"The Heroclix Comparison"
by, 10-16-2015 at 09:58 PM (1919 Views)
I've got a couple of different posts in the works right now, but I feel like I should do something short and quick to talk about something that's been bothering me a bit lately. It's what I'm going to call "The Heroclix Comparison".
Now, I've been playing casual and competitive games of different sorts for a fairly long time. Not as long as some of the older folk here on The Reserve Pool, but well over half of my life. These have been mostly card games like Yugioh!, but I also had a few year stint into playing video games (first person shooters) on a somewhat competitive level. Now, what do they all have in common? They are different types of games, with different sub-types of games within them. In first person shooters for example, you can have the same level design, and players, but a slight mechanic change can create a completely different game. Strategies that work well within one type may be completely invalid in another.
So what's the point?
For the past few weeks, I've seen aspects of Dicemasters compared to Heroclix a lot, and the conversation is growing. This is not a bad thing by any means, both Heroclix and DIcemasters are produced by Wizkids, so speculation on future sets and IP's, Promo kits and characters all make sense. However, there is one thing I'm not really sure I agree with, and that's saying that something will or should happen because Heroclix does it. This is not to call out individuals or to say that they are wrong, because they aren't wrong. They've been valid statements (to a degree) and they make sense. The question here all boils down to one thing for me: Should this game do things the way Heroclix does them? I personally, would say that no, they shouldn't. Others, might say yes. That's up to you to decide.
The purpose of this post is to draw attention to the fact that maybe we shouldn't be alright with certain things happening just because Heroclix does them.
Recently you may have seen discussions about the hotly debated Iron Fist and Batmobile cards, which many believed to be variant arts or even exclusive versions of character cards that would be released in upcoming expansion sets. Many people were hoping this would be the case, because while the cards aren't incredibly difficult to get a hold of, the difficulty of getting the dice due to the Rainbow Draft Weekend only being available (at the time of writing) in the United States and the United Kingdom allowed people to increase the price of the participation rewards quite drastically on the secondary market. We now have what appears to be the entire set for the Amazing Spider Man, and it looks like Iron Fist will not be making an appearance, effectively shutting out a very large portion of the playerbase from reasonably obtaining these cards, just because they don't live in either of the two aforementioned places. In discussions, some brought up the notion that this should be expected because Wizkids has done it many times before, with Heroclix. This is a fair point, because they have done it before with Heroclix. You can't argue with that point, because it's a fact.
However, Dicemasters is not Heroclix. Even though it is produced by the same company, it is still a different game and I believe it should be treated as such. For example, there has been a lot of discussion lately, especially on social media, about set rotation in Dicemasters, and how it will probably happen soon because Heroclix does it on a similar timescale. Now, I'm not against set rotation. However, I do think it's something that we need to have a serious discussion about, and whether or not it will have a positive impact on the game. Something shouldn't be done because Heroclix did it, it should be done because it will make the game better for everyone. I will stress once more, this is not to say Wizkid's shouldn't do these things, but to point out that they might not have to apply to Dicemasters, because Dicemasters isn't Heroclix. The Iron Fist/Batmobile controversy and now the speculation about set rotation should be telling us that now is the time to have a conversation about what's best for the game moving forward.