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Scum

Get good, scrub.

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The first step to getting good at anything is being bad at it. This is not a bad thing. You all suck, every last one of you. I do too, but at least I know it. Acknowledgement is key. Knowing you suck means you have room to improve, and if you have room to improve you're not the best, and if you're not the best you're absolutely terrible. I know this sounds like a lot of negativity, but this is honestly the healthiest mindset you can have. Think about it. If you assume you're good, you make yourself prone to laziness. Why would a player that knows he is great feel like he needs to test all the time? He's already great, he won't gain anything. Wrong. Wake up each day, look yourself in the mirror, tell yourself how horrible you are. You are trash. You are scum. You need to improve. Need is more powerful than want. If you want to be good at anything you're doing it wrong. You need to need it like you need a healthy breakfast.

Did you qualify for Nationals? I did. Not good enough. I finished top 8, top 8 is not first. I lost 2 rounds in Chicago, 3 games total. Losing is bad. I did bad. There is room for improvement, so I suck. It's back to the grind. Always be grinding. This is the second step to getting good. Right now as I am writing this blog I am not getting better. I am failing. I should be prepping for Ohio, and I don't mean Nationals. I should be prepping for Worlds. This blog entry is in and of itself a reminder of my failure and how I should be doing something about those failings right now. This applies to you too. Why are you reading this? You should be getting better. You suck too, and if I am spending time playing against bad players I am not improving. Elevate yourself to the next level so that I too can improve. By not being the best that you can be you're dragging other players with you. Always grind, always improve, but always reach for the next level by acknowledging that you can improve.

The third step is getting in the right mind set during the game. Yes, we've talked about mentally prepping and practicing. you failure, but what about during the game? During a game I am prepared to destroy you. You should be prepare to be destroyed. You are not my friend, you are not my partner, you are my enemy and short of a comet falling from the sky and striking me dead in the middle of a game you have no chance, and even then I will still probably win. Why? Because I've practiced and I analyzed it. I am looking at every possible outcome of every possible play, and I am weighing every option. I am analyzing probability, and I am making sure I am making the most mathematically sound decision every chance possible. Dice Masters is a game of math, if you can't calculate the probability of different results over the course of the game go back to step 1, you are not ready to play. If you think you're going to win go back to step 1, you are not ready to play. If you have the confidence to believe you are better than your opponent go back to step 1. I need to go back to step 1 quite frequently. There is no shame in it.

Break yourself, get better, never get cocky, destroy your enemies, then break yourself again. It is the cycle of life.

Eat your Wheaties.
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  1. agentj's Avatar
    You said, "Dice Masters is a game of math, if you can't calculate the probability of different results over the course of the game go back to step 1, you are not ready to play.*"
    I don't know how to do that so I need to go to step1 and learn it. How do I learn this?
  2. Scum's Avatar
    @agentj Probability is the number of outcomes you're calculating for divided by the number of total possible outcomes. In the event of multiple attempts the results are cumulative.
  3. Nemesis's Avatar
    @agentj This means, in a more basic sense, know what's going to happen with every play you make. Know what's going to happen if you roll 3 shields and a fist. Know what's going to happen if you roll 2 bolts, a mask and a SK. Know what your opponent is going to do with every global. Know how your opponent will block. etc etc etc.

    Play out every scenario in your mind before you play it out in real life. (This is actually great advice for everything, not just dice) Know what the outcomes are going to be with each scenario and choose the best one, the one that puts you closer to your goal without leaving you as prey in the meantime.

    I find the best way to learn this is to analyze your combat math. Here's some sample questions:

    If I attack with X what happens?
    Will they block?
    Which blockers will they use?
    Will they double block?
    Can they afford the life lost by not blocking?
    What will they do after they block?
    How will blocking affect their next turn?
    What game effects are triggered by my attack?
    What game effects are triggered by their block?
    Can I afford live lost if they attack their next turn?
    If they attack next turn, what blockers will I have left if I make this attack?

    If you answer these and decide the result is you can make an attack, then you ask them all again, with a different attacker, different blockers different globals. Exhaust the options. THEN choose the BEST option for YOUR game.

    Now....you want to go back to step 1 and up the ante. How will all this affect you over the course of 2 turns. 3 turns. 8 turns. Ask yourself what's in your bag, what's in his. Etc etc etc.

    Always keep asking. Every question is answered with another question until you've solved the puzzle.

    Then start again.
  4. memmek2k's Avatar
    Quote Originally Posted by agentj
    You said, "Dice Masters is a game of math, if you can't calculate the probability of different results over the course of the game go back to step 1, you are not ready to play.*"
    I don't know how to do that so I need to go to step1 and learn it. How do I learn this?
    If you would like to get into the world of calculating probabilities, Khan Academy is probably a good place to start. You'll want to get into permutations, combinations, and calculation of "at least X favorable outcomes for Y chances," as those are the basis of Dice Masters probabilities.

    Some quick tips/cheat sheet:

    • The probability of rolling an action/character face of a non-sidekick die is 75%. It's a 1 in 2 chance, but you get a reroll.
    • If you want to events to occur at the same time, you can multiply the probabilities. Say I needed both Constantine and Vicious Struggle to come up character/action. The probability of that happening, with rerolls, is 0.75 * 0.75 = 0.5625 or about 57%.
    • An invaluable trick for calculating these probabilities is to instead calculate the probability of it not happening at all, and subtract that from 100%. For example, say I had a sidekick die and I needed a mask energy, and I could use a ? here instead of the mask. I have a 1 in 3 chance, but I have a reroll. The probability of not rolling that mask on either the roll or the reroll is 0.67 * 0.67 = 0.44. So the probability of getting a mask or a question mark off of one sidekick die is 1 - 0.44 = 0.56 or 56%.
    Updated 04-04-2016 at 08:58 AM by memmek2k (Math mistake)
  5. agentj's Avatar
    Quote Originally Posted by memmek2k
    If you would like to get into the world of calculating probabilities, Khan Academy is probably a good place to start. You'll want to get into permutations, combinations, and calculation of "at least X favorable outcomes for Y chances," as those are the basis of Dice Masters probabilities.

    Some quick tips/cheat sheet:

    • The probability of rolling an action/character face of a non-sidekick die is 75%. It's a 1 in 2 chance, but you get a reroll.
    • If you want to events to occur at the same time, you can multiply the probabilities. Say I needed both Constantine and Vicious Struggle to come up character/action. The probability of that happening, with rerolls, is 0.75 * 0.75 = 0.5625 or about 57%.
    • An invaluable trick for calculating these probabilities is to instead calculate the probability of it not happening at all, and subtract that from 100%. For example, say I had a sidekick die and I needed a mask energy, and I could use a ? here instead of the mask. I have a 1 in 3 chance, but I have a reroll. The probability of not rolling that mask on either the roll or the reroll is 0.67 * 0.67 = 0.44. So the probability of getting a mask or a question mark off of one sidekick die is 1 - 0.44 = 0.66 or 66%.
    So like I said I don't know how to do probability however, I do know how to do math. 1 - .44 does not = .66 because .66 + .44 = 1.1
  6. memmek2k's Avatar
    Quote Originally Posted by agentj
    So like I said I don't know how to do probability however, I do know how to do math. 1 - .44 does not = .66 because .66 + .44 = 1.1
    Heh, good catch. Thanks for checking my math, lol.