Top Ten Cards to Think About When Planning for WizKids Open
by, 02-09-2016 at 12:45 PM (1562 Views)
I know I am not the only person excited for the WizKids Open. When heading into competitive play, participants need to build decks that take into account a variety of powerful cards their opponents are likely to play. Here's my list of top 10 cards to either incorporate into your deck or have plans for dealing with them. The road to the finals could very well paved with these cards.
1) Green Goblin - Gobby
Five cards from Dice Masters first collection, Avengers vs. X-Men, made this list, which speaks to the set's lasting appeal. Gobby's the only super rare card featured in this Top 10, and though I've moved on from playing him myself, I wouldn't feel comfortable playing a deck that could not negate his potentially devastating effect.
2) Nick Fury - Patch
Controversial choice, perhaps, since this die rarely deals damage directly to opponents or their characters. Despite this "limitation," Patch lies at the heart of many finely assembled Avengers decks, and his effect can be quite punishing to absorb.
3) Human Torch - Johnny Storm
One of the game's great whittlers. Park a Human Torch is the Field Zone early and you usually don't have to wait look to appreciate its effects. This card scares me like no other, mainly because I don't play with him. One of the main reasons I don't play with him is...
4) Hulk - Green Goliath
The anti-Johnny Storm and so much more. I don't play with Hulk often either, though I appreciate any character that lives by the philosophy of "You hurt me or my master, and I'm going to put the hurt on all your cronies each time it happens." Ouch.
5) Guy Gardner - Blinding Rage
If I ran this countdown last year, Black Widow's lethal Tsarina would have held this spot. Big Entrance helped prove that Guy Gardner is the new two-fist cost king. Guy and Miri Riam play particularly well together, and it's hard to find a duo that can generate such an early and ferocious attack.
6) Vulcan - Adrian Toomes
This card can bring hurt like no other. Still, "Transfer Power" may be the two scariest words to players who field him. EDIT: Didn't see that new Vulcan errata before posting, so ignore this suggestion.
7) Jinzo - Trap Destroyer
One of the most expensive rare Dice Masters cards for a reason. God I hate Jinzo's ugly mug and how it forced me to pursue collecting cards/dice from this mostly garish and aesthetically-devoid DM set, but nothing shuts down action dice and global ability usage quite like it.
8) Millennium Puzzle - The Eternal Dungeon
Speaking of actions, one of the best is this flexible board remover that can often be difficult to counter.
9) Lantern Ring - Limited Only by Imagination
Truly the perfect name for a card that can generate such a sudden and potent offensive surge. Beware low-cost bolt decks with this card in the mix.
10) Storm - Goddess of the Plains
Though Wind Rider may be more vogue, this card costs less and can decimate defenses with one roll. Easily one of the most annoying cards to deal with since her ability does not target to trigger. This could potentially pad your opponent's prep area, so plan accordingly.
Honorable Mention: Constantine - Hellblazer
Couldn't resist including one more card on this list. Hellblazer remains the game's most potent defensive card if judged by cost. Whatever deck you play, this card will slow you or your opponent down.
Who do you think I missed? Comment below.