• Reading the Rainbow Amazing Spider-Man Draft Episode 2 Win Conditions


    Welcome back folks! Last time we talked about the array of economic mechanisms in Amazing Spider-Man. Today we will discuss the assortment of win condition cards we will want to keep an eye out for durring our drafts.


    If you were to check any source of ASM draft analysis, they would all say one thing, uncommon Vulture is the most critical win condition in set. Combined with just a few easy to come by cards, Vulture can easily punch through for 20 points of damage as early as turn 4 or 5, which is somewhat devastating in the raft format, that usually takes much longer to bring a plan to fruition.


    Vulture alone though is mostly a scary brute, and a solid defensive character, it is truly the Silver Sable that folks have been using in conjunction with him to make the combo work. This Sable is a solid mechanic in any draft where our opponents are likely to toss a few blockers out ahead of time, and we can simply ignore them in exchange for one character.


    With those two in mind, we should also point out other unblockable threats in this set, including Two Doc Ocs, and just about any non-villain when combined with common Mary Jane. As such we should plan to see several unlblockable strategies develop in this draft archetype and look to bring BACs that help us stop that archetype (as there is VERY little to stop in within set). Transfer Power, Magic Missile, Distraction and several other BACs can give us the combat tricks we need to not get blown out by the unblockable strategies, if we can't draft those strategies ourselves.


    Another Strategy that is very similar to unblockable is Ovecrush, and with Common Cloak and Rare Mary Jane providing some excellent Overcrush pieces to work with, we can expect to need to defend against this strategy as well.


    Lastly, there is the common Direct damage strategy we often see in drafts. With cards like Kingpin, Blade, Ice Man, and rare Firestar, there is definitely room to try out these strategies. One thing that helps, is that Distraction and Magic Missile are both good counters to unblockable and OIvercrush, and also solid tools in direct damage strategies.


    Lastly, we always see weenie swarm in draft, and with this set's Spider-Man, I wouldn't be surprised if we didn't seen it here either. Hands down one of the best efficiency characters in this set are low cost weenies. Black Widow, Scarlet Spider, Black Cat, Lizard and Cloak all make excellent weenies, and with half of that roster being Spider Friends characters the new Spider-man lets us get them out even cheaper. Combine them with some nice blocker Manipulation strategies and you're really going to be off to a good start. Remember though that Underdog can bring some solid benefits to your opponent's team if you sit around with a field of weenie characters waiting to swing for lethal. Not to mention the new BAC betrayal which with direct damage you out of the game if you try to sit on a full field. So attack early, and often, get ahead and keep the pressure up.
    Comments 6 Comments
    1. Necromanticer's Avatar
      Necromanticer -
      Another win condition to look for is Carnage - Insane. He's an expensive purchase, but with the right BAC's, he can be an absolute terror. Given his Vibe-tier stats, he's not value on his own, but since he has reliable overcrush and can take advantage of utility BAC's other than overcrush providers, he can be a real threat to your opponent. Specifically, he works great alongside With Great Responsibility or True Believer for an Anger Issues sized effect but on a much cheaper die.

      I managed to win my draft by getting two Carnages onto the field and then overcrushing for 16 with a single With Great Responsibility.
    1. Shadowmeld's Avatar
      Shadowmeld -
      Quote Originally Posted by Necromanticer View Post
      Another win condition to look for is Carnage - Insane. He's an expensive purchase, but with the right BAC's, he can be an absolute terror. Given his Vibe-tier stats, he's not value on his own, but since he has reliable overcrush and can take advantage of utility BAC's other than overcrush providers, he can be a real threat to your opponent. Specifically, he works great alongside With Great Responsibility or True Believer for an Anger Issues sized effect but on a much cheaper die.

      I managed to win my draft by getting two Carnages onto the field and then overcrushing for 16 with a single With Great Responsibility.
      Yes, Carnage is another overcrusher, alongside Cloak and dagger and the tricks provided by Mary Jane.

      Still he is the more expensive of them, but still a solid strategy! Just hope you get Carnage dice instead of Ghost Rider ones!
    1. teej boz's Avatar
      teej boz -
      Hi there,

      Would "You've been chosen" prevent Sable from sacrificing during your opponents turn? Or does it only apply to characters still fielded at the end of your opponents main step?

      Text
      Play only during your Main Step. Choose an energy type. All characters of that type must attack during their next Attack Step, and deal no combat damage. If these characters are unblocked, return them to the Field Zone instead of the Used Pile
    1. Shadowmeld's Avatar
      Shadowmeld -
      Quote Originally Posted by teej boz View Post
      Hi there,

      Would "You've been chosen" prevent Sable from sacrificing during your opponents turn? Or does it only apply to characters still fielded at the end of your opponents main step?

      Text
      Play only during your Main Step. Choose an energy type. All characters of that type must attack during their next Attack Step, and deal no combat damage. If these characters are unblocked, return them to the Field Zone instead of the Used Pile
      Only those still active. Always check these things against the board state when they would trigger, don't restrict actions based on future triggers.
    1. teej boz's Avatar
      teej boz -
      Thanks for the reply.

      It would prevent the mega damage of Vulture though if you named that energy, putting your opponent off from pulling the combo next turn right?
    1. Shadowmeld's Avatar
      Shadowmeld -
      Quote Originally Posted by teej boz View Post
      Thanks for the reply.

      It would prevent the mega damage of Vulture though if you named that energy, putting your opponent off from pulling the combo next turn right?
      Correct, it's a solid strategy for Stalling our Vulture with an action die. Especially if you drafted no Fist characters.