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Mactavius

Dealing with Doubles: Building Decks to Build the Game

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I've become addicted to Dice Masters within the past year. I make it a habit to try and collect every card and 8 copies of each die (save Zombies, Black Lanterns and other similar one card/one die characters) so that I have everything I could possibly need to accommodate a two-player game. Since it can be challenging to accumulate all the cards and dice from each Dice Masters set, I've found myself the owner of large numbers of extra dice and cards. I've had decent success selling extra super rares/rares on eBay and in my local gaming store, but people aren't clamoring for uncommon and common cards. How could I put all those extra cards and dice to use?



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By growing the game I love, of course.

I volunteered to build several free Dice Masters decks for people who frequented Press Start to Play, my local game store. I tallied all my extra cards/dice and fashioned 15 total common/uncommon decks sans basic action cards/dice and put them in a paper bag with eight starting dice. I tried to build the best possible "themed" decks I could with my most common doubles.

I'll be blogging about these deck builds over the coming weeks in the hope that other players become inspired to build similar decks to attract more people to Dice Masters. The first deck I'm going to share is the only deck that actually wasn't built by me. I told my good friend Ben about the project, and he shared a War of Light deck build he concocted for beginner players to introduce them to the game and some of its basic mechanics.

Beginning players can learn some of the games basic interactions by playing with such a deck. As for the low-cost cards, Jade introduces the concept of ramp to beginners, Munk and Flash demonstrate how some cards depend on others to be effective, and Lyssa Drak provides a taste of how players can manipulate their opponent's draw. You won't find any complex cards on the higher-cost side of the spectrum either.

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Like I said earlier, I didn't build this deck, so I'll save nuanced discussion about Common/Uncommon deck builds for future posts. Although it took a couple of weeks to go through my doubles collection, build a database and eventually construct playable decks, it was a lot of fun going through my cards and trying to build competitive teams without rare cards. I hope you can share the power of Dice Masters with your community by building thoughtful "doubles decks" to entice more people to play this wonderfully intriguing game.

What would you do to make this deck better?

Updated 02-16-2016 at 01:54 PM by pk2317 (Adding preview break)

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Comments

  1. pk2317's Avatar
    Glad to see so many good blogs being posted!
  2. SarkhanMad's Avatar
    If you haven't already, consider building 2 decks to give away as a pair. They would be designed to play against each other. You know, duel decks!
  3. agentj's Avatar
    I agree Pk2317. The interesting things people come up with are amazing. So glad they bring it here and share. Now if I could just find out how to make a draft cube (or whatever its called) so my friends and I can draft (really want to make a draft with both sets of D&D, I think it would be awesome) with all the extra common/uncommon cards we have I will be one happy dice master cube drafter.
  4. agentj's Avatar
    Quote Originally Posted by SarkhanMad
    If you haven't already, consider building 2 decks to give away as a pair. They would be designed to play against each other. You know, duel decks!

    Need examples of this. I know the community can put together a list of decks to build with common & uncommons. Then perhaps we can post all of them to the wiki! Can have different categories such as:
    each set: AvX, UXM, etc
    each license: D&D only, Marvel only, DC only
    Good and evil/bad: team of all good D&D or Marvel/DC heros and of course Evil D&D and Marvel/DC villains
    Villains vs Villains: DC villains vs Marvel villains
    Hero vs Hero: Marvel heros vs DC heros
    I am sure there are more options and will be more with other sets releasing in the near future.

    Any interest in this??
  5. Mactavius's Avatar
    Quote Originally Posted by SarkhanMad
    If you haven't already, consider building 2 decks to give away as a pair. They would be designed to play against each other. You know, duel decks!
    Smart of you to point that out SarkanMad. I only had one person show up to my last event, and I ended up giving them two decks for that very reason. They'll be the only builds I won't get to talk about in their entirety because I don't remember the exact components.
  6. Mactavius's Avatar
    Quote Originally Posted by agentj
    Need examples of this. I know the community can put together a list of decks to build with common & uncommons. Then perhaps we can post all of them to the wiki! Can have different categories such as:
    each set: AvX, UXM, etc
    each license: D&D only, Marvel only, DC only
    Good and evil/bad: team of all good D&D or Marvel/DC heros and of course Evil D&D and Marvel/DC villains
    Villains vs Villains: DC villains vs Marvel villains
    Hero vs Hero: Marvel heros vs DC heros
    I am sure there are more options and will be more with other sets releasing in the near future.

    Any interest in this??
    I plan to keep posting about the various builds I came up with and strategies for building your own Common/Uncommon decks. Though I think I built some pretty strong decks based on the restraints I had, I don't know if they need to be canonized in a wiki based on the limitations of their build. If I was only building one common/uncommon deck, I could see posting it there if I was trying to make the best possible deck. In the case of the decks I'm presenting, I attempted to build as many quality decks as possible based on my available pool of doubles as opposed to just one great deck to be representative of a genre (villain, X-Men, dragons, etc.).
  7. Nafohw1's Avatar
    What a great post/idea! I'm in a similar situation as you when it comes to collecting the cards and dice and I too considered using the extras to build decks to grow my local scene. I would love to see the ideas that you and others come up with.
  8. Jauron's Avatar
    This is a great idea, and I know I will be interested in reading it since I am fairly new to the game. I like the idea of 2 decks against each other too. One of the downsides to this game when you are new is there are too many choices to make and you don't know what makes a team solid.
    If I could make one more suggestion for a team build like this, a simple to use team that a younger player could handle. Cut down on the interactions, just have a basic strategy they are trying for while using mostly 3-4 cards, maybe 1 or 2 big buy cards to shoot for and the last 2 could be fairly simple control cards that fill well in most situations. Very few globals makes this even better.