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TrueMisterSix

Latest Brit Roller Six Blog Post - Prepping for UK Nationals

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Hi everyone,

How are you all doing?

Here is a link to my latest Wordpress blog post:

https://britrollersix.wordpress.com/...for-nationals/

In this entry I discuss my final choice of team for UK Nationals after weeks of fine tuning and provide a high level overview of how I intend to play it on the day.

Happy readings - I hope it's of interest to some.

Thanks once again for all your continued support.
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  1. zeon20's Avatar
    Johnny swarm is always a fun build and this version has some interesting tools. My 1 critique for this team would be using two sets of swarm characters seem to be a waste of a slot. Both just do swarm, both are fist, so I would take one out and put something else in.
  2. TrueMisterSix's Avatar
    Quote Originally Posted by zeon20
    Johnny swarm is always a fun build and this version has some interesting tools. My 1 critique for this team would be using two sets of swarm characters seem to be a waste of a slot. Both just do swarm, both are fist, so I would take one out and put something else in.
    Yeah, y'know, lots of people have said that.

    I can accept or dismiss feedback at my leisure, but when I start hearing the same thing over & over then maybe I've got to start paying attention.

    The thing is: I've been playing this team for a while now and the 2 swarmers has been working for me. For example - in the last event I played in I pulled that many Goblins & Kobolds out of the bag with swarm I did 8 points of Torch burn (with a few sidekicks too) and cleared the field for the win.

    I'll give it some serious thought - I promise - I've got exactly a week to make any last minute changes. 😉

    Thanks for reading.
  3. pwaa's Avatar
    The other problem with both Kobolds and Goblins out, esepcially if there's high turnover of your characters, is that opposing adventurers can rack up th eexperience pretty quickly. If your opponent has a Bard or a Dwarf Wizard out there, they might be getting real big real quick!
  4. TrueMisterSix's Avatar
    Quote Originally Posted by pwaa
    The other problem with both Kobolds and Goblins out, esepcially if there's high turnover of your characters, is that opposing adventurers can rack up th eexperience pretty quickly. If your opponent has a Bard or a Dwarf Wizard out there, they might be getting real big real quick!
    Interesting point.

    In that circumstance I'd be looking at my BAC globals to help me out - a nice big Bard to Transfer Power onto a Kobold could be an interesting twist.

    If not - there's always 'Distraction' or my own 'Dwarf Wizard' to keep me out of the line of Adventurer fire...

    ...at least - I hope :S
  5. BenSaidScott's Avatar
    That post about not bringing bard is hilarious. But it's so stupidly broken. Anyway I'll see you there. I'll be the one with common vixen in my team, or something...
  6. IsaacBV's Avatar
    good luck with the team!