• The Prep Area Podcast 09: Masks, Masks & More Masks!

    Welcome to Episode Nine of The Prep Area! Hosts RJ (RJRETRO) and Patrick (Shadowmeld) are going weekly! Come along for the ride!

    This week, we have two teams matching our theme of "Masks, Masks & More Masks!" -- "Maskers of Manipulation" and "Merry Masks and Pippin"! JT did a masks team last week, while we did an undead theme last week, so this week he is doing an undead team based on the Care Bears! (Or the villains, anyway...)

    Necromanticer looks to make me happy by proving the worth of Booster Gold in "Off the Meta" while dave joins The Prep Area team by moving the award-winning* "Six Pack" to our show!

    Once again, our amazing art was supplied by the official artist of The Prep Area, Nick Sutphin! Follow him on Twitter at @Sutphin51, or check out his Facebook here, or his Deviantart here!



    Subscribe to the podcast here:

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    If you want to follow along, here are the teams for this week:

    Shadowmeld's Maskers of Manipulation (Economy Team)

    JT's Count Noheart and Fiends (Little Cup Team)

    Shadowmeld's Merry Masks and Pippin (Main Event Team)



    *The award was "RJ's Favourite Segment Ever Award", for the record.
    Comments 16 Comments
    1. Necromanticer's Avatar
      Necromanticer -
      It would seem that the team URL's are missing this week. Any way we could get that sorted?
    1. Necromanticer's Avatar
      Necromanticer -
      @Dave I'm really surprised at the short shrift you gave Juggernaut in the "Six Pack"

      He's one of the strongest 5-drops in the game and can really assist you in walling up in a set that's lacking many potent villains. He's also incredibly strong alongside Villainous Pact which is a great way to finish off a stalemate. Heck, even running a shield team with Transfer Power's global could be devastating.

      If you remember @IsaacBV 's team that he brought to the World's Qualifiers, he used Superman - Trinity war to great effect and Juggernaut - Kuurth is effectively a more reliable and more utilitarian version of him. And since Professor X is a character you want your opponent to bring for you instead of wasting one of your own slots, I think Kuurth was the right choice for that initial set of packs.
    1. RJRETRO's Avatar
      RJRETRO -
      Quote Originally Posted by Necromanticer View Post
      It would seem that the team URL's are missing this week. Any way we could get that sorted?
      Yup! @Shadowmeld -- get to it!

      Also, great job on "Off the Meta" this week. Both Alanna and I really enjoyed it!
    1. Dave's Avatar
      Dave -
      Not in draft. There are dead cards in draft anyway, so you need to know that you have it. Juggs is defensive and in general defensive play loses drafts.
    1. Beets's Avatar
      Beets -
      Digging the decks that focus on one character! Plus the more Dungeons & Dragons love the better. I am the only person I have seen to play Tarrasque at this point, however. When I first started playing the game (two weeks ago) my first pulls were:

      Tarrasque - Lesser Aberration
      Tarrasque - Greater Aberration

      followed by the next pack...

      Red Dragon - Greater Dragon
      Tarrasque - Epic Aberration

      I pulled a second lesser Tarrasque that day too. So four Tarrasque dice plus an Age of Ultron Starter deck. I thought I was set. Then I learned that nobody uses Tarrasque. So @Shadowmeld I was hoping you might cook something up focusing on the Classic Kaiju. I always thought it would be hilarious to use Blue-Eyes Global to sacrifice your own Epic Tarrasque on the opponents turn, whereupon it regenerates to its level three side (a fifteen percent chance of doing so) and wipes their board on their main phase. I always figured this would be the best, but I always have trouble buying Tarrasque in the first place (to not even mention paying its fielding cost).
    1. Necromanticer's Avatar
      Necromanticer -
      Quote Originally Posted by Dave View Post
      Not in draft. There are dead cards in draft anyway, so you need to know that you have it. Juggs is defensive and in general defensive play loses drafts.
      I don't think Juggernaut is defensive at all. Again, he is one of the most offensive characters in the game. Take him in the context of Giant-Man's rarer versions since Giant-Man is already acknowledged as fantastic and not because of his defense. For one exta purchasing and fielding costs, you're effectively guaranteed a character with the same offensive stats and more utility in the defense.

      As far as PXG goes, taking him gives us literally zero advantage over our opponent. In draft, I want cards that can make me win, not cards that are going to help my opponent just as much as me. PXG is only ever "good" if you can use it better than your opponent and that's just not going to be the case outside of constructed. Also, since we're fairly sure that our opponents are going to bring it because of their own addiction to the global, we're always better served by grabbing a card that contributes solely to our own win condition rather than our opponent's as well.
    1. RJRETRO's Avatar
      RJRETRO -
      Quote Originally Posted by Beets View Post
      Digging the decks that focus on one character! Plus the more Dungeons & Dragons love the better. I am the only person I have seen to play Tarrasque at this point, however. When I first started playing the game (two weeks ago) my first pulls were:

      Tarrasque - Lesser Aberration
      Tarrasque - Greater Aberration

      followed by the next pack...

      Red Dragon - Greater Dragon
      Tarrasque - Epic Aberration

      I pulled a second lesser Tarrasque that day too. So four Tarrasque dice plus an Age of Ultron Starter deck. I thought I was set. Then I learned that nobody uses Tarrasque. So @Shadowmeld I was hoping you might cook something up focusing on the Classic Kaiju. I always thought it would be hilarious to use Blue-Eyes Global to sacrifice your own Epic Tarrasque on the opponents turn, whereupon it regenerates to its level three side (a fifteen percent chance of doing so) and wipes their board on their main phase. I always figured this would be the best, but I always have trouble buying Tarrasque in the first place (to not even mention paying its fielding cost).
      I'm actually a big fan of common Terrasque. I built a few teams with it.
    1. CeeQue's Avatar
      CeeQue -
      Oh man, I have stayed up all night to roll Loki.
      The Carebears was so hillarious. It was so spot on. I pretty much lost it at "I have no idea what you're talking about."
    1. RJRETRO's Avatar
      RJRETRO -
      Quote Originally Posted by CeeQue View Post
      Oh man, I have stayed up all night to roll Loki.
      The Carebears was so hillarious. It was so spot on. I pretty much lost it at "I have no idea what you're talking about."
      Glad you enjoyed it! @Jthomash2 rules.
    1. fun4willis's Avatar
      fun4willis -
      Loved the segment on Mystique: Shapeshifter! Really provided the insight I needed in order to use this character effectively.
    1. Beets's Avatar
      Beets -
      Does Mystique lose her Villain affiliation if she takes the form of a non-Villain?
    1. Shadowmeld's Avatar
      Shadowmeld -
      According to her text you could say she does. She copies everything on the card except for die faces and Fielding/purchase costs. However, she gets both cards, according to the rules for copying, and the ability to maintain her burst. Thus, I would say that she copies one card, but still counts as the other card as well.

      Since a die always knows its affiliation, I'd say she does indeed keep villain.
    1. Bankholdup's Avatar
      Bankholdup -
      @RJRETRO what wrestling game was it? Luchador?
    1. RJRETRO's Avatar
      RJRETRO -
      Quote Originally Posted by Bankholdup View Post
      @RJRETRO what wrestling game was it? Luchador?
      I play a lot of wrestling simulation dice games.
    1. IgwanaRob's Avatar
      IgwanaRob -
      Quote Originally Posted by Shadowmeld View Post
      Since a die always knows its affiliation, I'd say she does indeed keep villain.
      Yup, no limit (yet) on the amount of affiliations a character/die can have, and I think Wonder Man is the only card that actually allows a character to lose an affiliation.

      How great would a BAC or global be that allowed you to remove affiliations from characters? Really great I say!
    1. Jthomash2's Avatar
      Jthomash2 -
      Maybe the next villain global could require two energy but toggle the affiliation?