• The Transition Zone: The Top 10 Cards Worth the Investment to Seed Your Competitive Collection


    Welcome to another edition of The Transition Zone, where we help you move from a casual play environment to a more competitive arena. We have spent time this week on The Reserve Pool discussing questions that come up when a player is new into this game. And if you are just joining the competitive world of Dice Masters, you will find that there are loads of cards to catch up on. At this point, a new player would have the following sets to go through that have already been released:

    ~Avengers vs. X-Men
    ~Uncanny X-Men
    ~Dungeons and Dragons: Battle for Faerűn
    ~Yu-Gi-Oh
    ~Justice League
    ~Age of Ultron
    ~War of Light

    If you are a beginner this is over 1,000 cards (1,042 to be exact) that you must go through and figure out how they play off of each other, where the synergy lies and what the over best offensive and control/defensive cards are to play. The more sets we add, the more this list seems to flex and move. But if you have been playing this game for a bit, you know that there are some cards that have stood the test of time. Cards that, despite other powerful cards coming out, have proven to be cream of the crop.
    Today, let’s discuss the 10 cards that every competitive player must add to their collection. You may not play them every time with every team build, but you find they make their way on to a lot of your teams and can be the cards teams are built around. These are not the “must own” cards, but instead are the “worth the investment” cards to seed your competitive collection. Not every expensive card is a necessity. These are worth paying some money for in the current competitive meta.


    Human Paladin: Lesser Emerald Enclave
    Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
    While active, your characters in the field cannot be affected by global abilities used by your opponent.
    Global: Pay . Reduce the damage you take from a character's ability to 1.


    Human Paladin is a staple card. Right now, I don’t know if there is a card that I consider to be a better combination of character ability and global ability. He is in the sweet 4 cost spot, where he is purchasable without ramp and cannot be shut down by Zombie Magneto. His ability when he is on the field will help protect you against a number of global abilities that can directly target your characters including some of the awful ones like Distraction, Relentless and Magic Missile. He may be the cheapest of the cards on here, but do not neglect him. He is a solid contributor.



    Constantine: Hellblazer
    While Constantine is active, before your opponent's Clear and Draw Step, you may name a character. If that character is fielded this turn, ignore its text until end of turn and it cannot attack this turn.

    For a 2 cost shield character there is no one better. Constantine Hellblazer is the go-to shut down for a “when fielded” character that packs a punch, like Gobby, Loki, Joker, Umber Hulk or some others that give a solid return for their fielding ability. He is the most sought-after of the Justice League set for a good reason.

    This is a must have in control teams and anyone looking to slow down strong meta fields.





    Green Goblin: Gobby
    When fielded, Green Goblin deals 1 damage to your opponent for each Sidekick in the field (count your Sidekicks only).

    I debated including this one, but Gobby is still the king of the AvX super rares. He is a tough 3 cost bolt character even without his additional ability. He has a strong body that can be used with the ability to swing in early for some significant amounts of damage. He has been a powerhouse for quite a while making appearances on strong teams at National and World competitions and can still be an important part of a bolt damage team as well. Add this card to any low cost ring/bolt team and watch the sparks fly.





    Magneto: Magnetic Monster
    Zombie - When fielded, KO all non- Magnetos in the field.

    While active, enemy characters with Purchase Cost 3 or lower lose their abilities. Professor X can't be fielded.
    Gobby, Tsarina, Shield Agents, Fatality, Constantine, Storm, Guy Gardner, Mera, Lyssa, Ultron Drones, Kobolds, Miri. All of these low cost characters see play in the competitive environment and have some type of ability that makes them shine. Magneto blanks them all. Z Mags is a powerful guy for shutting down your opponent’s low cost characters and making them simple soldiers. Of the 4 high cost Zombies that first appeared in the Age of Ultron, he is the one worth the investment.


    Jinzo: Trap Destroyer
    While this monster is active, your opponent must pay 2 life to use an action die or global ability.

    There are few cards I hate more than this one. I so dislike him that it pains me to even use him. But as far as punishing your opponent for heavy global use (i.e. PXG) there is no comparison. You could use Rare Wasp because she is a cheaper die to buy and field, but for the body and double the life drain, Jinzo is the better purchase. This card, although a rare, is well worth the price tag. Learn to play it and tax your opponent in ways they will have difficulty getting around. Forcing decisions that your opponent does not want to make will throw them off their game and give you the advantage.





    Blue-Eyes White Dragon: Monstrous Dragon
    Once per turn, you may knock out one of your monsters to give this monster +3A.
    Global: Pay and knock out one of your monsters to reduce the cost of the next die you buy by 2 energy.


    The other rare card in the Yu-Gi-Oh set that is well worth the investment. Buy a gravity feed of Yu-Gi-Oh and if you pull these two, you have made a sound investment. Blue-Eyes is probably the better of the two in the set, and he is well worth the investment. Almost every team you could possibly design will benefit from his presence. He provides ramp and removal(with the right synergy), how many cards can say they do both?






    Hulk: Green Goliath
    While Hulk is active, whenever either you or Hulk takes damage, Hulk deals 2 damage to each opposing character (no matter how many Hulks are fielded).
    *He deals 3 damage instead.


    When it comes to behemoths in this game, you are looking at the one with the most upside. Hulk Green Goliath is a solid addition to your collection, and if you have to spent a bit more than you think is necessary for a common card consider it a solid investment. This guy will stymie your opponent in how he fields (if he is running a Johnny Storm team), how he attacks and how he blocks. He is not an easy character to remove unless you straight KO or target him.







    Wolverine: Formerly Weapon Ten
    When Wolverine attacks alone, he gains +4A and +4D.

    Wolverine is a beast of a character in the comics, and this particular version of him is no different. He bulks up to a strong attack and defense when he attacks alone, and with the right synergy you can make sure he hits all alone with significant damage to be done. Other characters like Gardner add attack bonuses, but his addition of attack and defense makes him a large beat stick that can be hard to KO. Additions like overcrush or the Stealth Ops BAC make him all the more powerful of a character on aggro teams.






    Nick Fury: Patch
    While Nick Fury is active, your unblocked Avengers characters deal damage to your opponent twice.

    Nick Fury is a beast of a leader, and when it comes to calling on Avengers, he is the powerhouse who will give your guys a double damage attack. And with quite a few ways to make big heavy hitting Avengers even stronger, he continues to find play with Avenger-centric teams. He is a cheap character to get on the field and will make a number of teams strong with his addition.






    Lantern Ring: Limited Only By Imagination
    Continuous: While active, when your characters attack, they deal 1 damage to target player for each energy symbol in your Reserve Pool that matches their type.

    The newest rare to start to climb in price is the Lantern Ring and for good reason. This card allows you to run teams that attack and use the energy in your reserve pool to add devastating direct damage. No longer will a wall of characters make your game last 3 days and become a 20 v 20 dice wall that just sits. With this ring I do damage even if my characters fall off the board when they attack. It can be the right push in your favor to turn the life total of your opponent in a downward direction. This ring synergies well with low cost characters(2 cost) and the Big Entrance BAC for some aggro rush of smaller characters that pack a big punch.
    Comments 8 Comments
    1. Ressless's Avatar
      Ressless -
      Nice Article Isaac ! You forgot to mention , that you must multiple the number of cards with every set, to see again if they have a synergy @_@ .... just kidding.

      Last Picture is the correct one, but also the correct one! Red Lanterns raaaa!


      Also i couldnt agree more with your Top 10 List, even when it is a control and heavy damage perspective.

      I think i would add Professor X as the Cherry of the top.
    1. IsaacBV's Avatar
      IsaacBV -
      Thanks!

      I thought about PXG, and a few other common cards but these are cards you need to pay a little bit for, so I wanted to only include ones that were worth spending the money on. Luckily PXG is cheap enough that he doesn't break the bank to use. These other guys take some money to get a hold of.
    1. Palto1826's Avatar
      Palto1826 -
      I know this is a list of ten so cuts had to be made somewhere and this is a very good list of all the essential cards, but i would make one change...lantern ring is a great card but it is new and has not seen as much tournament time as a card like tsarina...but you can make a point that in the "current competitive meta" lantern ring is better card...i would like to see you go ahead and make it a top 20 list now because there are some great cards still (zombie magneto, rare wasp) that should be invested in. Good list though and all cards are great cards and deserve a mention in this list.
    1. Scorpion0x17's Avatar
      Scorpion0x17 -
      I would have included Tsarina over Gobby.

      But then I've never been a fan of that little green menace.
    1. IsaacBV's Avatar
      IsaacBV -
      Quote Originally Posted by Palto1826 View Post
      I know this is a list of ten so cuts had to be made somewhere and this is a very good list of all the essential cards, but i would make one change...lantern ring is a great card but it is new and has not seen as much tournament time as a card like tsarina...but you can make a point that in the "current competitive meta" lantern ring is better card...i would like to see you go ahead and make it a top 20 list now because there are some great cards still (zombie magneto, rare wasp) that should be invested in. Good list though and all cards are great cards and deserve a mention in this list.
      Zombie mags is a huge part of the meta, and I did include him, he is up there

      And yes Lantern Ring is new, but it has seen some play competitively (SLCC) and at some other smaller levels I would imagine that are store specific. I look forward to hearing what the PDC shows us about the ring and if it does rise to the top.
    1. IsaacBV's Avatar
      IsaacBV -
      Quote Originally Posted by Scorpion0x17 View Post
      I would have included Tsarina over Gobby.

      But then I've never been a fan of that little green menace.
      I had a hard time picking between Tsarina and Gobby, but I think he sees a bit more play still and I don't think Tsarina's high price tag is worth the investment for new players. When the ring can turn lots of characters aggressive, she slowly starts to lose her star status. Not that she isn't good, I just think she is starting to get overshadowed.
    1. Palto1826's Avatar
      Palto1826 -
      Quote Originally Posted by IsaacBV View Post
      Zombie mags is a huge part of the meta, and I did include him, he is up there

      And yes Lantern Ring is new, but it has seen some play competitively (SLCC) and at some other smaller levels I would imagine that are store specific. I look forward to hearing what the PDC shows us about the ring and if it does rise to the top.
      he is up there...weird...i just missed it because the card image isnt there so when writing the response i didnt notice...i love the lantern ring card and it is in my best deck and it is deserving of the mention thats why this list at ten it was hard to make that cut.
    1. cbone3's Avatar
      cbone3 -
      Great list. We have at least two of each of those cards (Tsarina, too) so that my son and I can play any strong team that we choose.