• DnD Faerun Under Siege Super Rares: Epic Magical Items!



    The age of DnD is upon us once again friends, and today we will complete our look at the super rares from the all-new WizKids Dice Masters Set Faerun Under Siege. Yesterday, JT brought you the first look at some of these new super rares, including one of the favorites of all of us around here, The Ring. If you havenít read his write-up, start HERE to see the max 4 SRs he highlighted.

    Today, I am going to tell you about the max 1 SRs, the ĎíZombie/Black Lanternsíí of the set. In these cards, you will see some significant power and ability, along with unique gameplay abilities we have not seen to this point. It is interesting to note on the front end that none of these SRs have globals, truly making them one-sided for you to use.

    As JT pointed out yesterday, we want to thank our friends at WizKids for giving us these exclusive looks at the SR collection in this amazing set. And as you will see in the subtitles, each one of these items are Epic Magical Items, with 3 being Objects and 1 being Gear. Thematically, they are the magical items you run across in your dungeon crawl that are once-in-a-lifetime (campaign) objects that wield immense power and influence that there can only be just one. Thatís why I love the idea of them being max 1 dice cards-this set has already shown us so much in the way of theme and synergy from what we have seen, and we havenít even seen it all yet! So letís look at these items, ranking them in the order I see them getting the least overall play to the most use.



    Hammer of Thunderbolts

    The first of our Epic Magical Objects, the Hammer of Thunderbolts is perfectly themed into its name in that it is a card to add into a mono energy bolt team.

    Deal X damage to a target character or player can be a great way to knock out a problem character on the board with direct damage, or it can be a way to get those last few life points out of your opponent. One thing to consider with this card is that it is Action Dice damage, so anything that prevents character ability damage wonít slow it down. So if your opponent has Ring protection, they may not have a way to stop action dice from affecting them or their characters.

    X here hits for the number of different bolt characters you have in the field zone. So far, we know there are fist, shield and mask swarm characters out there, but we donít know yet if there are bolt swarm characters. Will there be? Time will tell. If there is, expect this card to make an even bigger splash. As it stands, this card can be good with bolt driven teams trying to get extra damage above and beyond the ring and to have the option to direct that damage to a character as well.

    If you happen on the double burst face, one bolt will be enough to not only damage the character you want off the board but to also hit your opponent in a 2-for-1 special. This card should be one that all of your bolt energy fans are looking at for more ways to damage your opponent and punish them with your mono thunder and lightning.



    Deck of Many Things

    The next Epic Magical Object was seen on the Dice Tower set review video already but here is a picture for those that have not yet seen it. The Deck works in a simple way and adds an interesting level to a team.

    Think about the mechanics here for just a minute. You are told that after you play this action die, you are to begin drawing dice. So this takes place after your draw, roll and reroll step. You being to draw dice after you have named two different dice. If they match, congrats they are yours. Or you can press your luck to go double or nothing, adding two more dice and naming them correctly. At any point past the first pair being correct, you may stop and roll them. So this could allow for anywhere from 0 to ? dice to come out of your bag and either go right into play or go right into the used pile. The chance and press your luck aspect come into play the more you draw.

    One thing to keep in mind is at this time, we need to read the text on this card as it is-name two different dice. And we know that every bag has 8 dice that are the same. So those sidekick dice could present a problem. Do the two different dice need to be different with all of your draws as a whole, or just in the pair that you name them? Time and hopefully clarification will work this out in the future. But as for now, look for this to be a way to churn unwanted dice or pull out dice that you didnít happen to get in a certain role. There is definitely a luck based aspect here, but isnít that one of the reasons we love this game?




    Robe of the Archmagi

    We have seen equipment already, but now we see it in the form of Epic Magical Gear. This is a first, a piece of gear that only has one die. So what makes this so good that you only get to put one robe out? First off, it is equipment so you must use it as such, equipping it to characters that you are allowed to do so with. Secondly, this robe is going to follow the normal rules of equipment, so when and how you place it on characters becomes a timing issue. Lastly, look at the card-this cannot be equipped to monsters, so keep that in mind.

    Now as far as the ability of this robe, it is going to boost up the defense of your characters and give them that extra ability to stay on the field a bit longer to avoid being swept off through damage. Now let's say something does remove the character-this is where the robe comes into play. This will allow you to return that character on the board and keep his presence intact. Maybe you need that Paladin to have just enough resistance to withstand damage, and if an opponent is able to knock him off or out, he comes right back. Think of it as an extra life for your equipped character. The Robe goes to used, and the next time you can get it out you protect him or another character. Defensive bonuses have never been my favorite kind of bonus, but in the case of this robe, the added ability to keep your character out on the battlefield is a plus.




    The Talisman of Ultimate Evil

    And finally, the best of this Epic bunch. This card was consistently in the top rankings within our TRP group ranking, and I think you will see why. This is a great card on the surface, but when you start to dig deeper with it, the possibilities are endless.

    Behold, the Talisman of Ultimate Evil. Take X of your own characters and KO them, then take X of your opponents characters and KO them as well. Wow. This is the way to clear a board when you have the numbers. Got a handful of kobolds and other swarmy guys out and a few big hitters? KO your weenies and their big guys and then swing through. Want to pump up Toomes until he looks like Carrot Top with wings? Here ya go. So you like what World Champion Dean did with Grundy? How about 2 Grundys to take out 4 opposing characters? The possibilities here are endless. This card will see play. It is the Millennium Puzzle on steroids, it is targeted and board sweep removal depending on your need at the time. These items are epic for a reason, and when we see the Talisman hit, we will see the way it can be disruptive to the boardstate of your opponent. I personally am hoping to pull this one in my gravity feeds that I buy or when I draft because I can see place for it already.


    So there you have it, you have seen the starter set, the BACs, the 8 SRs and there are still cards that have not been seen yet in this set! Thanks again to our friends at WizKids for giving us the chance to give you this exclusive look. What cards excite you the most? Where do you see them being used? Discuss below!
    Comments 19 Comments
    1. Liriel's Avatar
      Liriel -
      "Do the two different dice need to be different with all of your draws as a whole, or just in the pair that you name them?"

      Right on the card it states: "Continue to name previously unnamed dice..." Yes, they have to all be different dice you name.
    1. alleyviper's Avatar
      alleyviper -
      Talisman may make aggro decks even more prevalent...
    1. DigitalFirefly's Avatar
      DigitalFirefly -
      I'd better pull a Talisman of Ultimate Evil from my feeds.
    1. pk2317's Avatar
      pk2317 -
      I read the deck as name 2, draw 2, and then one at a time after that. And all different.
    1. Gahlo's Avatar
      Gahlo -
      Maybe you need that Paladin to have just enough resistance to withstand damage, and if an opponent is able to knock him off or out, he comes right back. Think of it as an extra life for your equipped character. The Robe goes to used, and the next time you can get it out you protect him or another character.
      Not sure it works that way. The Robe goes where the die would go. If the character would be KO'd, the Robe goes to the Prep, no?

      "If the equipped die would be put into the Used or Prep area, instead put this there and return the character die to play at its original level."
    1. JoeMPilz's Avatar
      JoeMPilz -
      I read the Robe as being able to equip to all non-monster characters. So even characters without the equip symbol. That opens up the card to be equipped to non-D&D characters.
    1. Gahlo's Avatar
      Gahlo -
      Quote Originally Posted by JoeMPilz View Post
      I read the Robe as being able to equip to all non-monster characters. So even characters without the equip symbol. That opens up the card to be equipped to non-D&D characters.
      Probably a result of cards being streamlined because the mechanics aren't new. It's still a gear and uses the Equip verbiage. I think it's just there so you can't equip it to monstrous adventurers like Vampire, Skeleton, and Drow Assassin.
    1. Dicelover's Avatar
      Dicelover -
      Talisman of Ultimate Evil- KO X of your charterer dice. KO X target opposing charterer dice.
      Is this KO an actual KO ie BEWD or is it a KO similar to a sacrifice. It is worded that I believe it could be ruled either way.
    1. Kamuisito's Avatar
      Kamuisito -
      Is the double burst effect on the Hammer similar to that of the effect of Fireball? It says you may spend bolts to do damage, while the original effects looks at active bolt characters for damage. Clarification might be needed.
    1. Joepancreas's Avatar
      Joepancreas -
      Storm - Weather Witch continues to gain value....
    1. Liriel's Avatar
      Liriel -
      Quote Originally Posted by Kamuisito View Post
      Is the double burst effect on the Hammer similar to that of the effect of Fireball? It says you may spend bolts to do damage, while the original effects looks at active bolt characters for damage. Clarification might be needed.
      On the double burst side, you may spend bolt to damage target player and target character *instead.* If the die is on the double burst face, you can pay a bolt to hit both the player and a character die. The instead is the keyword there. Additionally, if it was meant to do damage itself, it would have some sort of value listed.
    1. Kamuisito's Avatar
      Kamuisito -
      Quote Originally Posted by Liriel View Post
      On the double burst side, you may spend bolt to damage target player and target character *instead.* If the die is on the double burst face, you can pay a bolt to hit both the player and a character die. The instead is the keyword there. Additionally, if it was meant to do damage itself, it would have some sort of value listed.
      So instead of doing the regular damage counting the number of active bolt characters, I can pay any number of bolt energy to do that amount to target player and character? Another good use for Ice-Man I guess.
    1. Gahlo's Avatar
      Gahlo -
      Quote Originally Posted by Kamuisito View Post
      So instead of doing the regular damage counting the number of active bolt characters, I can pay any number of bolt energy to do that amount to target player and character? Another good use for Ice-Man I guess.
      The added cost just modifies the targeting, not the damage. I think.
    1. Kamuisito's Avatar
      Kamuisito -
      Quote Originally Posted by Gahlo View Post
      The added cost just modifies the targeting, not the damage. I think.
      That makes sense then, so just 1 bolt to add the second target.
    1. Liriel's Avatar
      Liriel -
      Quote Originally Posted by Kamuisito View Post
      That makes sense then, so just 1 bolt to add the second target.
      Exactly!
    1. Basementcuts's Avatar
      Basementcuts -
      That talisman though. Time to begin proxying!
    1. Stormyknight's Avatar
      Stormyknight -
      Here's hoping my feed is Ring and Talisman!
    1. StrangeBrew's Avatar
      StrangeBrew -
      When all of you decide that I am the most wonderful person you know and want to give me presents, you can start with the Hammer and Talisman.
    1. IsaacBV's Avatar
      IsaacBV -
      I think I have an ideal Talisman team. Now I just need to pull one!