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Sagi

$25 & Under: Torchallax

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NOTE: Edited for minor mistakes and inclusion of card pics.
NOTE: Edited to include Civil War Update, link to my trade post, and link to my other blog posts

$25 & Under: Torchallax

Welcome, to the first article of $25 & Under. The purpose of this blog is to create competitive level teams for Dice Masters for $25 or less (not counting shipping and handling). This series is aimed for the casual and new players. Players who just bought their first starter set or introduced to the game and want to take the next step.

Before we dive into our deck, let me go over some of the rules I have set for myself:
1. create the most competitive feasible deck for under $25
2. try to expand you dice master collection
3. build deck with the assumption the player does not already own any of the cards
4. for price of cards I am using coolstuffinc.com. I am not affiliated with the website, it is the website I tend to use more often to buy singles.

Torchallax
Johnny Swarm became a staple theme deck with the inclusion of the Swarm mechanic with Battle For Faerun. However due to Parallax, Kobolds are not mandatory for the team to function. As a result, a functionally team can be done for under $25. The concept of the deck is straight forward. Keep Johnny on the board and field multiple characters to chip away at your opponent while maintaining board control.

:avx78:
Human Torch (Budget so far: $25)
Johnny Storm – 4.99
The crux of the team and main win condition. We need at least one more, however instead of purchasing another Johnny Storm, we are going to buy the cheapest version of this card to maximize are budget. Matchstick – 1.99


Elf Thief (budget so far: 18.02)
Lesser Harper – 1.99
Free to field and possible steal an energy that you can use to feed your swarm machine? To maximize budget we are going to get 3 copies of Greater Emerald Enclave 1.49

:aou94:
Pepper Potts (budget so far 11.56)
CEO of Stark Industries - .39
Pepper Potts is a very underrated card. She has a total fielding cost of 0, which will help feed the swarm engine. In addition she sets up potential board control with the next card. Just to increase our collection we will buy 3 copies of Personal Secretary of Tony Stark for the same price of .39


Umber Hulk (budget so far 10.00)
Paragon Beast – 2.99
Pepper Potts and Umber Hulk combo is overlooked and can be devastating. Pepper maintains you opponents dice are under level 3 and Umber Hulk will hopefully send them to the used pile. To maximize budget we will purchase 2 copies of Lesser Beast for .25 each.


Parallax (budget so far 6.51)
Source of Terror - .25
Our engine for the team, the backbone for only a quarter. The reroll global will allow you to reroll all of our fielded characters to hopefully their energy faces, then reroll them to their character faces to field again to chip life away with Johnny Storm. In addition, rerolling pepper as many times as we want to get the most from umber hulk, and/or rerolling elf thief to steal energy that we can use for parallax’s global. All for a quarter!


Professor X (budget so far 6.26)
Recruiting Young Mutants – 0.99
Our source of ramp, ‘nuff said.


Kryptonite (budget so far 5.27)
Green Death .79
Our main defense card. This guy can counter oracle, Constantine, dwarf wizard, and any number of cards that can stop the engine, slow us down, or a pain in the butt. We will also buy 2 copies of Green Plague for .49.


Angel (budget so far 3.50)
Air transport. 49
For a possible 0 field cost we field 2 characters? Not bad, plus this will give us some shield energy for one of our basic actions. To increase our collection, we will buy Flying High for the same amount.


Transfer Power (budget so far 2.52)
Cost - .79
Good defensive global to use against attackers and the ability of Transfer power is not bad to get human torch or umber hulk out earlier.

:avx25:
Distraction (budget so far 1.73)
Cost - .99
A staple defense card. With this team we are not planning on attacking much.

Final Team:
Transfer Power
Distraction
Human Torch – Johnny Storm x2
Elf Thief – Lesser Harper x4
Pepper Potts – CEO of Stark Industries x4
Umber Hulk – Paragon Beast x3
Kryptonite – Green Death x3
Angel – Air Transport x2
Parallax – Source of Terror x1
Professor X – Recruiting Young Mutants x1

Left over budget - .74
Enough left over to buy some candy to eat while you are playing your Torchallax team.

Civil War
::cw92::
While I was overlooking the new Civil War set, one card jumped out to me as a nice possible alternative build to this team: Punisher - War Journal (.99) to replace Angel. His ability to give your non-sidekick characters Intimidate can clear your opponents field for a nice swing of damage. The question remains, if the character you used to intimidate an opposing character is removed from the field, is the opposing character still intimidated? For example, you field an elf thief to intimidate your opponent's kobold. You then Parallaxed global the elf thief to energy, does the kobold come back? If so, if you field the elf thief again, can you intimidate again? This may need an official ruling. If intimidate lasts until the end of turn, then I'm leaning that the kobold stays intimidated. This would be similar to Wiz Kids ruling on Constantine - Hellblazer, that his effect stays even if Hellblazer is KO or moved to the Used Pile, but is negated if Constantine is blanked. Regardless, Punisher - War Journal adds an interesting element to any Parallax team.

Other Blogs:
#2 Alfred/Grayson Bomb - http://www.thereservepool.com/entrie...d-Grayson-Bomb
#3 Sweet Vicious Christmas! - http://www.thereservepool.com/entrie...ious-Christmas
#4 Action Jackson - http://www.thereservepool.com/entrie...Action-Jackson
#5 A Civil Start - http://www.thereservepool.com/entrie...-A-Civil-Start
#6 WKO2 Edition - http://www.thereservepool.com/entrie...r-WKO2-Edition
#7 Can Nats Edition - http://www.thereservepool.com/entrie...n-Nats-Edition
#8 UK Nats Edition - http://www.thereservepool.com/entrie...K-Nats-Edition
#9 US Nats/Worlds Edition - http://www.thereservepool.com/entrie...Worlds-Edition

Trade/Sell:
This is a link to my trade/sell thread (updated as of 6/22): http://www.thereservepool.com/thread...rade-Sell-list

I hope this article was helpful. Please leave feedback/comments.

Updated 06-22-2016 at 07:14 AM by Sagi

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Comments

  1. Randy's Avatar
    Not to nitpick, but the calling card of past Johnny Swarm teams was using 1 cost Kobolds with "swarm". The title of your article is a little misleading. Johnny Storm was a great card, but Johnny Swarm teams didn't become a thing until the swarm ability was released in D&D BFF.

    Edit: that said, I love this idea. Please do more of these. I always see people ask where to get a competitive team list right after they buy a starter. THIS is where you start. Excellent job.
  2. bahamut7's Avatar
    I would like to applaud you further for making a team that isn't the typical Johnny Swarm build. This is a great way to show new players some of the popular cards while at the same time showing them they do not need the popular cards to be competitive.
  3. Jwannabe's Avatar
    (Applause) great work!
  4. msteele999's Avatar
    I am very new to DM and have a question. Regarding Elf Thief, you state that; 'Free to field and possible steal an energy that you can use to feed your swarm machine? ...' - however it has a fielding cost of 1 Energy. Is there a mechanic I am not understanding that reduces his fielding cost to zero?

    Thank you very much for these blogs - I have already built this team and am looking forward to challenging my son.

    *** EDIT *** DERP - read the card text - oh man.
    Updated 06-04-2016 at 09:19 PM by msteele999
  5. Sagi's Avatar
    Quote Originally Posted by msteele999
    I am very new to DM and have a question. Regarding Elf Thief, you state that; 'Free to field and possible steal an energy that you can use to feed your swarm machine? ...' - however it has a fielding cost of 1 Energy. Is there a mechanic I am not understanding that reduces his fielding cost to zero?

    Thank you very much for these blogs - I have already built this team and am looking forward to challenging my son.

    *** EDIT *** DERP - read the card text - oh man.
    Thank you for reading the blog. I appreciate it. Please let me know how the match goes against your son. I really interested how it turns out.
  6. msteele999's Avatar
    Quote Originally Posted by Sagi
    Thank you for reading the blog. I appreciate it. Please let me know how the match goes against your son. I really interested how it turns out.
    Sagi,

    So I've been playing Torchallax and my son has been playing Vicious Christmas - after about 6 matches (of generally three games each) we are evenly matched on wins. I would have been one match up but I fumbled a block that I should have done to put a character in my KO pile and possibly bring him out next turn.

    I swapped out the Umber Hulk with a 'Breaker the Magical Warrior - Mana Break' to deal with that ridiculously annoying Viscous Struggle. It was very effective in getting it off the field. I found that whoever had first roll usually went for the VS - a perfect roll being three energy and one NPC on turns one and two - this setup the life disparity to then employ either the Torchallax effect (if I rolled first) or the Captain 'crunch' if he rolled first.

    We are going to be building the other teams that you build in your blogs and rotate thru them - but these two have been loads of fun to play.

    We're looking forward to more $25 and under's from you.

    Best regards,
  7. Sagi's Avatar
    Quote Originally Posted by msteele999
    Sagi,

    So I've been playing Torchallax and my son has been playing Vicious Christmas - after about 6 matches (of generally three games each) we are evenly matched on wins. I would have been one match up but I fumbled a block that I should have done to put a character in my KO pile and possibly bring him out next turn.

    I swapped out the Umber Hulk with a 'Breaker the Magical Warrior - Mana Break' to deal with that ridiculously annoying Viscous Struggle. It was very effective in getting it off the field. I found that whoever had first roll usually went for the VS - a perfect roll being three energy and one NPC on turns one and two - this setup the life disparity to then employ either the Torchallax effect (if I rolled first) or the Captain 'crunch' if he rolled first.

    We are going to be building the other teams that you build in your blogs and rotate thru them - but these two have been loads of fun to play.

    We're looking forward to more $25 and under's from you.

    Best regards,

    I'm so glad to here that you and your son are having a good time with the teams. Torchallax has always been a favorite of mine.


    Just one thing to point out, Mana Break wouldn't stop vicious struggle because vicious Struggle goes out of play the moment it is used. Currently there are very few cards that can stop struggle (Constantine-Anti Hero and Doomcaliber Knight off the top of my head.)