• Doom's Day Device

    Occasionally I’ll write an article that isn’t a part of a series, or ongoing idea. In the comic book world, stories like this are called “one-shots”. You get everything you need to know in one fell swoop. There’s no “to be continued” or much prior knowledge needed. On a previous episode of The Reserve Pool, Abigail and I looked at AvX’s Dr. Doom, in our “There and Back Again” segment. I mentioned at the end how I really like the rare Doom, Victor, and how I’d like to build a team around him. Here is that team. I call it the “Doom’s Day Device” (I recently found out that Doom’s Day is a national holiday in Latveria whenever Dr. Doom decides it should be celebrated. We will have to touch base with Dice Masters 2015 Latverian National Champion Dr. Count Von Homash for traditional Doom’s Day customs and events. See the latest episode of The Prep Area if you have no idea what I’m talking about.)

    Ever since DC Justice League came out, people have been building some pretty effective Villain/Retaliation teams. These teams will use Black Manta Deep Sea Deviant for his Retaliation ability, damaging opponents whenever their Villains are KO’d. What makes this even better, is that Black Manta is such a low cost character that he is a great first purchase for any team wanting to use him. But Manta is not the centerpiece of this team. Let’s start with our endgame scenario, and work backwards to see how we get there.

    So here’s our win condition: I want to field Doom, make my opponent KO all but one of their non-villain characters. Then I want to KO that last remaining character. Suddenly my opponent’s board is clear, and I rush for the win. So, If I field Doom to KO all but one character (assuming there are no opposing Villains, more on that later) how do I KO that last character? I have two options.

    The first is Solomon Grundy Buried On A Sunday. If my opponent has only one character in the field, I can KO my Grundy (using the BEWD global) to get rid of that character. Grundy has skyrocketed in popularity since the World Championship, and for good reason. He also fits my villainous theme.

    The other way to KO that sole survivor of the fielding of Doom is the Mr. Sinister global ability, where each player chooses a character of theirs to take three damage (obviously, this only works if their sole survivor has three or less defense). This would be the preferred option in most cases, because if I have Grundy in the field, I’d probably like him help with the final attack for the win. Nasty Boy is the Sinister of choice. After giving it some thought, if my opponent is playing Villains, Mister Sinister is a better option than Doctor Doom. For obvious reasons; when Doom is fielded he only KOs all but one non-villain character. So any villain characters are unaffected. If remember in the hey-day of Nasty Boy teams, his ability works similar to Retaliation. There are two differences: First, it triggers when ANY villain is KO’d. Yours, theirs, it doesn’t matter whose. Second, it only does a single damage. But remember, if you’re playing against a Retaliation/Villains team, they will be knocking out their own characters to trigger Retaliation. Which is free damage for you.

    The only reason Sinister isn’t a part of our regular gameplan is because we want Black Manta, Grundy, and Doom. And those three could be enough for us to win. Another great cheap character for this team is Katana Outsider. Since I’m using Villains, she will get strong, fast. Plus, there’s always a chance I find myself with a few characters in play, my opponent’s board is clear, but I don’t have enough to do lethal. Doesn’t that situation just suck? I will want to keep Manta in play so I get Retaliation while he’s active. I’ll want to keep Grundy in play to KO something on command. I probably won’t find myself in this situation arises with Doom in play because he’s my later purchase. So, by the time he hits the field, with my other characters, I should be able to swing for lethal. But Katana is a character that does nothing for me while active. Her inflating attack power is her selling point. I can send her to attack, and effectively lose nothing on my defensive board state, except for an extra body to block with. Since she’s my only non-Villain I plan on purchasing, I can have her survive the fielding of Doom if needed.

    Two globals I’m bringing to help ensure I can swing for lethal as soon as possible. The first is Iron Man so I can turn characters in to Villains. Whether that’s my own Sidekicks before they die to trigger Retaliation, my own Sidekicks/Katana to increase her attack power, or my opposing characters if I’m using Nasty Boy. I’m not worried about this global hurting me, because my opponent does not have a chance to use it on my turn before I field Doom. The second is Ant-Man. Both Doom and Manta have higher defense values than attack values. If those are two characters I’m banking on being in the field when I reach my endgame scenario and rush for the win, I could spend a fist energy to easily flip those values.

    Doom, Sinister, Grundy, Manta, and Katana all bring something useful to the table by having them in play. BEWD, Iron Man, and Ant-Man bring globals that I can take full advantage of. Now, I need to select some basic actions. There’s something to be said about familiarity. It’s not everything, but it’s something. I love Resurrection. It’s useful. It’s great when you’re setting up for that third turn, to guarantee both first and second turn purchases. I might change my mind and take Villainous Pact, because it does a very similar thing. But this team has a built in way to KO a bunch of its own stuff. I don’t want to go through my turn and then realize I should have used the global earlier. Plus, if I decide to spend 4 on an action die, it could help me. It targets the exact same group of characters (all but one non-Villain) as Doom, and really can’t hurt me at all.

    The second basic action is Teamwork. I’m using all members of the same team except for Katana and Sidekicks. And I have a way to turn them in to villains for Retaliation purposes. Teamwork it is.

    So, here’s a link to my team. I will be running this at my next local constructed event. (Whenever that may be). I may be tipping my hand a bit if any of the fine folks at Wings, Wheels, & Waves in Massilon, OH are reading this. Oh well. This team is a blast to play, loads of fun with the Retaliation mechanic, and one of my favorite characters at the helm. This is my team, my “Doom’s Day Device.”
    Comments 10 Comments
    1. RJRETRO's Avatar
      RJRETRO -
      Really enjoyed this theme, and I am glad you put it together. FINALLY.

      Will you really purchase Teamwork? I'm not sure what I'd replace it with, but I am not sure when/why you'd buy it.
    1. Randy's Avatar
      Randy -
      I don't know how often I will purchase Teamwork... but while testing, this team went against one with Red Dragon. So I purchased Teamwork at a discount. In an all or nothing gambit at the end of the game, I used Teamwork with lvl 3 Katana and 2 Sidekicks in play. After turning all 3 in to Villains I was able to attack for 11. That seems like a lot. So I'm hesitant to get rid of Teamwork.
    1. Bankholdup's Avatar
      Bankholdup -
      I played against a similar team in a constructed OP. My saving grace was Constantine Hellblazer. My opponent could never get off their Doctor Doom, since it's a "when fielded" effect. What do you propose to do when facing a team with that card?
    1. Randy's Avatar
      Randy -
      Quote Originally Posted by Bankholdup View Post
      I played against a similar team in a constructed OP. My saving grace was Constantine Hellblazer. ... What do you propose to do when facing a team with that card?
      I have a few options. Since Hellblazer is such a cheap character, my opponent could go for him first. There's a chance that my opponent would have Constantine fielded by himself. If that's the case, I use Sinister's global. Then my opponent has no choice but to deal 3 damage to Constantine. I could also KO Grundy with BEWD to KO Constantine. But that requires my 5 cost character in the field to deal with their 2 cost.

      :avx109:There's also an idea I'm kicking around. Replace BEWD with NOGG. A single use of NOGG's global could KO lvl 1 Constantine. With the exception of Solomon Grundy, I would target a villified sidekick most often with BEWD to trigger Retaliation. I can do that with NOGG. Now, I don't get the -2 purchase like with BEWD, but that's ok. I am confident in my team being able to function without PXG or BEWD, only relying on the KO'd sidekicks from NOGG.
    1. Osprey's Avatar
      Osprey -
      double post, ignore.
    1. Osprey's Avatar
      Osprey -
      How would you say the speed is when not playing against a team that runs pxg? Also, do you feel that nasty boy is worth it? I personally dropped him in favour of either the common or rare sinestro, depending on the day.

      This is what my current villains team that has been mostly undefeated at the past few OP's I've brought it to looks like:
      http://dm.retrobox.eu/?view&cards=4x...136bff;3x25avx

      I've been considering adding doom and swapping to a slightly more aggro build to do it, but that would probably look like replacing venom with doom and distraction with resurrection or something to increase speed. Goblin at level 3 has 5 attack and is capable of burn alongside manta, so a doom hitting the board succesfully could easily allow me to swing for lethal without needing lots of energy to supply globals.

      I like your team a lot, but I might be worried about faster teams at an OP.
    1. Randy's Avatar
      Randy -
      I do think I'm fast enough if no one brings PXG. I can prep a die with Villainous Pact, I can use either BEWD or NOGG (whichever I decide on) to KO something on command, sending it to my prep. There's a few scenarios that see me still able to purchase Doom on turn 2 or 3 if I absolutely needed to rush for him. I would actually prefer to NOT see PXG, because I like my chances.

      Sinister is only worth purchasing if my opponent is also running Villains. If that's the case, then Doom is useless, since he can only mess with non-Villains. With Sinister and Manta both in the field, I'm doing more damage when one if my own Villains is KO'd and am able to chip away at my opponent when they trigger their own Reraliation.

      Your team looks solid. I don't have Gobby... but even if I did, that's not the point of this team. I understand that he is the most efficient use of KO, to re-field next turn, to deal his damage, then KO, to re-field.... I want this team to be good. I want to win. But I'm not going to limit myself to only playing teams that have a shot of winning Worlds. This is me stepping out, trying to build a team around a character I like, seeing how good Doom can be when he's the focal point.

      If someone bring Tsarina or Gobby rush teams to this event, then I will come back next time loaded for bear. But I'm not going to be the first one to bring World Champ level teams to this OP environment.
    1. Osprey's Avatar
      Osprey -
      Quote Originally Posted by Randy View Post
      I do think I'm fast enough if no one brings PXG. I can prep a die with Villainous Pact, I can use either BEWD or NOGG (whichever I decide on) to KO something on command, sending it to my prep. There's a few scenarios that see me still able to purchase Doom on turn 2 or 3 if I absolutely needed to rush for him. I would actually prefer to NOT see PXG, because I like my chances.

      Sinister is only worth purchasing if my opponent is also running Villains. If that's the case, then Doom is useless, since he can only mess with non-Villains. With Sinister and Manta both in the field, I'm doing more damage when one if my own Villains is KO'd and am able to chip away at my opponent when they trigger their own Reraliation.

      Your team looks solid. I don't have Gobby... but even if I did, that's not the point of this team. I understand that he is the most efficient use of KO, to re-field next turn, to deal his damage, then KO, to re-field.... I want this team to be good. I want to win. But I'm not going to limit myself to only playing teams that have a shot of winning Worlds. This is me stepping out, trying to build a team around a character I like, seeing how good Doom can be when he's the focal point.

      If someone bring Tsarina or Gobby rush teams to this event, then I will come back next time loaded for bear. But I'm not going to be the first one to bring World Champ level teams to this OP environment.
      Fair points. I think @alleyviper and his success with his team at worlds have built a weird mindset about green goblin in local OP's, but that's besides the point. I may have to write a blog post about goblin at some point though.
    1. Razorback's Avatar
      Razorback -
      What happens if you come up on another all or mostly Villains team? It seems like your team is really counting on your opponent not bringing Villains.
    1. Randy's Avatar
      Randy -
      Quote Originally Posted by Razorback View Post
      What happens if you come up on another all or mostly Villains team? It seems like your team is really counting on your opponent not bringing Villains.
      Sinister is only worth purchasing if my opponent is also running Villains. If that's the case, then Doom is useless, since he can only mess with non-Villains. With Sinister and Manta both in the field, I'm doing more damage when one if my own Villains is KO'd and am able to chip away at my opponent when they trigger their own Retaliation.