• Life is but a resource

    Hey everybody,

    Welcome once again to read my blog from the ninja with honor! Question: Do ninjas really have any honor? Anyway, today's topic is about life in Dice Masters. As everybody who has played the game knows, each person starts with 20 life. The goal, of course, is to get your opponent's life to 0, but what about using your own life as a resource? Thinking on this topic, I remembered when I was first learning to play Hearthstone on the PC (blasphemous, right?). When I was learning, it was mentioned in some videos that life is but a resource. My first thought was a thought of confusion. Why in the world would you hit your own life total? Next was a thought that the author of the video was dumb. After my initial knee-jerk reactions, the reality set in. The video was right. I can use my life as a resource to win.

    This concept applies to Dice Masters as well. However, in order to use it effectively, you must play smart. By that, I mean don't sit there and ping yourself to one life and lose to a sidekick or Red Dragon Global (RDG). No, in order to do this, and do it well, playing smart is key. I'm going to bring to your attention a few cards that work with life:



    Other cards of note that do not have a colon code yet are Constantine - Trinity War, and Wonderman - Movie Star. Now, taking some of these cards, you can see why you need to play smart. Drop too low, and the opponent can wipe you out. Stay too high, and your cards that utilize life are useless. Let's look at a couple of combos, shall we?

    Aim High

    The idea of this combo is to be able to perform various actions by utilizing life, but not dipping too low. An example of this combo would be with the following:

    and

    The idea behind this is to pay two life with the silver surfer global to prep a die. Couple this with Beast's ability to gain life upon KO while blocking, and you can stay on the higher side of your life total. Now, to assist this, I would suggest Mr. Fantastic for the force attack global, but that's for another time.

    Granted, this method is a bit inefficient. You are effectively paying and taking two damage for one die when cards like resurrection have you pay and prep a die. However, the global on Silver Surfer is likely to be very one-sided. You are coming into the match knowing life is a resource for you. The opponent will need to weigh the option of extra ramp for life, just like you have. The only difference is you prepared for it and helped mitigate it.

    Hold The Line

    This combo is something that has been stirring in my head for some time now. Basically, this comes down to Silver Surfer (any version will do, but I prefer the uncommon) and Wonderman - Movie Star. For those unaware, the rare Wonderman becomes an Avenger and unblockable when your life dips below 11. The general idea is to ramp using the Silver Surfer global and get as many Wonderman dice out as possible while building a wall to mitigate early attacks. You have five turns of that global before your life dips below 11 assuming your opponent doesn't hit you with something. You would still want a form of life gain as mitigation. Constantine - Trinity War comes to mind on this as he is a shield character which pairs with Silver Surfer's cost and global. Some things to be aware of when taking this route is the potential to get your life above 11. If this happens, then Wonderman becomes a blockable villain again until your life dips below 11 once more.

    Ramming Speed!

    This combo utilizes one card in particular which is:

    Here is the thought on this. Utilize this card and Anger issues to give the Injection Fairy overcrush and 6 extra attack. All for paying 2 life! You can even add some fists in there for an additional pump on the die of your choice. This can be devastating to those who don't see your plan right away. All in all, it could lead to some fun times.

    As stated in the title, life is but a resource. Utilizing it correctly often gives you a win condition that tends to be one sided as it is rare that people bring something to mitigate life taken away intentionally. Well, I've taken enough of your time. Thanks for reading and remember to keep rolling!

    ~ninja
    This article was originally published in blog: Life is but a resource started by ninjahonor
    Comments 7 Comments
    1. RJRETRO's Avatar
      RJRETRO -
      Good article!

      I've always been too afraid to use cards like IFL-FI because I always take too much damage in games as it is. I'm surprised I don't see more skilled players use these cards, as I'm sure they would get more value out of it.
    1. Osprey's Avatar
      Osprey -
      Quote Originally Posted by RJRETRO View Post
      Good article!

      I've always been too afraid to use cards like IFL-FI because I always take too much damage in games as it is. I'm surprised I don't see more skilled players use these cards, as I'm sure they would get more value out of it.
      Unfortunately things like giant man have pushed lilly into an even deeper niche.
    1. digitallimit's Avatar
      digitallimit -
      Quote Originally Posted by RJRETRO View Post
      Good article!

      I've always been too afraid to use cards like IFL-FI because I always take too much damage in games as it is. I'm surprised I don't see more skilled players use these cards, as I'm sure they would get more value out of it.
      I dunno, there's a weird aspect to this game by product of unblocked characters going to used that being able to "threaten lethal" changes the game. Suddenly bad blocks are forced, the opposing line is thinned, and you can potentially avoid any retaliation.

      By using your life as a resource in Dice Masters, you risk shifting into bad blocks and thinned lines, instead of being able to take 19 to the face and retaliating with 20 damage for the win.
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by Osprey View Post
      Unfortunately things like giant man have pushed lilly into an even deeper niche.
      Have they? I have yet to see a character that can deliver 4, 6, or 7 damage with a TFC-1 on a 3-cost purchase. Giant Man is better for affiliated and spinning play, but he lacks the consistency and overall low costs that Injection Fairy Lily can give you. If you're looking to pull off a simple rush down strategy, you'll be hard pressed to find a setup better than Pick Your Battles, Relentless, and Injection Fairy Lily - Forced Injection.
    1. RJRETRO's Avatar
      RJRETRO -
      Nick Fury - Mr. Anger makes Giant Man THE BEST IN THE WORLD.

      ...best in the world.
    1. Osprey's Avatar
      Osprey -
      Quote Originally Posted by Necromanticer View Post
      Have they? I have yet to see a character that can deliver 4, 6, or 7 damage with a TFC-1 on a 3-cost purchase. Giant Man is better for affiliated and spinning play, but he lacks the consistency and overall low costs that Injection Fairy Lily can give you. If you're looking to pull off a simple rush down strategy, you'll be hard pressed to find a setup better than Pick Your Battles, Relentless, and Injection Fairy Lily - Forced Injection.
      Being an avenger, there is much better support available to him when things don't go according to plan, it won't cost any life and the doubling from something like patch makes it even more effective. On the simple, comboless rush down and beat them up strategy, I would argue that the tried and true Tsarina method is a better option. I'm not saying IFL is bad, trust me I love the card and I was around when the REAL IFL was doing insane damage to the yugioh format of the day by being way2stronk, but it's harder to build an effective team around in unlimited constructed imo.

      Quote Originally Posted by RJRETRO View Post
      Nick Fury - Mr. Anger makes Giant Man THE BEST IN THE WORLD.

      ...best in the world.
      Don't forget the SHIELD agent that gives you a free avengers field once per turn, freeing up a slot for Nick Fury: Patch if you are so inclined.
    1. RJRETRO's Avatar
      RJRETRO -
      Quote Originally Posted by Osprey View Post
      Don't forget the SHIELD agent that gives you a free avengers field once per turn, freeing up a slot for Nick Fury: Patch if you are so inclined.
      I generally only play Little Cup, so I get free Avengers fielding all day, every day.