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ninjahonor

Infiltrate! The Untapped Potential

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Welcome back everybody to my blog! Today's topic is about a simple Basic Action Card (BAC) that came out with the Age of Ultron (AoU) set. I'll come right out and say that this card has some serious untapped potential. For those who don't know what the card does, here is the link:

:aou30: (No picture yet. Sorry!)

For those who do not wish to click on the link, here is the text: Target character gets +3D and gains one team affiliation of your choice until end of turn.

Now, the 3D is what most people seem to notice when looking at this card. But, where the card really shines is the team affiliation. There are several ways to exploit the team affiliation change. The cool thing about this is we have several affiliations already, with more to be added over time I'm sure. Let's look at a couple options. Some simple, some ridiculous.

A Wild Thanos Infiltrates

:avx115: :aou103: (Uncommon Thanos)

Here is the deal with this nonsense. Get Patch on the field, get Thanos on the field, use Infiltrate on Thanos. Now he is an unblockable avenger. What do unblocked avengers do with Patch on the field? They deal damage twice. With the potential to deal 10 to 18 unblockable damage in one shot, this is nothing to mess with. You could flesh a team out based on this alone. Bring along some ramp (PXG would help), polymorph to poly him back in earlier, and if you really wanted to be mean, bring the Ant-Man Global to flip the A/D stats on Thanos. If you have Thanos on level 3 side as a 9/9, then add infiltrate, making him a 9/12. Finally, use Ant-Man's Global to make him a 12/9. With Patch in the field, that is a One Hit Knock Out (OHKO).

Harely, Joker, Ant-Man

Next up we have a trio that was mentioned in Necromanticer's blog post about Harley Quinn and Joker here. This combo utilizes the following cards:



Now, if you need help understanding how to work with these cards, please consult Necromanticer's make it meta that I've linked above. The end result would be to field Harley, get Infiltrate and Joker. In an ideal situation, you would roll Joker and Infiltrate at the same time. Field Joker, add Infiltrate and flip with Ant-Man. Provided no villains are on the opposing side, Joker cannot be blocked. Neat stuff!

This Is Ridiculous

Finally, I'm going to put this out there:



The potential here is just ridiculous. Granted, pulling off a full combo (which I will state below) using this card is unlikely, but certainly possible. Here are the steps:

1. Get an Iceman or two out at a comfortable point as well as buying some Infiltrate dice
2. If you roll an Infiltrate die, use Infiltrate on Iceman giving him +3D and the Avengers affiliation
3. Then, flip his attack and defense with the Ant-Man Global
4. Pay to double his attack

Couple this with Dimension Door and you got yourself an unblockable, seriously buffed Iceman.

So, you see, I gave a couple examples of how you can use Infiltrate not only for adding defense to characters, but showing how you can manipulate the bonuses Infiltrate gives to something worthwhile. As a parting note, I'd like to refer you to this article here on the Phoenix Force affiliation.

Wizkids just ruled on this and stated that Phoenix Force is indeed an affiliation. This means the strategy involved in the article above is a valid one. Ruling is here.

As always, have fun, and keep rollin'!

~ninja
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Comments

  1. Necromanticer's Avatar
    I don't know how far down the rabbit hole you've gone with this reasoning, but along the same lines is :aou99:. It makes Joker completely unblockable and adds the same amount of damage, allowing you to deal 14-18 damage in a single unblockable swing.

    Toss in a Beholder for the newly functioning global and just think of all the shenanigans you can get up to with that!
  2. jevansfp's Avatar
    Just realized that you can also use this on an opponent's die. Who cares if you give it +3 defense if you make it a villain and nail it with a **Mjolnir or sneak that Joker past it. The BACs potential has not yet been tapped. I have faced @IsaacBV doing that same trick with the Helicarrier UC and an unblockable Black Widow.
  3. ninjahonor's Avatar
    Quote Originally Posted by Necromanticer
    I don't know how far down the rabbit hole you've gone with this reasoning, but along the same lines is :aou99:. It makes Joker completely unblockable and adds the same amount of damage, allowing you to deal 14-18 damage in a single unblockable swing.

    Toss in a Beholder for the newly functioning global and just think of all the shenanigans you can get up to with that!
    Admittedly, I haven't even looked much at helicarrier. Using that logic, it is a neat card that can only be used by you, so it negates the possibility of having the opponent buy up all your BAC dice. Now, I'm going to need to look at all of the non-basic action dice because I fear I have been neglecting them. Thanks for commenting!
  4. ctuchik's Avatar
    Quote Originally Posted by Necromanticer
    I don't know how far down the rabbit hole you've gone with this reasoning, but along the same lines is . It makes Joker completely unblockable and adds the same amount of damage, allowing you to deal 14-18 damage in a single unblockable swing.

    Toss in a Beholder for the newly functioning global and just think of all the shenanigans you can get up to with that!

    What do you mean by newly functioning?