Report! July 16, 2016 - Constructed OP Event
by, 07-18-2016 at 01:43 PM (817 Views)
Greetings Fellow Dice Fans!
For our most recent event, I decided to play an old favorite of mine - Guardians of the Galaxy.
You can find the team build here, on DiceMastersDB.
This team is fairly straight forward. I want to get Star-Lord and Groot in the Field Zone as quickly as possible because Groot keeps my characters alive while Star-Lord adds that extra damage and defense. I then go for my Drax and Rocket Raccoon to do the damage. I have Hulk Out to help me get around walls of characters and Polymorph to spin my characters up or pop them in quick. Gamora's Global will help me KO those trouble characters and Starhawk is an additional attacker for games that go longer. Professor X and Blue-Eyes are Global utility cards.
I got the bye round one, which gave me a win.
Record after Round One: 1-0-0
My second round opponent was playing a very familiar team. He was playing a variation of Bat-Bomb and when it goes off, it's devastating! You need Aquaman, Dick Grayson, Bruce Wayne and at least two Alfred dice active. You use Dick Grayson's Global to give Aquaman the Batman Family affiliation. You then use Blue-Eyes to KO an Alfred, roll a Batman or Sidekick in your Used Pile and hopefully Alfred goes back to the Field Zone. Aquaman sees a Batman Family character get KO'd so his Retaliation triggers. Dick Grayson sees a Batman Family character get KO'd so he gets +2A and +2D and can do his damage directly to your opponent instead of any blockers. Bruce Wayne sees one of your characters get KO'd and he does two damage to a character of your choice (usually the Alfred you just brought back or the other Alfred in the Field Zone). When your Alfred takes two damage (and gets KO'd from Bruce Wayne, you start the process over again. You do this as many times as Alfred allows you (because sometimes, those Sidekicks roll a Sidekick face and that's why you need at least two Alfred dice), or as many times as you need to achieve lethal damage with Dick Grayson. Using Aquaman helps you because he softens up your opponent for Dick Grayson's attack so you don't need to KO Alfred as much. This team is very effective if you get the right rolls early in the game. I did not win this round.
Record after Round Two: 1-1-0
My round three opponent was a new player that's just getting started. We had a really fun match! He defended my attacks with Nitro and White Tiger and gained life using Rescue's ability. The damage he did to me was from Betrayal, which was a great buy for him because my team needs lots of characters in the Field Zone. I don't have a life gain method on my team, so I knew I had to get through his characters more effectively before he KO'd me with Betrayal. He used my Blue-Eyes to KO Nitro and take out my level one Groot, so my characters would lose their defense boost making me think twice about attacking. I decided to go for it and hopefully decrease the amount of characters I had in the Field Zone, which would help decrease the amount of damage from Betrayal as well. I ended up purchasing a Starhawk die to help get some additional damage in. In the end, I was able to race him in damage and get the victory.
Record after Round Three: 2-1-0
Final Standing: 3rd
This team is always fun to play because it's very thematic and has some fun mechanics. It's not overly complicated, but there is a lot going on that you need to keep up with. I always have fun with this team and I can't think of anything I would change on it. I want to keep as many Guardians of the Galaxy characters on the team as I can. I don't use Moondragon because I didn't like any of her card abilities for my team. Blue-Eyes and Professor X are really god utility cards for this team. I've tried different versions of Drax, replacing Arthur Douglas with Pained. I thought about using Infinity Watch and have tried him too, but I really do prefer Pained over all other Drax Cards. This team is one that I can easily recommend for players of any skill level. The hardest part is getting your hands on a Blue-Eyes if you're a new player.
What are some changes you'd make without changing the spirit of the team?
Have a build you like better?
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Roll on, Dice Masters!