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Strange Dude

To Meta or not to Meta!

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Hi guys, first time blog post.

I'd like to take the time to discuss the meta, how sometimes I feel it stifles us and how I feel that by ignoring it we could find something new.

Firstly what is the Meta? The meta is the gestalt players idea of what the perfect team is, this may change as new sets come out and new rulings are released. Who decides this? Well we all sort of do lots of games happen all over the world and people post on what works and what doesn't the information is shared and the meta is formed. I think it is also worth pointing out that there are different metas, the global being the most obvious but also a local play group who play together a lot will form their own meta within that group.

Whats the problem with the meta? Well here is where things get interesting because by defining a meta, people come up with answers to those cards, expect those cards and have practiced against those cards. This doesnt mean those choices are bad merely that when you use them there is never any element of surprise.

Ok so what are you suggesting? I'm suggesting getting a little creative, going back and looking at your collection, at those unpopular cards lying forgotten at the bottom of your deck box. Of finding new ways to apply those cards, to combine them, to forge them into new teams that people aren't used to, that they aren't expecting. What you lose in 'meta power' you gain in unpredictability.

But I cant live without PXG? I'm not saying you have to keep whatever you want but try changing other parts of the team make your opponent think, come up with your own unique list that you understand because you built it.

Go on try some different things out in your teams, step out of your comfort zone and break free from the chains that the meta put on you.
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  1. Osprey's Avatar
    I hear discussions about these sorts of things all the time, and I always have a difficult time coming up with a response. Not because I can't put my thoughts into words, but because I tend to get piled on immediately after with things like "Well you have the meta cards, so your opinion doesn't matter", etc etc. It's a hard argument to combat because yes, I own good cards and yes, I use them. I'm comfortable replying to this one because it seems very clear that you do not want to put people who play with so called meta cards down, but rather that you yearn for more variety, most likely within your own playgroup.

    Whats the problem with the meta? Well here is where things get interesting because by defining a meta, people come up with answers to those cards, expect those cards and have practiced against those cards. This doesnt mean those choices are bad merely that when you use them there is never any element of surprise.
    Ok so what are you suggesting? I'm suggesting getting a little creative, going back and looking at your collection, at those unpopular cards lying forgotten at the bottom of your deck box. Of finding new ways to apply those cards, to combine them, to forge them into new teams that people aren't used to, that they aren't expecting. What you lose in 'meta power' you gain in unpredictability.
    I think it's fair to assume that, because it's basically what you are saying here. You are looking for something different, something new to add more excitement to your games. However, in the process, you actually ended up answering your own question (in regards to the title). When a meta is defined by certain power cards, there are cards that directly counter them that can be used effectively. A good example of this is Hulk: Jade Giant being a hard counter to Hulk: Green Goliath and Wolverine: Formerly Weapon Ten (Trust me, I know allllll about this one).

    My point is, if you find that your meta is looking a little stale, it's not necessarily the meta's fault, nor is it the fault of your playgroup for not wanting to venture out of their comfort zones. While every card in this game can be used with success (yes, even common vixen), not all cards are incredibly good. I will never fault people for not wanting to use mediocre cards. What you need to see is untapped potential. You know there is no surprise factor, you know what people will be playing, so bring some good cards that will, and this is a technical term, rustle some jimmies. That is how creative teambuilding and diversity come about. New, or even old threats that counter meta strategies, which can develop into a new meta with new opportunities to take people by surprise and get everything thinking about new ways to win. I will say, this post did inspire me to start writing a quick little blog post about underused cards I absolutely LOVE, so I appreciate that. Look for it sometime tonight or tomorrow, and maybe you'll find something you haven't thought about before to help you get out of your situation.

    Mat
  2. Strange Dude's Avatar
    I think I already play like this, I like to try new teams using cards others don't. I guess what I'm trying to do with this confusing blog post (I too have problems conveying my thoughts to words) is encourage more players to step away from the meta and try something new.