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zeon20

Theme Teams (fantasy only)- The Mean Fiends

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Hello and welcome to a new series of blogs I'm working on. After being burnt out with all the bard meta at worlds, I thought to myself its time to have some fun and get back to my creative roots. So I joined my first weekly league event that was happening at a store and try to experiment with some tech ideas and themes without the worry of the go to meta cards. And I thought it be something fun to share with the community.

League restrictions:
DND BFF, Yu gi oh series 1, and DND FUS only
Broken bard is band
Elf thief is also band

bonus achievement points:
1/all yu gi oh cards
2/all dnd cards
3/ 6 adventurers on a team

Team Workshop:
So with the restrictions to dnd and yu gi oh only, the most obvious choice of team for me was Dragons. Buuuuttt I figured everyone here would try dragons and i'm sure people in california are tired of my scorch earth strategy, so its time to look at a different theme for this. So I looked into the fiends. I had a fun fiend ring team several months back that was a few turns too slow for high level competitive tournaments. But since I didn't have to worry about any hulks or jinzos running around I thought to crack that team open again with a few modifications.

Team Breakdown
So the general idea of this fiend team is to get pit fiend out and create value buys to get the rest of my fiends out on the field and swing in for lethal with cloud kill to clear the board. Its a really slow team, but it has enough defensive tools to slow down most teams in a fantasy only meta to eventually build up that mean fiend bomb.
Team list:
Hell hound (apprentice fiend): My very own cheetah fiend lol. Great for that little sting damage as well as targeted removal if I get enough hounds out.
Glabrezu (apprentice fiend): Fiend that protects all my fiends from my own cloud kill, as well as breathe weapon and delayed fireball blast.
Orcus (demon prince of the undeath): big body that can search my bag for fiends and place it on the field. Global is also really useful for some defensive usages.
Erinyes ( (aka e girl cause for whatever reason I cannot pronounce her name): My polymorph on demand. Combo with Blink, I never have to worry about losing her.
Pit fiend (Lesser Fiend): My value fiend creator. Turns all my hell hounds to 1 fist buys as well as a nice attacking body.
Clay Golemn (lesser construct): My ko engine to recycle my pitfiend and generate extra energy by koing a sidekick
Gnome ranger (master lord's alliance): My not as broken bard pump lol. Good to gain experience too.
Half elf bard (apprentice order of the gauntlet): Protection from dwizard mostly. But its good way to stop purple worm too lol.

BACS:
Cloud kill- board clear lol
Blink transmutation- Recycle my Erinyes effect as well as good defensive tool. Also a useful two buy if I roll bad (which happens quite often nowadays lol)

Round by Round

Game 1
Got a bye for being late. Damn LA traffic lol.

Game 2
Game 2 I face Michael who was running an all yu gi oh team comprised of cheap buys like morphing jar and injection fairy lilly. He got to go first and was able to rush some early morphing jar hits on me. I went with my old pit fiend into fabricate to get erinyes out. From there I just constantly fabircate to get cheap hell hounds out. Michael prematurely swung in with everything and I was able to block and ko enough characters to have lethal next turn by hell hounding his last few blockers away for the win.

Game 3
I face mike running half dnd and half turtles since he forgot his other stuff and was not aware of the restrictions. Mike went first and bum rushed out casey jones with foot ninja. And with ring on board, he would ensure he get at least 1 sidekick up per turn. I then had to make sure I had a mask on the field at all times to make sure his 6/6 foot ninja wasn't going through. We had an interesting back and forth of playing of me blocking casey jones and blinking back his foot ninja. There was a turn where I could not roll a mask or ring out a mask for a turn and mike was able to grind out 6 damage out by swinging in with foot ninja. Eventually though I was able to weather the storm enough to eventually start building my fiends by buying hounds and glabrezu up to block against casey jones. Mike then tried to use cloud kill and cone of cold against me, but luckily I had gotten glabrezu out for these moments. Defensively, I knew Mike couldn't pust through anymore damage. But sadly my rolls that day were just happening on the offensive end and I could not for the life of me roll cloud kill out or my gnome. We reached time and on my last turn i was unable to get cloud kill going and so tried to just slam in with everything to deal 3 damage. But thanks to that 6 damage from earlier mike had the life lead and so got the win.

And there you go. My mean fiend team. Slow at first but once its get going they are pretty mean.
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Comments

  1. WeaponO's Avatar
    Always fun to see you and Myke lock horns! Never a dull game.
  2. pk2317's Avatar
    Fiend archetype is super powerful. @Necromanticer will probably come and gush all about them also
  3. Necromanticer's Avatar
    Quote Originally Posted by pk2317
    Fiend archetype is super powerful. @Necromanticer will probably come and gush all about them also
    Yup, Fiend-Fan #1 here to represent!

    Fiends are my absolute dream-team for fantasy/D&D games. They're super combo heavy and also super aggro with massive fields that tend to ignore most AoE. I have a few quibbles about how you made the team, but it's basically perfect regardless since Fiends are so easy to make powerful.
    0. No cost reducing Hell Hound? Heresy! The Fiends bread and butter is the cost reductions from this little guy that allow you to make massive buys for practically free as well as field for free more than half the time.
    1. I don't like the Gnome include. The power of Fiends is that they have massive stats on their own, so Gnome Ranger seems redundant to me. I prefer to bring something like a Dwarf Wizard to shut down anything funky my opponent is doing.
    2. I prefer BEWD to Golems when it comes to prepping my Pit Fiend since it gives me an additional 2-energy reduction and lets me buy a Balor for 1 energy. Since you're building D&D only for bonus points points, this is really a non-issue.
    3. Where's my Balor at? Personally, I don't like Erinyes since she has poor stats for a fiend and she's slow to get bodies back on the board. Worst of all, anybody she brings in can't be used in that attack, so it's a natural anti-synergy. Balor on the other hand preps you an Orcus just for showing up and has massive beatstick stats to throw around to your hearts content.

    Irregardless, I'm super glad to see that Fiends got some representation since they're my favorite thing to come from FuS!
  4. IsaacBV's Avatar
    Nice write up friend. I look forward to seeing more in the series
  5. zeon20's Avatar
    Quote Originally Posted by Necromanticer
    Yup, Fiend-Fan #1 here to represent!

    0. No cost reducing Hell Hound? Heresy! The Fiends bread and butter is the cost reductions from this little guy that allow you to make massive buys for practically free as well as field for free more than half the time.
    1. I don't like the Gnome include. The power of Fiends is that they have massive stats on their own, so Gnome Ranger seems redundant to me. I prefer to bring something like a Dwarf Wizard to shut down anything funky my opponent is doing.
    2. I prefer BEWD to Golems when it comes to prepping my Pit Fiend since it gives me an additional 2-energy reduction and lets me buy a Balor for 1 energy. Since you're building D&D only for bonus points points, this is really a non-issue.
    3. Where's my Balor at? Personally, I don't like Erinyes since she has poor stats for a fiend and she's slow to get bodies back on the board. Worst of all, anybody she brings in can't be used in that attack, so it's a natural anti-synergy. Balor on the other hand preps you an Orcus just for showing up and has massive beatstick stats to throw around to your hearts content.
    0/ I liked chip damage offered by the hell hounds and its good for targeted removal. And since I was running pit fiend it seemed redundant to have more cost reduction. Having said that, the fielding cost reduction would've been quite useful for some of my fiend rolls I had so definitely something to look into for future theme games.
    1/ I disagree, Gnome adds a lot of attack power since my fiends are gonna be mostly level 1 thanks to my E girl. So the boost is much needed. I also wasn't too worried whatever set ups my opponents had between the glabrezu and protection bard on my team. And finally, I was trying to avoid running standard meta cards in favor of trying different things.
    2/Agreed, I would prefer BEWD over golemns to due to them clogging my bag at times, but I wanted a DND only theme.
    3/ Didn't get any balors suprirsinly, did not show up in any of my dnd packs. So I couldn't rock with him. But I personally prefer orcus better just cause he has a pretty useful defensive global for those random stirge unblockable swings.