• The Transition Zone: Basic Action Cards



    Prepare to win and you will play to victory. Proper preparation often involves picking the right teams and the right brewing will help to decide what that looks like. I covered that in a previous article Here.

    What we are going to cover today is less about the actual team construction and more about the other two less-focused spots on the team: The Basic Action Cards or BACs. I often see people spend so much time and energy in putting together a top notch team of 8 cards but then they forget to spend the same time thinking about their Basic Actions.

    Today, instead of spending time going over the strengths and weaknesses of specific Basic Actions, I would like to discuss the factors that go into picking the right BACs for your build.


    What does your team need to do?

    Think about your win condition and everything you need to get there. Have you dedicated spaces on your team to achieving something that the BACs could achieve? What does your team need to do to win? There are plenty of BACs that can help you win a game with the right combinations. Transfer Power, Anger Issues and quite a few others can wreck havoc in a game situation and can play very well into your builds. Once you know what you want to do, look for the cards that will help get you there.


    What does your team not do well?

    I have found that along with strengths and ability to shore up a team and your win conditions, BACs can help protect you against things you are susceptible to. The right Distraction or Vicious Struggle can help give you the strength you need to make up for things your team may not do well and help sharpen up your ability to compete and win.


    What is going to hurt me the most?


    Once you identify that, don't bring it! You would be better off bringing two completely useless BACs then bringing one someone can use against you and beat you with. Magic Missile is not a card you need to bring to a game unless you plan to use it. It is not a casual addition to a game and can work against you unless plan to make it work for you. I have seen people slap a few BACs cards together to just be done with a team not realizing that what they are adding to their team is the exact tools their opponent may need to dismantle them. Don't bring a weapon that your opponent can pick you apart with.


    What type of energy will I have the most of?

    Basic Action Cards often bring globals attached to them, and like all globals they are going to be available to both you and your opponent. When you are looking at your early purchases in characters, some of them may not come up character faces and may instead be giving you single and double energy faces. What do you do with the that energy? Maybe you have big purchases still to make or if you do not, those energy can be used to fuel the globals on the BACs you bring. Those extra energy suddenly have a use for you and your team this way.


    In the future we will explore the specific strengths and weakness of Basic Action cards, but hopefully this information helps you in determining which ones you should consider playing on your own builds.
    Comments 3 Comments
    1. hwetzel's Avatar
      hwetzel -
      As a fairly new player this part of the team build tends to be the most difficult. I often chose two BACs that aren't as helpful as I thought they might be or I then forget to even use them in the game. This is a great guide to help narrow down the selections while I build a team. Thanks Isaac!
    1. TrueMisterSix's Avatar
      TrueMisterSix -
      Quote Originally Posted by hwetzel View Post
      As a fairly new player this part of the team build tends to be the most difficult. I often chose two BACs that aren't as helpful as I thought they might be or I then forget to even use them in the game. This is a great guide to help narrow down the selections while I build a team. Thanks Isaac!
      Yep - me too. I sweat them so much I end up choosing throwaways that are no good to me OR my opponent.

      Me & my kitchen table pal were struggling so much we started shuffling up a deck of BACs and drawing 4 at random every game to help us find interesting little uses & and to get a better feel for them. I found one or two interesting little seeds of ideas from doing that - but need a bit more experience to do something with those ideas.

      Cheers for the article!
    1. HeavyMeth0d's Avatar
      HeavyMeth0d -
      I truly have the most fun picking BACs. They are the most important part of a starter and the first thing I get excited about in a new set. I have seen how my opponent playing kobold and magic missle makes me get ahead. I tend to use one or both of my BACs to excel me(via prepping dice, drawing dice or "reaminating" characters from used) or directly fuel a win condition. Example: Magic Missle Global+Nova-Human Rocket.