• More Amazing Spider-man Spoilers!

    While War Of Light was a really exciting release with mechanics I'm still pouring over and still building fun new teams with, the time has already arrived to start looking forward to what comes next... and to borrow a phrase from one of my favorite heroes, it looks like what's coming next is really set to shake the pillars of Heaven. So rather than wax poetic about how great this set looks (which it does), let's get to the amazing Amazing Spider-man cards!

    White Tiger – Mystical Amulet
    White Tiger is the first of several characters in this preview that seem to help both Gobby and Hobgoblin (up next). The global forcing both characters to field a sidekick adds some nice fuel to your own Gobby fire, but comes with the drawback of also thinning your opponent's bag while giving them extra blockers. However, with something like Captain America: Star-Spangled Avenger in your lineup it may help ensure strong life gain from his fielded ability and easily nullify any sort of sidekick wall they've managed. Alternately building up your opponent's sidekick wall and then using a Basic Action like Betrayal can get in some pretty serious damage. White Tiger's main ability introduces the new mechanic “sacrifice” which moves a sacrificed character to the used pile. This effect would not count as a “KO”, but would trigger anything we may see that triggers on a character leaving the field zone. The +1A, +1D and Overcrush isn't incredibly exciting on its own with White Tiger's stat line, but in a fist focused team and the Anger Issues global this card can really shine. I, of course, see this card fitting in brilliantly with a swarm team, and it's the most likely card in this preview for me to immediately slap into a team.
    Hobgoblin – Amoral Billionaire
    The common Hobgoblin's purchase and fielding cost when compared to its stat line alone doesn't make it terribly appealing, but its ability is certainly something to chew on for those looking to make life gain viable. While alone, having sidekicks fielded and moving them to your used pile to gain life seems like a recipe for clogging up your own bag, but paired with something like White Tiger's global, or (less effectively) Phil Coulson: Man With The Plan you can somewhat negate the drawbacks. When paired with the White Tiger global and a fair amount of fist energy, you could effectively set up significant life gain engine that could make your opponent second guess using any globals.
    Kingpin – We Do Not Speak His Name
    Acting almost like a hybrid of Nova: The Human Rocket and Hulk: Jade Giant with some energy taxing mixed in for good measure, Kingpin, though an expensive purchase, makes for a nice alternative to the two AvX cards. The mob-like offer you can’t refuse is a nice touch of flavor, giving your opponent several unsavory options for paying retribution for insulting the Kingpin of crime.
    Mysterio – Dr. Ludwig Rinehart
    While White Tiger is my most likely to immediately play with, Mysterio may be my favorite card in this preview. I love cards that do some strange shenanigans, and the common Mysterio is appropriately awash in said shenanigans. Let’s start with the Global. At first glance, it may seem unwise to bring and use a Global that benefits both you and your opponent, but if Mysterio is fielded, his “While Active” ability makes the Global becomes significantly more advantageous to you and should generally offer some great bag churn. I love the thought that went into this card, tempting your opponent with the global, but making them pay for using it. Unfortunately Mysterio may prove to be a bit cost prohibitive for this to happen often, but the Global has one other significant perk: it can possibly throw a monkey-wrench into PXG tech when going against players who like to keep their bags empty. You wave the temptation in front of them to draw from an empty bag, but if they do and all of their lovely sidekicks are now out of the good Professor’s reach.
    Aunt May – Independent
    Aunt May is the first character in this preview to carry the “Ally” distinction, and the second that seems to help Gobby and Hobgoblin. Ally characters are counted as sidekicks when they are in the field. This means Gobby’s “when fielded” damage would count Aunt May and she could be sacrificed to Hobgoblin to gain life. However, she could not be targeted while in the used pile by White Tiger’s global since Ally characters only count as sidekicks while they are in the field. Aunt May also carries the new keyword “Aftershock”. Aftershock abilities trigger after one of your characters leave the Field Zone due to your opponent’s effects. Her effect is a nice bit of flavor as she nurses your (non-villain) characters back to health and brings them back to the Field Zone at level 1 (the Rare brings them back at level 2 but has a higher purchase cost), but the flavor is also a bit horrifying when you realize she’s also going to act as a meat shield for your other characters as your opponent will likely want to knock her out before any other target.
    Vulture – Adrian Toomes
    The first thing to notice with this card is the second ability is not contingent on the first. Any time an opposing character is removed from the field zone, he will get +4A. This can quickly make Vulture a disgustingly huge attacker when paired with board clearing characters like Hulk. Also an important distinction on this card is anytime a character leaves the field zone. This would mean re-roll effects such as Storm, Black Canary, or this preview’s Black Cat could also trigger Vulture. Non-Hulk players can take some solace in the “Casualties” ruling, where a single effect causing a KO of multiple characters would still only trigger Vulture once. This ruling and the potential strength of this card may lead to an increase in the popularity of Hulk: Jade Giant over Green Goliath. The Hulk + Vulture combo seems a prime candidate for frequent misplays, so be sure to armed with a fresh read of the “Casualties" ruling before heading to your constructed events. Regardless, this card is brutal on offense and defense and will likely make some serious waves.
    Mary Jane – MJ
    There’s something kind of funny and completely logical about the Ally flavor making two of Spider-Man’s worst enemies stronger. While they help Spider-Man, they can also make him more vulnerable. Overall, Mary Jane has a bit of a Pepper Potts type feel, with a thematic extra support for Spider-Man, but still some nice basic utility. She's a decent low cost character that could act as a walking Hulk Out replacement in some lists as well as fuel for Professor X or Mysterio globals. She may not be an all-star card, but she’s definitely going to live up to the “Ally” tag as she is definitely going to help make some strong teams.
    Black Cat – Party Hardy
    Black Cat gives us our first peak at a nice pun for a subtitle and a new named, but familiar ability, “Underdog”. Underdog abilities go off when you have fewer dice in the Field Zone than your opponent. Black Cat comes with the potential for some pretty devastating removal and could make an interesting replacement for characters like Storm: Wind Rider. While there's the caveat of Underdog and no damage from the removal, the possibility of clearing your opponent’s board makes her a tantalizing option.


    As a builder, I can not wait to get these cards in hand and get these dice rolling, and as a competitive player I'm anxious to see what impact these cards have on the overall Meta. Even in this small sampling I see huge potential and I would be shocked if some of these cards don't make some huge waves. Be on the look-out for some team ideas posted by myself and others on Sidekicks and Shields.

    Trubie / Flexei
    This article was originally published in blog: More Amazing Spider-man Spoilers! started by Flexei
    Comments 19 Comments
    1. joshaber's Avatar
      joshaber -
      hobgoblin looks really good, just costs a lot, the total price and the TFC
      it also relies on you opponent using globals, so against heavy pxg teams, this will be good.
    1. Necromanticer's Avatar
      Necromanticer -
      That Vulture... I want it so badly! MJ too!

      Those two plus the rare Green Goblin from AvX make for a sickening combo.

      Field MJ to give Vulture Overcrush. Use the GG global to KO Mary for next turn, lower your opponent's defenses, and trigger Vulture's attack boost. Swing for a 6+ Overcrusher and start the process all over again next turn.
    1. Randy's Avatar
      Randy -
      Quote Originally Posted by Necromanticer View Post
      That Vulture... I want it so badly! MJ too!

      Those two plus the rare Green Goblin from AvX make for a sickening combo.

      Field MJ to give Vulture Overcrush. Use the GG global to KO Mary for next turn, lower your opponent's defenses, and trigger Vulture's attack boost. Swing for a 6+ Overcrusher and start the process all over again next turn.
      MJ can't give a Villain Overcrush.
    1. Necromanticer's Avatar
      Necromanticer -
      Haha, the set isn't even out yet and I'm already misplaying the dice!

      That said, the OP Green Dragon - Legendary Dragon now has a very lovely die to pair up with for a more self-contained combo.
    1. Osprey's Avatar
      Osprey -
      Rare Mary Jane is easily the best card I've seen out of this entire set so far, I'm surprised they didn't make that a super rare to be honest. Economical purchase cost, low TFC of 2, useful new ally keyword that allows for combos and a powerful, re-usuable effect that makes beatdown stronger and almost, almost makes hulk out questionable outside of draft.

      First fun interaction that jumped out at me:

      Attachment 3608 Attachment 3607

      Gladiator + MJ = Profit

      Edit 1:
      Also that vulture is absurd and I love it.

      Edit 2:
      Already concocting a dumb team idea featuring rare Mary Jane and Mummy: Greater undead:

      Energy Drain (spin down engaged foes)
      If one or more of your Mummies damages your opponent, gain life equal to the level of your highest level Mummy.

      Just think, we could call the team: Mary Jane loves her Mummy.

      Boom. Just created the ultimate Mother's day team months in advance. You're welcome @Shadowmeld .
    1. Flexei's Avatar
      Flexei -
      Quote Originally Posted by Osprey View Post
      Rare Mary Jane is easily the best card I've seen out of this entire set so far, I'm surprised they didn't make that a super rare to be honest. Economical purchase cost, low TFC of 2, useful new ally keyword that allows for combos and a powerful, re-usuable effect that makes beatdown stronger and almost, almost makes hulk out questionable outside of draft.
      I think she's pretty cool, and is going to see a lot of play, but I think the non-villain caveat, her 1 cost on 2 sides, her low attack values, and the fact that it's a "when fielded" keep her in check pretty well. She's good, but I still like several of the other ASM cards more.

      That said, MJ plus Gladiator is brilliant. Throw in couple more mask characters and a force block global of some sort and just constantly smash him into a wall of blockers over and over.
    1. Jthomash2's Avatar
      Jthomash2 -
      I think buying BEWD is super viable with MJ. With BEWD in the field, field MJ, give BEWD overcrush, use BEWD's ability (not global) to KO MJ and give BEWD +3A. One sided Anger Issues.
    1. Osprey's Avatar
      Osprey -
      Quote Originally Posted by Jthomash2 View Post
      I think buying BEWD is super viable with MJ. With BEWD in the field, field MJ, give BEWD overcrush, use BEWD's ability (not global) to KO MJ and give BEWD +3A. One sided Anger Issues.
      That's actually another really good idea. Gladiator is more economical but BEWD has serious damage potential and much better game-ending stats. Oh, the amount of things MJ makes possible. This is probably going to be my favourite card in the set hands down the more that I think about it, just because of how many fun team possibilities it opens up for me to mess around with at locals.
    1. bbj712's Avatar
      bbj712 -
      So what about using BEWD and rare Grundy to allow vulture to give +8...seems like that is one of many combos that could take advantage of the +4 from vulture. Another possibility is using the ability to reroll sidekicks (things like parallax) from the field. Seems like this is going to be easy to do. Question is, will it stack if you take multiple characters off the field? According to the article, it seems like vulture will be quick to go crazy...add in an overcrush card and you might be able to swing for lethal early.
    1. Osprey's Avatar
      Osprey -
      Quote Originally Posted by bbj712 View Post
      So what about using BEWD and rare Grundy to allow vulture to give +8...seems like that is one of many combos that could take advantage of the +4 from vulture. Another possibility is using the ability to reroll sidekicks (things like parallax) from the field. Seems like this is going to be easy to do. Question is, will it stack if you take multiple characters off the field? According to the article, it seems like vulture will be quick to go crazy...add in an overcrush card and you might be able to swing for lethal early.
      Something deep down is telling me that they screwed up the text and that vulture will be once a turn. Otherwise, games will be over rather quickly.
    1. Randy's Avatar
      Randy -
      Quote Originally Posted by Osprey View Post
      Something deep down is telling me that they screwed up the text and that vulture will be once a turn. Otherwise, games will be over rather quickly.
      That could be quite the misprint. Entirely possible. ...but I wouldn't bet any amount of money that it's NOT a misprint.
    1. Osprey's Avatar
      Osprey -
      Quote Originally Posted by Randy View Post
      That could be quite the misprint. Entirely possible. ...but I wouldn't bet any amount of money that it's NOT a misprint.
      I don't know if it's as much a misprint as it would be a lack of proofreading, like the global on the SR Parallax that they had to clarify so you couldn't roll your opponent's dice.
    1. Jthomash2's Avatar
      Jthomash2 -
      Quote Originally Posted by Osprey View Post
      Something deep down is telling me that they screwed up the text and that vulture will be once a turn. Otherwise, games will be over rather quickly.
      In a little bit of testing last night, we confirmed he is an incredible beatstick. But, like everything else, there are answers.
    1. Osprey's Avatar
      Osprey -
      Not referring to all games of course, but the potential of vulture if it isn't once per turn is huge, especially when paired with great BAC's like The outsider to purchase him and pull him with bag management on level 2 for free, with a handy +2A pump global, and Hulk out/anger issues to give overcrush/extra attack boosts. This guy has a lot of deadly, inexpensive potential, which is why I question his card text a little bit. Answers exist of course, but in multiples, this guy could get very beefy very fast.
    1. CeeQue's Avatar
      CeeQue -
      Quote Originally Posted by Osprey View Post
      Rare Mary Jane is easily the best card I've seen out of this entire set so far, I'm surprised they didn't make that a super rare to be honest. Economical purchase cost, low TFC of 2, useful new ally keyword that allows for combos and a powerful, re-usuable effect that makes beatdown stronger and almost, almost makes hulk out questionable outside of draft.
      Zombie Gladiator was one of the first cards I opened in AoU, I've been messing with him a bunch. Once my daughter bought all 3 of my hulk outs turn two. MJ could free up a BAC for Villianous Pact or resurrection to squeeze in some more prep.
    1. kemelok's Avatar
      kemelok -
      I want to try MJ and the ally ability with my favorite card from Yu-gi-oh
    1. AntiFates's Avatar
      AntiFates -
      Find a way to make him unlockable and you're set.
    1. IgwanaRob's Avatar
      IgwanaRob -
      Quote Originally Posted by kemelok View Post
      I want to try MJ and the ally ability with my favorite card from Yu-gi-oh
      He's a brute with Stealth Ops. Add in that Agent Venom and maybe Big Entrance, and you can set your field up for some massive unblockable swings fairly early.