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Opening Moves: Nine Energy!

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Nine! Nine energy on your second turn.
Ah ah ah.

Iím always looking to try something different.

So, instead of posting a competitive team roster or write a review of a local event, Iím going to ask you a question. What would you do <s>with a million dollars</s> <s>for a Klondike bar</s> with nine energy on your second turn?

Thatís rightÖ nine energy on turn two.


You only need four things:
1. PXG
2. Silver Surfer (any version)
3. D&D; basic action Resurrection
4. Not be afraid to sacrifice some life.

First turn: Roll two masks and two shields. Use your two shields on the Silver Surfer and Resurrection globals. This puts two dice in you used and prep areas. You still have your two mask energy in your reserve pool and two dice left in your bag. On your opponentís turn, use your masks for PXG twice. The first one moves the two energy you used on globals during your first turn, and the second just moves the energy you spent on the first PXG. So, by the end of your opponentís turn, you have one die in your used pile, five in your prep area, and two in your bag.

Second turn: Draw four dice. WaitÖ you canít. You draw the two from your bag, refill your bag, and only draw one more. Thatís only three dice. So, according to the rules, since you cannot draw a forth die, you take one damage, and add one generic energy to your reserve pool this turn. You take the three dice you drew, and the five from your prep area, roll all eight sidekick dice, and (providing they come up energy) you have nine energy to work with on your second turn. You had to take three damage to do so, but nine energy!
So what can you do with nine energy?

My first thought is to buy a big character. The OP Phoenix Force Force of Nature is the only character that costs more than the nine energy we have to spend. And thatís fine. It would be quite the bomb to drop on our third turn though, with it's ability not letting opposing characters deal more than one damage while attacking. It would lengthen the game, and stop teams like High Hopes dead in their tracks. Alas, it's one energy too expensive.And there are no nine cost characters.

But we do have some eight cost characters. Keep in mind, after we spend eight energy on a character, we will have one energy left. Make sure itís a shield energy to use the Resurrection global. So you draw onedie and place it in your prep area.

But your bag is empty! So you refill it with the only die in your used pile... you got it - that eight cost character we just bought, because everything else you just spent is still out of play until the end of your turn. Draw it, and place it in your prep area to roll on your third turn.

Are any of these eight cost characters really game-endingly good, and worth the price?

Well... maybe there are some seven cost characters that could work a little better. Plus, that gives you a little wiggle room if one of those sidekick dice comes up a Sidekick, or just for an extra mask for PXG to have a little extra energy to work with that seven cost character.

So, what do you think? What is worth having nine energy for on your second turn?
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  1. Dave imported's Avatar

    There's another option that does not require loss of life where you have 50% chance of 8 energy, 50% chance of 9 energy:

    Turn 1: buy 1 cost char, use resurrection, use PXG twice.

    Turn 2 will have you rolling 8 dice, either 7 SKs and 1 cost character or 8 SKs. You will have either an SK or the 1 cost character in your bag.

    I do like your method in that leaves your bag empty to use resurrection to immediately prep a purchase. But you could bring Silver Surfer along to use on turn 2 for the same effect.

    As for what to use the 9 energy with, my first thought was Dr. Strange UC, prep him with resurrection then buy a Magic Missile buy via Red Dragon global. But I'm sure there are better ideas.

    - Dave S.
  2. Randy imported's Avatar
    Your percentages are a little skewed. 50% for 8 sidekicks and 50% for 7 sidekicks and the one cost character. But remember, if you roll the character, only 3 faces have energy, and only 2 of those faces have the double energy.

    I think building to a seven cost character on turn two is the way to go. Colossus Russian Bear is a good one to get out early. Dr Strange and many D&D; characters could let you play with actions as well. I think Cyclops Phoenix Force is a decent eight cost if you bring the right globals with him (Colossus Phoenix Force).

    Thanks for the comment, I think this is a fun discussion to have.
  3. Dylan Watkins imported's Avatar
    Turn two 9 alternate possibility:
    Shield shield sidekick mask.
    Field sk, shield twice leaves 2 in bag. Mask the two leaves one in used. Pull three take a life for 4 energy roll 7 plus one gerneric roll a use a bolt to knock out sk with BEG to get to 9 on turn 2
  4. Stephen Mitchell imported's Avatar
    It seems as though the wording on Silver Surfer's global specifies you can only do it 'ONCE during YOUR turn'. Which, to me, implies that you can't use it multiple times.

    Did I miss a ruling on this?
  5. Patrick Shepard imported's Avatar
    Are there any ways to do this using only Marvel Cards?
  6. Dave imported's Avatar
    Silver Surfer: Sky-Rider would make for a 10, 14 or 16 attack bomb to unleash on turn 3. As the forced loss of life guarantee his stat doubling. That could be fun!

    - Dave S.
  7. Randy imported's Avatar
    No, you're correct. But the D&D; basic action Resurrection has the same wording. So you use each of them one time.
  8. Randy imported's Avatar
    No. I believe the most you can get just using Marvel is 8.
  9. Patrick Shepard imported's Avatar
    How do I get 8 with just Marvel? I believe I can only get 3 die max into my prep area by using PXG twice on my first turn...I think the most I can get with just Marvel is 7 on the second role. Is there something I'm missing...(this is quite possible)...
  10. JT Horsfall imported's Avatar
    I don't have YGO/BFF, but the 7 cost cards that make sense to me are Magneto-Hellfire Club and Cyclops-If Looks Could Kill. On the one hand, you have residual damage to the opponent (more so if he or she tries to take advantage of the globals you brought) and on the other, board clear. Surfer is fun, but you need to bring relentless and he can be distracted without DCK. Thoughts?
  11. Stephen Mitchell imported's Avatar
    Ahh I see, that's where I was mistaken. My eyes glazed over the Resurrection part of that sentence.

    Thanks for correcting me.
  12. Randy imported's Avatar
    Use Silver Surfer's global, then PXG 3 times. This puts 4 in your prep, 1 in your used, and only 3 in your bag.
  13. JT Horsfall imported's Avatar
    3 masks can be a tough haul on turn 1, considering with reroll, your odds are about 50% per die (including ?'s). We've all been on the wrong side of the roll. So what's sustainable? If you're Marvel only, I think you need to be prepared to purchase a 6 if you want to keep ramp going (and keep sk out of the bag). You might get a Yahtzee... just be prepared for the times you don't.
  14. Patrick Shepard imported's Avatar
    Ahhh yes...I was thinking that without Resurection, the first move would be to buy a 2 cost charater or action die...but if you use SS's gobal, that gets 1 die already in the prep area, and provides the 1 die in the used pile to kick off the PXG, which brings an additional 3 dice to the prep.

    The downside with this is that you have effectively done nothing the first turn (and lost 2 life), in order to roll 8 on the second turn. Rolling 8 in one turn is nice, but unless you have a dynamite plan to support that 8 dice, you a probably almost better off to buy something the first roll and go with 7 dice in the second turn.
  15. Dave imported's Avatar
    What about Rulk (with an available carrion crawler global)?