View RSS Feed

Sub-Meta Musings

Make it Meta | Black Canary's Alter Ego

Rate this Entry
Click image for larger version. 

Name:	Making it Meta Final-2 build.png 
Views:	272 
Size:	196.5 KB 
ID:	2676

Hello and welcome everybody!. We're back to our regularly scheduled programming and this week's Make it Meta is going to be focused on a very special version of Black Canary this week. That's right, we're going to be using the Super Rare Black Canary as the first super rare we've ever included on a Make it Meta team. Huff and bluster aside, let's get down to it.





As is ever the case, we will be starting with a quick overview of our three options of which Black Canary to build around. Even though I've already spoiled the fact we'll be using the super rare, I still think it worthwhile to look into exactly what and why I'm choosing this way.

  • Momentary sidekick removal
  • Targeted removal
  • Cheap blocker removal/Relentless effect

While the first two effects are somewhat mediocre and can be garnered from a wide variety of sources, only the super rare provides us something unique (Captain Cold doesn't count, he's plain bad) and the cheaper 3- purchasing cost to boot. That change in price with her cheap and offensive stats is a fantastic value proposition and added to her ability to remove blockers gives you a heavily offensive setup to take advantage of. While this does blow our whole rare budget for the team (and then some considering it's actually a super rare), this character is quite powerful and with the ability to build a whole supporting team around her, we're going to have a very easy time of setting up a winning strategy. In order to support her, we need to keep in mind what she's offering and what she needs. She allows us to keep our opponent from declaring blockers while requiring bolts. To support that, we'll bring a bolt character that can clear away the remaining blockers in the form of Blue Dragon - Apprentice Dragon. His breath weapon will clear off any sidekicks and if we use action dice, he can prevent even more characters from blocking. This tight and cheap core will be enough for us to build a whole team around with astonishingly fast results.

Core


While this is a very compact core, that also means that it doesn't really include a win condition. Instead, it allows you to get approximately your entire field through for damage while having some cheap beatsticks still on the field to play defense while you build up. To take full advantage of this fact, you want to be getting multiple other characters onto the board and pumping them up. The absolute easiest way to do this is simply to field sidekicks and bring some of the myriad sidekick pumps available to you. Since we're going for a cheap and quick strategy, I want Phil Coulson to be our man. He's the absolute cheapest sidekick pump in the game and he's perfect for this team since he allows us to bring the S.H.I.E.L.D. Agents which will provide more cheap characters, buffs, and bolts all in one.

This still isn't quite enough, and we need an action die to proc Blue Dragon's effect, so we'll be throwing Blessing on top of the stack as well. Blessing adds damage for each of our characters on the table and since we're already fielding so many sidekicks and weenie dice, it's going to be very powerful while also removing another blocker. Additionally, we need an option for if our opponent walls up too heavily with non-sidekick character or bring along a sidekick buff that will push his sidekicks out of breath weapon range. For that we'll be bringing Vulnerability. Vulnerability alongside Blue Dragon's breath weapon is guaranteed removal and keeps an additional character from blocking (with the added bonus of prepping a die).

Support



















With the full win condition setup as crisply as it can be, it's time to add a bit of utility to the team. We're bringing a lot of delicate characters and a distraction could mean the difference between life and death, so we need protection badly. We also want to make sure that out opponent can't clear our field with incidental damage like Human Torch, so we're going to bypass my usual Human Paladin addition and instead go straight for the big guns with the full Lord of D. Ring setup. This keep all of our characters in tip top shape and will keep our field from being torn apart by ping damage. Since we have not 1, not 2, but 3 action dice all at a 3-cost purchase, we'd be remiss to leave out the Red Dragon. While working perfectly within our bolt-friendly team, he'll also allow us to get the action dice we need to swing in and give a bit of extra damage to reduce the amount we need to swing for lethal. Finally, we want to make sure that a massive overcrushing or unblockable character won't ruin our day since we already have enough of a field-swarm element to ignore an opposing field-swarm setup. To fill our final slot, we'll be bringing Invisible Stalker - Greater Elemental. He can sit on the field to instantly stop any damage you have incoming from an opposing character and will give us a reasonable amount of extra damage for when we get our own swing through.

Full Build



:

The goal of this team is very simple: get Coulson and Blue Dragon onto the field with as many Black Canaries and sidekicks as you like. Play down blessing, save an energy for breath weapon and bolts for Black Canary, and swing for lethal if you can stall out enough blockers. All the other characters are reactive fluff for if you need to counter your opponent's strategies. The core is super fast and functions beautifully with or without PXG since you can always take advantage of the extra sidekicks but with 90% of the cards being within the 2-4 cost range, we don't need to rely on any sort of ramp, let alone the ridiculous amount of dice PXG gives you. Altogether it's a very efficient and forthright team that's going to be a pain in the neck for any opponent to deal with.





I actually spent a good deal of time testing this team out and it fared very well on Vassal. It was there that I was given the idea for Invisible Stalker from Shadowmeld and I think it's worthwhile to point this out. So often I build these teams in a vacuum without any outside influence and I don't really think that's the right way to go about it. Having some outside influence and testing in the field allowed me to hone the team that little extra bit and see how it worked out. That really boosted my confidence in my choices and I honestly believe this is one of my strongest teams yet. Thank you all for reading and I'd highly recommend trying this team out in person!

Updated 08-20-2015 at 05:56 PM by Necromanticer

Tags: None Add / Edit Tags
Categories
Uncategorized

Comments

  1. paradox22's Avatar
    Great blog post! Can you use Canary's ability more than once?
  2. Ressless's Avatar
    Quote Originally Posted by paradox22
    Great blog post! Can you use Canary's ability more than once?
    When you have more than one die of her in the field, then yes!
  3. ninjahonor's Avatar
    Good stuff as always! We must have been on the same wavelength because I was thinking how I could build a team that blessing would be...well, a blessing on a team. Thanks for the ideas!
  4. colwarden's Avatar
    Ok, I'm stupid. I count 7 characters/actions: Black Canary, Blue Dragon, Phil Colson, Lord of D, Invisible Stalker, Red Dragon and Ring of Magnetism. What am I missing? He did say something about Colson being able to bring on SHIELD characters -- but I didn't see which one. I'd be tempted by the Uncommon Firestorm with all those bolts flying around -- a bit of direct damage is always good. But I'm sure I'm missing the 8th character. Which one?
  5. colwarden's Avatar
    Quote Originally Posted by colwarden
    Ok, I'm stupid. I count 7 characters/actions: Black Canary, Blue Dragon, Phil Colson, Lord of D, Invisible Stalker, Red Dragon and Ring of Magnetism. What am I missing? He did say something about Colson being able to bring on SHIELD characters -- but I didn't see which one. I'd be tempted by the Uncommon Firestorm with all those bolts flying around -- a bit of direct damage is always good. But I'm sure I'm missing the 8th character. Which one?
    My bad -- the common Firestone.
  6. Necromanticer's Avatar
    Quote Originally Posted by colwarden
    Ok, I'm stupid. I count 7 characters/actions: Black Canary, Blue Dragon, Phil Colson, Lord of D, Invisible Stalker, Red Dragon and Ring of Magnetism. What am I missing? He did say something about Colson being able to bring on SHIELD characters -- but I didn't see which one. I'd be tempted by the Uncommon Firestorm with all those bolts flying around -- a bit of direct damage is always good. But I'm sure I'm missing the 8th character. Which one?
    We're also bringing the common S.H.I.E.L.D. Agent which is a 2- purchase to supply us cheap energy, gives itself +1/+1 on the turn its fielded, and is buffed by +1A via Phil Coulson's effect. Overall it allows us another cheap character who will fit the early swarm and swing playstyle and have a bit of extra stats in case we come up against some counter-control like an opposing breath weapon or Doctor Doom - Reed Richard's Rival.
  7. colwarden's Avatar
    Thanks!
  8. SarkhanMad's Avatar
    Awesome! This team is really cool. Black canary is one of my favorite cards. well done!