Dealing with Doubles: Building Decks to Build the Game
by, 02-16-2016 at 01:22 PM (1611 Views)
I've become addicted to Dice Masters within the past year. I make it a habit to try and collect every card and 8 copies of each die (save Zombies, Black Lanterns and other similar one card/one die characters) so that I have everything I could possibly need to accommodate a two-player game. Since it can be challenging to accumulate all the cards and dice from each Dice Masters set, I've found myself the owner of large numbers of extra dice and cards. I've had decent success selling extra super rares/rares on eBay and in my local gaming store, but people aren't clamoring for uncommon and common cards. How could I put all those extra cards and dice to use?
By growing the game I love, of course.
I volunteered to build several free Dice Masters decks for people who frequented Press Start to Play, my local game store. I tallied all my extra cards/dice and fashioned 15 total common/uncommon decks sans basic action cards/dice and put them in a paper bag with eight starting dice. I tried to build the best possible "themed" decks I could with my most common doubles.
I'll be blogging about these deck builds over the coming weeks in the hope that other players become inspired to build similar decks to attract more people to Dice Masters. The first deck I'm going to share is the only deck that actually wasn't built by me. I told my good friend Ben about the project, and he shared a War of Light deck build he concocted for beginner players to introduce them to the game and some of its basic mechanics.
Beginning players can learn some of the games basic interactions by playing with such a deck. As for the low-cost cards, Jade introduces the concept of ramp to beginners, Munk and Flash demonstrate how some cards depend on others to be effective, and Lyssa Drak provides a taste of how players can manipulate their opponent's draw. You won't find any complex cards on the higher-cost side of the spectrum either.
Like I said earlier, I didn't build this deck, so I'll save nuanced discussion about Common/Uncommon deck builds for future posts. Although it took a couple of weeks to go through my doubles collection, build a database and eventually construct playable decks, it was a lot of fun going through my cards and trying to build competitive teams without rare cards. I hope you can share the power of Dice Masters with your community by building thoughtful "doubles decks" to entice more people to play this wonderfully intriguing game.
What would you do to make this deck better?