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Mactavius

A Reason to Love High-Cost Cards

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Let's face it: high-cost cards don't get much love in Dice Masters. While they often provide immense benefits, the high purchase cost shuts down their usefulness in competitive play. As players prep for regional tournaments, the smart ones are formulating strategies for (or against) a range of low-cost cards that pave the way to a two- or three-turn victory (Guy Gardner: Blinding Rage comes to mind rather quickly, though there are others).

Despite the prevalence of these groundbreaking cheap cards, my favorite deck to play HANDS DOWN consists of cards that all cost six or more (save the Basic Actions). I call it my "fun deck" because high-cost cards provide such amusing ways to torment your opponent (hence their steep purchase price). And torment them I do, even when confronted with powerful cheap cards. Want to see an expensive deck that works? I present my fun deck:

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I want to break the deck down and show you how it works. First, we'll take a look at the most important card in this deck: Limited Wish: Lesser Spell.

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I also call this my "Wish" deck, and for good reason. I can see why some players might not like the idea of relying on a chance roll to determine whether or not they may "purchase" characters. I played with a Wish deck early last summer and had to abandon it because it was too unreliable; I could not recover if my Limited Wish rolls did not succeed, and it seemed like that such rolls occurred too frequently. I became convinced a successful six-cost-plus deck could never work in competitive play despite Limited Wish's tantalizing means to provide an effective gateway to powerful dice and characters.

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War of Light changed everything with the introduction of a global ability that practically eliminated all the shortcomings of Limited Wish. Once I saw and acquired Parallax: Fear I knew that my high-cost deck was not only back, but ready to inflict some serious damage.

Consider the words of Parallax's global carefully: Reroll any number of dice before your Attack Step. This does not limit its ability to rolls during the Roll and Reroll phase, which means if your Wish roll misses during the Main Step, you may pay one and try again. Miss a second time? Try again. Each spare die is another opportunity to move an unpurchased high-cost card to your used pile.

I should point out that I use the super rare version of Parallax, though the other versions work just as well since they share the same global.

Parallax alone won't lead us to victory. It's time to introduce two further cards that are essential to the success of this deck: Red Dragon: Epic Beast and Thousand Dragon: Noxious Nostril Gust.

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Thousand Dragon's inclusion is based solely on its global ability (it's often one of the last cards in this deck targeted by Limited Wish). In a perfect game, Thousand Dragon's global works in tandem with Red Dragon's global in the first turn, meaning you can deal one damage to your opponent and purchase a Limited Wish die (which now costs 4 less because of the two bolt globals) on your first turn if your remaining two dice do not display the sidekick face.

Red Dragon's significance does not end with its global ability, particularly if you are playing with the super rare version (like Parallax, the other versions work since they share the same global). In most cases, I will use my first Limited Wish roll effect to roll an Epic Red Dragon die so that I can get it fielded it and reap the benefits of its ability to copy action die effects. The only thing better than playing Limited Wish is playing it twice in the same turn, though other dice in your deck will benefit from this effect. Most of this deck's power comes from action dice, and since it's very hard to afford the character dice in this deck, you'll find yourself buying action dice a great deal (hopefully taking advantage of Red Dragon's global each time you do; you can really whittle down your opponent using this method). Here are my two favorite basic action dice to use with this deck:

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First I'll talk about Back for Seconds, which I recently added in place of the popular Polymorph. Because of this deck's reliance on action dice and high-cost characters, it's rare to have more fielded character than your opponent, so this provides a formidable method of fielding strong characters from the Used Pile. If I managed to purchase Limited Wish on turn 1, I usually try to follow with Back for Seconds on turn 2.

Resurrection is one of the most essential cards in this deck and here's why. I've already told you my plan to purchase Limited Wish on turn 1 and Back for Seconds on turn 2. At the start of turn 2's main phase I activate Resurrection's global. This guarantees that I will roll the Limited Wish die on turn 3. Not only that, I use a bolt and purchase Back for Seconds, which stays in my Used Pile at the start of turn 3 instead of moving to the bag since there's four dice in there from the previous Resurrect. You'll have five dice to roll on turn 3. If you roll a lamp and a shield during the roll and reroll phase, you can use the Resurrection global again to insure you'll roll Back for Seconds and four sidekick dice your next turn. That mean's you'll have three dice to trigger Parallax's global should the Limited Wish roll not go according to plan.

Based on experience, I can tell you that this deck works best when you cycle your used pile to your bag via Resurrection (as opposed to refilling your bag because you have less than four dice to draw at the start of your turn), especially early in the game. Ignore your opponent's Professor X global if they have it because it ends up hurting you in most instances. You don't need a lot of dice because you don't plan on purchasing them through conventional means.

So what about the final four cards? Dice Masters features hundreds of excellent high-cost cards that often get overlooked, so don't be afraid to experiment here (you might want to even consider some low-cost cards if you want to make this deck more competitive). Here's the four I use:

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After Red Dragon, I often turn to Dracolich: Paragon Undead Dragon because of the way it interacts with my action-die-heavy deck, though I find Thanos: The Mad Titan might be called upon if my opponent starts getting smug behind a large wall of defenders. Phoenix Force: Force of Nature costs 10 for a reason, so she's a great addition. I think Purple Worm: Greater Beast also works well in this situation, though he's often called upon later in the game.

This deck can hold its own against some tournament decks, though rush decks and ones that penalize global usage are pretty effective against it. In most cases, the longer the game goes, the more likely you're going to win. If you're looking for a way to make high-cost cards work in Dice Masters, look no further.

Let me know your thoughts and what changes you would make in the comments.

Originally posted at http://www.perceptiveperspectives.co...gh-cost-cards/

Updated 01-30-2016 at 01:34 PM by Mactavius

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Comments

  1. OddballNarwhal's Avatar
    I LOVE this team. The look on the face of your opponent when you set this team down in front of them has to be priceless.
  2. Mactavius's Avatar
    It is, especially if they haven't seen it yet.
  3. cerzy's Avatar
    Really minor thing, Thousand dragon has a max 1 die
  4. Mactavius's Avatar
    Great catch cerzy.
  5. bahamut7's Avatar
    I love it!
  6. DigitalFirefly's Avatar
    I don't have Phoenix Force, but I want to try this team out. I'm subbing in Balor: Lesser Fiend.

    Balor: Lesser Fiend (Gate Balor: When fielded, you may take another unpurchased Balor die and roll it. If it rolls a character face, put it into your Prep Area. Otherwise, return it to its card.)
  7. Mactavius's Avatar
    Good idea DigitalFirefly. One of my favorite things about the deck is its flexibility. With the exception of the four major components, players can choose their four favorite high-cost cards to wreak havoc.
  8. Jauron's Avatar
    I really like this idea, I plan to use it soon!
  9. Jauron's Avatar
    After trying this a couple of times I had some questions.

    Can I use Parallax global to reroll the actual character once Limited Wish activates if it lands on energy instead of character face? I assume no.

    What do you do when your first Limited Wish fails to roll a character face for Red Dragon? Without the character face the BAC you buy in round 2 becomes energy since there is no valid target to resurrect etc. It also means you are a couple more turns away from another attempt.

    My 2nd try at this, I purchased 1 Limited Wish dice on turn 1 and another on turn 2 to counter this, but this messed up the bag cycle.
  10. Mactavius's Avatar
    Can I use Parallax global to reroll the actual character once Limited Wish activates if it lands on energy instead of character face? I assume no.
    Parrallax says reroll any number of dice before the attack step. Since the Limited Wish character roll occurs before the Attack Step, I don't see a problem with using the global to reroll that character die, just as I wouldn't see it as problematic if you used BEWD to knock out Tarrasque and then failed on his regeneration roll. I've seen someone use Parallax's global with Johnny Storm and Kobold to continuously field and refield sidekicks and kobolds.

    What do you do when your first Limited Wish fails to roll a character face for Red Dragon?
    I use Parallax's global to reroll the dragon. I use Parallax's global to both reroll the Limited Wish die and the die it effects until both get me the results I want. Your BAC does become pretty worthless if you cannot get Wish to procure characters for you. Once you get the Red Dragon in the field, you may play Limited Wish (or another action die) twice a turn.

    My 2nd try at this, I purchased 1 Limited Wish dice on turn 1 and another on turn 2 to counter this, but this messed up the bag cycle.
    I wouldn't buy a Wish turn 1 and turn 2. I think you were limiting the number of opportunities you used Parallax's global. If you roll a die/dice before the Attack phase, you're allowed to reroll it if you pay Parallax's global.
  11. Jauron's Avatar
    Quote Originally Posted by Mactavius
    Parrallax says reroll any number of dice before the attack step. Since the Limited Wish character roll occurs before the Attack Step, I don't see a problem with using the global to reroll that character die, just as I wouldn't see it as problematic if you used BEWD to knock out Tarrasque and then failed on his regeneration roll. I've seen someone use Parallax's global with Johnny Storm and Kobold to continuously field and refield sidekicks and kobolds.

    Well that makes things a lot easier. I was going to sub in a few lower cost characters to counter the limited wish fail, but instead I think I'll only swap one in and play it as you've laid out. I'm playing against Hulk Green Goliath and he's killing me (could be worse, he could use Jinzo) Your list is really solid so I'm not sure who's leaving yet but incoming will be one of the following:
    Storm Ro, Elf Wizard Greater Order of the Gauntlet, or Iron Fist.
  12. Mactavius's Avatar
    I would ditch Purple Worm if you want to add a low-cost card. Prismatic Spray might be good so your opponent could not trigger Hulk during your turn, while your character's defensive stats could help them survive when it's not your turn. It's also an action die, so you could shoot your opponent for one damage each time you buy one.
  13. Jauron's Avatar
    Quote Originally Posted by Mactavius
    I would ditch Purple Worm if you want to add a low-cost card. Prismatic Spray might be good so your opponent could not trigger Hulk during your turn, while your character's defensive stats could help them survive when it's not your turn. It's also an action die, so you could shoot your opponent for one damage each time you buy one.
    It feels like Purple Worm is our only removal, otherwise he would have been the first to go. Storm is risky removal but I like the fact she can be a good defender until I get setup. I guess I could always put a Hulk out myself, mutual destruction or use Jade Giant to knock him out.

    I was also considering Millennium Puzzle, was wondering if my thinking was right, I could use it once, then because of Red Dragon I could put it back until the next turn and effectively use it once per turn once it's out. Do you think that is legal?
  14. Mactavius's Avatar
    I like Millennium Puzzle because it's an action, but I don't think you explained its interaction with Epic Red Dragon correctly. Red Dragon lets you play an action effect twice, which means if you use Millennium Puzzle during your turn, you can knock out two of your opponent's characters, however it would not stay in the field (or return to it) as you indicated in your last post; it would go to the used pile.