters running around. But, this global targets a specific affiliation (by the way, there’s no way to make a character have that affiliation currently), and says a character of that affiliation must block. So if your opponent has multiple X-Men, they still get to choose which one blocks. Don’t use this global. Just wait until next week when we go over Yu-Gi-Oh globals, and use the Goblin Attack Force.

    That’s right… next week we will go over Yu-Gi-Oh globals. That’s actually the whole reason I wanted to write this series. There are so many useful abilities from that set that people just don’t know about. So, tune in next week, and just maybe you’ll read about a global that you never knew existed, and change everything you thought you knew about Dice Masters. Roll on.
    Comments 12 Comments
    1. Necromanticer's Avatar
      Necromanticer -
      I love the article, but maybe we could work on formatting a bit... the preview button is there for a reason.

      Also, you're missing out on the real utility of Kitty Pride's global. She allows you to negate a Phoenix or Mr. Fantastic global and even stops Toad from pulling you out of position since you can't be forced to pay the life cost. Also, she requires mask energy to work which means you're not at a loss if you save some for her global, but your opponent neglects to use his own energy. She's not a necessity by any stretch, but she is good for that extra bit of protection.
    1. Shadowmeld's Avatar
      Shadowmeld -
      What is wrong with the format? It looks cool to me, left justified, right justified all the way down.
    1. joshaber's Avatar
      joshaber -
      great article @Randy . PXG is defiantly the best but weather witch just came out of now where.
    1. Necromanticer's Avatar
      Necromanticer -
      @Shadowmeld

      Attachment 1185

      The cards are poorly positioned, leaving a lot of overlap and blank space. A few extra returns in there would sort it out. (I didn't even know there was a justify alignment on the site. All I see is the option for align left, right, and center.)
    1. Randy's Avatar
      Randy -
      Quote Originally Posted by Necromanticer View Post
      @Shadowmeld

      Attachment 1185

      The cards are poorly positioned, leaving a lot of overlap and blank space. A few extra returns in there would sort it out. (I didn't even know there was a justify alignment on the site. All I see is the option for align left, right, and center.)
      Ah. It looks different on mobile. Even when in full mode on mobile, there's no issue. So, there's either going to be the problems you see, or there will be a lot of extra spaces between paragraphs on mibile.
    1. Shadowmeld's Avatar
      Shadowmeld -
      I believe sir, you are suffering from a 1st world problem of having too large a monitor.
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by Randy View Post
      Ah. It looks different on mobile. Even when in full mode on mobile, there's no issue. So, there's either going to be the problems you see, or there will be a lot of extra spaces between paragraphs on mibile.
      Ah, that makes some sense. I just checked, I get better results when I move to a smaller resolution as well. I guess it's just a quirk of the system.
    1. Shadowmeld's Avatar
      Shadowmeld -
      Though, with that in mind I too see the errors on my desktop.

      But not quite to the extent you do. Like I said, you're hardware is just too good for Ol' Blue collar Randy's expectations. 30" screens! pshaw! 7 inch tablets activate!
    1. fun4willis's Avatar
      fun4willis -
      Looks fine on my iPad.
      Attachment 1188
    1. Necromanticer's Avatar
      Necromanticer -
      This makes me sad that all the extra time I spend formatting my blog posts has gone partially to waste, since anyone with a smaller monitor is going to see a janky amalgam of cards and text when I quite carefully arranged everything for my own monitor size.
    1. Jar_99's Avatar
      Jar_99 -
      Very helpful, forgot about a few of those globals.

      Also the article looked fine on my iPhone 6 Plus.
    1. runatyr's Avatar
      runatyr -
      Quote Originally Posted by fun4willis View Post
      Looks fine on my iPad.
      Attachment 1188
      I like that term! It should be one if the YuGiOh cards! "Janky Amalgam" !
      Article was awesome.