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Flexei

More Amazing Spider-man Spoilers!

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While War Of Light was a really exciting release with mechanics I'm still pouring over and still building fun new teams with, the time has already arrived to start looking forward to what comes next... and to borrow a phrase from one of my favorite heroes, it looks like what's coming next is really set to shake the pillars of Heaven. So rather than wax poetic about how great this set looks (which it does), let's get to the amazing Amazing Spider-man cards!

White Tiger – Mystical Amulet
White Tiger is the first of several characters in this preview that seem to help both Gobby and Hobgoblin (up next). The global forcing both characters to field a sidekick adds some nice fuel to your own Gobby fire, but comes with the drawback of also thinning your opponent's bag while giving them extra blockers. However, with something like Captain America: Star-Spangled Avenger in your lineup it may help ensure strong life gain from his fielded ability and easily nullify any sort of sidekick wall they've managed. Alternately building up your opponent's sidekick wall and then using a Basic Action like Betrayal can get in some pretty serious damage. White Tiger's main ability introduces the new mechanic “sacrifice” which moves a sacrificed character to the used pile. This effect would not count as a “KO”, but would trigger anything we may see that triggers on a character leaving the field zone. The +1A, +1D and Overcrush isn't incredibly exciting on its own with White Tiger's stat line, but in a fist focused team and the Anger Issues global this card can really shine. I, of course, see this card fitting in brilliantly with a swarm team, and it's the most likely card in this preview for me to immediately slap into a team.
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ID:	3590 Hobgoblin – Amoral Billionaire
The common Hobgoblin's purchase and fielding cost when compared to its stat line alone doesn't make it terribly appealing, but its ability is certainly something to chew on for those looking to make life gain viable. While alone, having sidekicks fielded and moving them to your used pile to gain life seems like a recipe for clogging up your own bag, but paired with something like White Tiger's global, or (less effectively) Phil Coulson: Man With The Plan you can somewhat negate the drawbacks. When paired with the White Tiger global and a fair amount of fist energy, you could effectively set up significant life gain engine that could make your opponent second guess using any globals.
Kingpin – We Do Not Speak His Name
Acting almost like a hybrid of Nova: The Human Rocket and Hulk: Jade Giant with some energy taxing mixed in for good measure, Kingpin, though an expensive purchase, makes for a nice alternative to the two AvX cards. The mob-like offer you can’t refuse is a nice touch of flavor, giving your opponent several unsavory options for paying retribution for insulting the Kingpin of crime.
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ID:	3592 Mysterio – Dr. Ludwig Rinehart
While White Tiger is my most likely to immediately play with, Mysterio may be my favorite card in this preview. I love cards that do some strange shenanigans, and the common Mysterio is appropriately awash in said shenanigans. Let’s start with the Global. At first glance, it may seem unwise to bring and use a Global that benefits both you and your opponent, but if Mysterio is fielded, his “While Active” ability makes the Global becomes significantly more advantageous to you and should generally offer some great bag churn. I love the thought that went into this card, tempting your opponent with the global, but making them pay for using it. Unfortunately Mysterio may prove to be a bit cost prohibitive for this to happen often, but the Global has one other significant perk: it can possibly throw a monkey-wrench into PXG tech when going against players who like to keep their bags empty. You wave the temptation in front of them to draw from an empty bag, but if they do and all of their lovely sidekicks are now out of the good Professor’s reach.
Aunt May – Independent
Aunt May is the first character in this preview to carry the “Ally” distinction, and the second that seems to help Gobby and Hobgoblin. Ally characters are counted as sidekicks when they are in the field. This means Gobby’s “when fielded” damage would count Aunt May and she could be sacrificed to Hobgoblin to gain life. However, she could not be targeted while in the used pile by White Tiger’s global since Ally characters only count as sidekicks while they are in the field. Aunt May also carries the new keyword “Aftershock”. Aftershock abilities trigger after one of your characters leave the Field Zone due to your opponent’s effects. Her effect is a nice bit of flavor as she nurses your (non-villain) characters back to health and brings them back to the Field Zone at level 1 (the Rare brings them back at level 2 but has a higher purchase cost), but the flavor is also a bit horrifying when you realize she’s also going to act as a meat shield for your other characters as your opponent will likely want to knock her out before any other target.
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ID:	3594 Vulture – Adrian Toomes
The first thing to notice with this card is the second ability is not contingent on the first. Any time an opposing character is removed from the field zone, he will get +4A. This can quickly make Vulture a disgustingly huge attacker when paired with board clearing characters like Hulk. Also an important distinction on this card is anytime a character leaves the field zone. This would mean re-roll effects such as Storm, Black Canary, or this preview’s Black Cat could also trigger Vulture. Non-Hulk players can take some solace in the “Casualties” ruling, where a single effect causing a KO of multiple characters would still only trigger Vulture once. This ruling and the potential strength of this card may lead to an increase in the popularity of Hulk: Jade Giant over Green Goliath. The Hulk + Vulture combo seems a prime candidate for frequent misplays, so be sure to armed with a fresh read of the “Casualties" ruling before heading to your constructed events. Regardless, this card is brutal on offense and defense and will likely make some serious waves.
Mary Jane – MJ
There’s something kind of funny and completely logical about the Ally flavor making two of Spider-Man’s worst enemies stronger. While they help Spider-Man, they can also make him more vulnerable. Overall, Mary Jane has a bit of a Pepper Potts type feel, with a thematic extra support for Spider-Man, but still some nice basic utility. She's a decent low cost character that could act as a walking Hulk Out replacement in some lists as well as fuel for Professor X or Mysterio globals. She may not be an all-star card, but she’s definitely going to live up to the “Ally” tag as she is definitely going to help make some strong teams.
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ID:	3596 Black Cat – Party Hardy
Black Cat gives us our first peak at a nice pun for a subtitle and a new named, but familiar ability, “Underdog”. Underdog abilities go off when you have fewer dice in the Field Zone than your opponent. Black Cat comes with the potential for some pretty devastating removal and could make an interesting replacement for characters like Storm: Wind Rider. While there's the caveat of Underdog and no damage from the removal, the possibility of clearing your opponent’s board makes her a tantalizing option.


As a builder, I can not wait to get these cards in hand and get these dice rolling, and as a competitive player I'm anxious to see what impact these cards have on the overall Meta. Even in this small sampling I see huge potential and I would be shocked if some of these cards don't make some huge waves. Be on the look-out for some team ideas posted by myself and others on Sidekicks and Shields.

Trubie / Flexei
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Comments

  1. Ressless's Avatar
    I just wanted to give for the Note: Underdog excist since The Thing and Breaker the Magical Warrior, hurray go for it!
  2. Flexei's Avatar
    Quote Originally Posted by Ressless
    I just wanted to give for the Note: Underdog excist since The Thing and Breaker the Magical Warrior, hurray go for it!
    Yeah, that's why i referred to it as a "new named, but familiar ability". We now have a keyword for it which is very nice.
  3. pk2317's Avatar
  4. bbj712's Avatar
    Wouldn't vulture's ability also trigger if you did blue eyes? It doesn't specifically say that it has to be an opponent. It seems to me the blue eyes/Grundy combo would give vulture +8 (if they allow it to stack). Even if it doesn't stack, it seems that blue eyes would be an easy way to boost vulture. Thoughts?
  5. Flexei's Avatar
    Quote Originally Posted by bbj712
    Wouldn't vulture's ability also trigger if you did blue eyes? It doesn't specifically say that it has to be an opponent. It seems to me the blue eyes/Grundy combo would give vulture +8 (if they allow it to stack). Even if it doesn't stack, it seems that blue eyes would be an easy way to boost vulture. Thoughts?
    You are correct. Blue Eyes would also boost him, and Grundy knocking something out would be a different effect, so +8. He's very easy to make huge, though obviously my mind was more on board clearing characters so he can get through to do that damage to your opponent. There's more discussion of this going on in the front page thread generated from this blog. http://www.thereservepool.com/conten...-man-Spoilers!
  6. Flexei's Avatar
    Quote Originally Posted by Flexei
    You are correct. Blue Eyes would also boost him, and Grundy knocking something out would be a different effect, so +8. He's very easy to make huge, though obviously my mind was more on board clearing characters so he can get through to do that damage to your opponent. There's more discussion of this going on in the front page thread generated from this blog. http://www.thereservepool.com/conten...-man-Spoilers!
    And just realized you started the additional discussion of it... my bad.