A Reason to Love High-Cost Cards
by, 01-29-2016 at 01:59 PM (3363 Views)
Let's face it: high-cost cards don't get much love in Dice Masters. While they often provide immense benefits, the high purchase cost shuts down their usefulness in competitive play. As players prep for regional tournaments, the smart ones are formulating strategies for (or against) a range of low-cost cards that pave the way to a two- or three-turn victory (Guy Gardner: Blinding Rage comes to mind rather quickly, though there are others).
Despite the prevalence of these groundbreaking cheap cards, my favorite deck to play HANDS DOWN consists of cards that all cost six or more (save the Basic Actions). I call it my "fun deck" because high-cost cards provide such amusing ways to torment your opponent (hence their steep purchase price). And torment them I do, even when confronted with powerful cheap cards. Want to see an expensive deck that works? I present my fun deck:
I want to break the deck down and show you how it works. First, we'll take a look at the most important card in this deck: Limited Wish: Lesser Spell.
I also call this my "Wish" deck, and for good reason. I can see why some players might not like the idea of relying on a chance roll to determine whether or not they may "purchase" characters. I played with a Wish deck early last summer and had to abandon it because it was too unreliable; I could not recover if my Limited Wish rolls did not succeed, and it seemed like that such rolls occurred too frequently. I became convinced a successful six-cost-plus deck could never work in competitive play despite Limited Wish's tantalizing means to provide an effective gateway to powerful dice and characters.
War of Light changed everything with the introduction of a global ability that practically eliminated all the shortcomings of Limited Wish. Once I saw and acquired Parallax: Fear I knew that my high-cost deck was not only back, but ready to inflict some serious damage.
Consider the words of Parallax's global carefully: Reroll any number of dice before your Attack Step. This does not limit its ability to rolls during the Roll and Reroll phase, which means if your Wish roll misses during the Main Step, you may pay one and try again. Miss a second time? Try again. Each spare die is another opportunity to move an unpurchased high-cost card to your used pile.
I should point out that I use the super rare version of Parallax, though the other versions work just as well since they share the same global.
Parallax alone won't lead us to victory. It's time to introduce two further cards that are essential to the success of this deck: Red Dragon: Epic Beast and Thousand Dragon: Noxious Nostril Gust.
Thousand Dragon's inclusion is based solely on its global ability (it's often one of the last cards in this deck targeted by Limited Wish). In a perfect game, Thousand Dragon's global works in tandem with Red Dragon's global in the first turn, meaning you can deal one damage to your opponent and purchase a Limited Wish die (which now costs 4 less because of the two bolt globals) on your first turn if your remaining two dice do not display the sidekick face.
Red Dragon's significance does not end with its global ability, particularly if you are playing with the super rare version (like Parallax, the other versions work since they share the same global). In most cases, I will use my first Limited Wish roll effect to roll an Epic Red Dragon die so that I can get it fielded it and reap the benefits of its ability to copy action die effects. The only thing better than playing Limited Wish is playing it twice in the same turn, though other dice in your deck will benefit from this effect. Most of this deck's power comes from action dice, and since it's very hard to afford the character dice in this deck, you'll find yourself buying action dice a great deal (hopefully taking advantage of Red Dragon's global each time you do; you can really whittle down your opponent using this method). Here are my two favorite basic action dice to use with this deck:
First I'll talk about Back for Seconds, which I recently added in place of the popular Polymorph. Because of this deck's reliance on action dice and high-cost characters, it's rare to have more fielded character than your opponent, so this provides a formidable method of fielding strong characters from the Used Pile. If I managed to purchase Limited Wish on turn 1, I usually try to follow with Back for Seconds on turn 2.
Resurrection is one of the most essential cards in this deck and here's why. I've already told you my plan to purchase Limited Wish on turn 1 and Back for Seconds on turn 2. At the start of turn 2's main phase I activate Resurrection's global. This guarantees that I will roll the Limited Wish die on turn 3. Not only that, I use a bolt and purchase Back for Seconds, which stays in my Used Pile at the start of turn 3 instead of moving to the bag since there's four dice in there from the previous Resurrect. You'll have five dice to roll on turn 3. If you roll a lamp and a shield during the roll and reroll phase, you can use the Resurrection global again to insure you'll roll Back for Seconds and four sidekick dice your next turn. That mean's you'll have three dice to trigger Parallax's global should the Limited Wish roll not go according to plan.
Based on experience, I can tell you that this deck works best when you cycle your used pile to your bag via Resurrection (as opposed to refilling your bag because you have less than four dice to draw at the start of your turn), especially early in the game. Ignore your opponent's Professor X global if they have it because it ends up hurting you in most instances. You don't need a lot of dice because you don't plan on purchasing them through conventional means.
So what about the final four cards? Dice Masters features hundreds of excellent high-cost cards that often get overlooked, so don't be afraid to experiment here (you might want to even consider some low-cost cards if you want to make this deck more competitive). Here's the four I use:
After Red Dragon, I often turn to Dracolich: Paragon Undead Dragon because of the way it interacts with my action-die-heavy deck, though I find Thanos: The Mad Titan might be called upon if my opponent starts getting smug behind a large wall of defenders. Phoenix Force: Force of Nature costs 10 for a reason, so she's a great addition. I think Purple Worm: Greater Beast also works well in this situation, though he's often called upon later in the game.
This deck can hold its own against some tournament decks, though rush decks and ones that penalize global usage are pretty effective against it. In most cases, the longer the game goes, the more likely you're going to win. If you're looking for a way to make high-cost cards work in Dice Masters, look no further.
Let me know your thoughts and what changes you would make in the comments.
Originally posted at http://www.perceptiveperspectives.co...gh-cost-cards/