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The Outsider Report

Amazing Spider Man Rainbow Draft Discussion and Report -19/11/2015

Rating: 2 votes, 4.50 average.
We need some more Rainbow Draft discussion on this board because this set is a lot of fun to play, so I'm more than happy to start some dialogue. First, a quick report, followed by some highlight cards and BAC discussions. Ready? Go!

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We had a fair number of people for the draft and split into 2 pods for the night. I ended up going 3-0 in mine, and @Drakolich here on the forums went 3-0 in his. I have both of our teams here, starting with Drakolich's:

Black Widow C: Aftershock - Deal 1 damage to target character die or player.

Scarlet Spider C: "No special effects; just a low-cost die with good numbers"

Black Cat UC: When fielded, reroll target opposing character die. If the result is not a character face, place that die in your opponent's Used Pile.

Hobgoblin UC: While Hobgoblin is active, when an opponent activates a Global Ability, you may spin Hobgoblin up a level.

Silver Sable C: You may sacrifice Silver Sable during your Main Step. If you do, target character die is unblockable this turn.

Spider-girl UC: Underdog - (You may use this effect when your opponent has more character dice in their Field Zone than you do.) When fielded, deal 3 damage to target opposing character die.

Doctor Octopus C: Doctor Octopus can't be blocked by and takes no damage from spidey friend characters.

Kingpin C: When Kingpin takes damage target player takes 2 damage. Target player can prevent this by sacrificing a character or paying 2 energy.

BAC: Magic Missile and Resurrection


I didn`t play in the same draft pod as him, nor was I able to catch any games because my opponents liked to wall up, but I can give you the rough idea from what I heard. I also welcome him to post any extra details in the comments, as he would know how he played his team better than I would. Black Widow is an early buy that gives you a line of defense while spider girl adds to the burn damage. Hobgoblin quickly becomes a beatstick given how tempting magic missile and resurrection globals are, so he becomes very deadly in numbers. Not to be underestimated. Black cat adds control and removal, while silver sable is the best draft card in the entire set. Not a joke, getting any character through unblocked on demand is incredibly powerful, and wins games. Finally, Kingpin provides an end condition if you can ramp to it. Spider girl and hobgoblin give you plenty of bolts to ping him with magic missile, letting you wreak havoc on your opponents life, energy reserves or field. Scarlet Spider is Ghost Rider 2.0 but isn`t as bad as electro or Iron-Spidey common.


Now for my team. There is a reason I presented Drakolich`s team first and not mine. I was fortunate enough to be able to first pick incredibly good cards, while also being handed amazing options. For those curious, my first pick was Spider-Man, which was then followed up by UC spider-girl, who was passed to me in the next pack. In the end, I ended up with 3 spider-girl dice to compliment the strategy, not to mention the absurdly powerful UC Vulture C Silver Sable combo. You guessed it, I got the rare ``Optimal draft``, where you end up with all the best cards and no one can do anything about it. Drakolich`s is much more down to earth and closer to what you should expect to see in a strong list if you attend a draft for ASM. This, below, is craziness.

Black Widow C: Aftershock - Deal 1 damage to target character die or player.

Aunt May UC Ally (Aunt May counts as a Sidekick in the Field Zone.)
Aftershock - Put a non-villain character (not Aunt May) from your Prep Area into the Field Zone at level 1.

Spider-man C: Underdog - While Spider-Man is active, spidey friend character dice cost you 1 less to purchase.
* Underdog - If Spider-Man is KO'd during your opponent's turn, you may purchase a character die with the Ally ability for free.

Silver Sable C: You may sacrifice Silver Sable during your Main Step. If you do, target character die is unblockable this turn.

Spider-girl UC: Underdog - (You may use this effect when your opponent has more character dice in their Field Zone than you do.) When fielded, deal 3 damage to target opposing character die.

Vulture UC: When Vulture blocks, deal 1 damage to each attacking character die. When any character die leaves the Field Zone, Vulture gets +4A until end of turn.

Blade C: When Blade deals combat damage to an opponent, gain 1 life.

Agent Venom R: When Agent Venom takes damage but is not KO'd, you may field a Sidekick from your Used Pile or Prep Area.
Global: Pay 1. Target character gets +1D.

BAC: Big Entrance & Horn of the Unicorn


Oh my goodness. This list was so brainless to play in draft it felt like cheating. Buy vulture, buy silver sable, get some spider girls/black widow, maybe agent venom to keep the bag free of sidekicks, sable/vulture combo, boost off horn of the unicorn global, gain extra attack, hit for ludicrous amounts of damage. Need a cheap stick you can buy for 4 with spider-man? Grab the common blade. Make it all even cheaper with big entrance and get to your combo pieces faster. Live life on the edge and use Horn of the Unicorn for sneaky overcrush nobody knows about because acknowledging the Yugioh set is a sin.

I don't know how else to put it. As Scorpion proved, the gravity feed distributions are broken, so dice diversity in the rainbow is pretty slim. Both drafts only had 1-2 silver sable dice, and 1 vulture die apiece (for the common vulture). Getting the combo is not likely, but if you have it, chances are your opponent won't, so it makes playing your games almost risk-free.


Now to quickly talk about what I see as my top 3 emerging draft archetypes you can potentially build, if you get good enough packs. (My favourites, in no particular order)

1. Spidey-friends. If you can manage to grab the C spider-man, you can load up on spider friends for cheap and use overcrush and spider-girl damage to beat down your opponent. Works well with extra cost reduction tools, but needs ramp. Strangely, I would consider using the common Iceman. You can buy him for 3, he has solid stats and cost 1 to field on each face, and is a spidey-friend, so he gains all the potential bonuses. It's very easy for him to get knocked out, so you can use him to produce double bolt energy to purchase big characters. Give it a shot!

2. Vulture-sable or "insert beatstick here"-sable. Really, anything with silver sable. If you get her, only buy just enough to cycle quickly and maintain a defense, and abuse her ability to end the game. Simple.

3. Villains. Of course, villains are a threat in this draft. Why? Well, I may be biased (obviously 100% biased, go villains!) but The Outsider is still the best BAC in the game. It ramps, it churns, it fields for free, it turns purchases into board presence, it pumps your characters, what doesn't this thing do? Mop up your opponent's tears, that's what. They stay on the floor. Don't slip, it's dangerous guy.

Where do I begin? Carnage insane: Beefy and gains bonus attack and overcrush when you use an action die. Like the Outsider. Kraven the Hunter UC: Sacrifice a character on fielding to give him +3A until end of turn (triggered by the outsider, making him hit 8 attack when fielded. Pump him with The Outsider global and get him overcrush, or abuse silver sable and get 10 damage through from one character.

Green Goblin UC & Lizard UC:

You may sacrifice another fielded character to field Green Goblin for free or spin him up 1 level.

While Lizard is active, when any character die leaves the Field Zone during your turn, target character die can't block Lizard this turn.

Field or spin up gobby and trigger lizard to stop a blocker. Nice combo mang!

Any incarnation of hobgoblin. Make him bigger, gain life, stop globals. Kingpin with magic missile to deal massive damage. Common or uncommon vulture becomes huge, especially with The Outsider!

Did I mention how good The Outsider is? Draft villains, bring that card, make me proud!

...Unless you play a rainbow draft where they only let you use marvel BAC's... Then you can bring teamwork or ready to rocket I guess... Maybe Hulk out...


OR JUST BRING THE OUTSIDER ANYWAYS

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Updated 11-23-2015 at 09:23 PM by pk2317 (Adding Preview Break)

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Comments

  1. pk2317's Avatar
    What do you think about the Goblin Glider - it's somewhat similar to The Outsider but with several downsides. However, your opponent can't buy it.
  2. Osprey's Avatar
    Too many downsides in my opinion. I look at it likes this:

    Drafting a villain team almost makes it an auto-include because of it's potential. Anyone else who could properly benefit from it would have to have also drafted multiple villains, and will probably be bringing it themselves. If not and you do end up giving it to them, these kinds of things can happen and it isn't possible to account for everything all the time. This choice would almost entirely depend on the rainbow. However, the number of times it can provide a benefit to you compared to the number of times your opponent will get valid use out of it is what I base my opinion on. I think the potential positives outweigh any potential negatives with it.
  3. agentj's Avatar
    I have a concern I want to raise. I wonder about drafts so I read posts on thereservepool.com so I can be informed. However, it seems every time someone talks about drafts they bring BAC not from the starter of the set they are drafting. Every place I draft has this restriction. So I would love to see it become more of a focus for draft discussions. Don't get me wrong, I love the information I get from all the great articles, posts, and podcasts. Please keep in mind some places only let you use the BAC from the set you are drafting.
  4. Osprey's Avatar
    Quote Originally Posted by agentj
    I have a concern I want to raise. I wonder about drafts so I read posts on thereservepool.com so I can be informed. However, it seems every time someone talks about drafts they bring BAC not from the starter of the set they are drafting. Every place I draft has this restriction. So I would love to see it become more of a focus for draft discussions. Don't get me wrong, I love the information I get from all the great articles, posts, and podcasts. Please keep in mind some places only let you use the BAC from the set you are drafting.

    Unfortunately, everywhere I play does not have this restriction, so I have no experience to call upon, which makes it difficult to write about. I'm sure this is true for a lot of other people as well. However, I see this as a prime opportunity for anyone who does play Rainbow Drafts with these restrictions to begin writing and start their own discussions. I'm sure other people who play under these conditions would appreciate a starting point to talk about their local scenes and draft metagames.
  5. Drakolich's Avatar
    I had a really great time at the draft and got really lucky with the silver sable as the person on my right had to decide between drafting a super rare or the silver sable, naturally he passed me the sable.

    My games were all very wierd, everything Osprey wrote was exactly how I planned to play the draft but that just didn't happen. For example game one my opponent brought transfer power and was using white tiger and kept fielding them at level 3 a 4/5 die. I just kept rolling for side kicks and shields (off my black widows) and strolling side kicks in for 4 damage a piece until I won.

    In game two, my opponent brought resurrect as well and just decided to buy all 3 of my magic missiles and double resurrect every turn. I ramped as hard as possible got my king pin and pinged him to deal loads of damage and then swung for lethal. I won the game sitting at 1 health knowing next turn they would draw 1-2 magic missiles.

    Game three went a little more according to plan except that my opponent brought relaxing so the first 3 turns were basically us buying relaxing and ramping hard. In the end all I did was buy silver sable and 2 scarlet spiders with 5 side kicks fielded every turn I would just sacrifice silver sable sail a scarlet in for 3-4 damage. With only 3 side kicks, a Scarlet, a Sable and a Relaxing in my used/bag it was easy to just cycle them in every turn. It put my opponent on a clock he just couldn't deal with.

    This set was really fun to play in draft, I think my one gripe is how expensive it seems to field many of the good cards in the set. With no very good ramp cards in the set it almost makes you have to bring a basic action to help deal with that. I do however love how many win conditions you can draft!

    Thanks for the write up Osprey!