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ctuchik

Dice Master Mechanics - KISS of death

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Just a quick blog about State Dependent Memory and how you can use it to your advantage in Dice Masters:

https://dicemastermechanics.wordpress.com/

Let me know if you agree or disagree in the comments below; or if you have any suggestions(besides better grammar, I know that's awful =P).
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  1. The0retico's Avatar
    Yet another useful thing I learned playing Magic.
    Currently I still struggle with internalizing and optimizing the routine of placing cards, dice and tower, to make my turns as efficient and fast as possible. Maybe You or somebody from the community could give me some suggestions:
    - I don't use a playmat, because the intended way of placing cards and unpurchased dice wastes a lot of space on the table, instead I place all cards in one row facing my opponent and I place dice right behind the cards.
    - I have dice in the field in multiple rows to indicate current level.
    - During attack, I simply move all attacking dice to opponents attack zone, so it is easy for him to assign and re-assign blockers.
    - I split the Used Pile into two compartments to make it clear which dice are out of game.

    So what are your opinions and small ways to play more efficiently when it comes to mechanical arrangement and movement of game pieces?
    Thanks for the blog.
  2. ctuchik's Avatar
    Quote Originally Posted by The0retico
    Yet another useful thing I learned playing Magic.
    Currently I still struggle with internalizing and optimizing the routine of placing cards, dice and tower, to make my turns as efficient and fast as possible. Maybe You or somebody from the community could give me some suggestions:
    - I don't use a playmat, because the intended way of placing cards and unpurchased dice wastes a lot of space on the table, instead I place all cards in one row facing my opponent and I place dice right behind the cards.
    - I have dice in the field in multiple rows to indicate current level.
    - During attack, I simply move all attacking dice to opponents attack zone, so it is easy for him to assign and re-assign blockers.
    - I split the Used Pile into two compartments to make it clear which dice are out of game.

    So what are your opinions and small ways to play more efficiently when it comes to mechanical arrangement and movement of game pieces?
    Thanks for the blog.
    Thanks for reading.

    I do a lot of the same things you list here as well. One other thing I do that maybe you can add, maybe not, is that I separate my sidekicks from my other dice once in the used pile. This makes it easier to PXG and calculate worst-case scenario for getting my valuable dice into the field.