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Confusing Card of the Week #51 - Wolverine, The Best There Is and Overcrush

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Greetings Fellow Dice Fans!

Today, we're going to take a look at Wolverine, The Best There Is from the Marvel Uncanny X-Men Set and how Overcrush works with him.

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Ruling - Ability

Wolverine's ability says that he gets to deal double damage to characters that block him. This ability allows you to double his attack damage to his blockers. In order for this ability to trigger, the defending player must choose a blocker for Wolverine. If Wolverine is allowed to strike the defending player directly, his damage is not doubled.

When Overcrush is added to the mix, it might get a little confusing. Overcrush allows the attacking character to deal excess damage to the defending player, over whatever the blocker's defense is.

If a level three Wolverine is blocked, his damage is doubled to sixteen. If he has Overcrush and the blocking character only has one defense, the defending player will take a total of fifteen damage and Wolverine will return to the Field Zone (unless he was KO'd by the blocker).

Examples

Example One:
Wolverine - No Overcrush


~ I have a level two Wolverine and my opponent has a Sidekick in the Field Zone.
~ I attack with Wolverine.
~ My opponent blocks with the Sidekick.
~ Wolverine's attack value is assigned as damage to the blocking Sidekick, which would be doubled because of Wolverine's ability.
~ The Sidekick takes all twelve of the damage from Wolverine, but only one is needed to KO the Sidekick. The excess damage does nothing.
~ Wolverine takes one damage from the Sidekick.
~ The Sidekick is KO'd and sent to the Prep Area, and Wolverine returns to the Field Zone.


Example Two:
Wolverine with Overcrush - Not KO'd


~ I have a level three Wolverine and my opponent has a Sidekick in the Field Zone.
~ I attack with Wolverine.
~ My opponent blocks with the Sidekick.
~ I use Hulk Out (non-burst side) on my Wolverine.
~ Wolverine's attack value is assigned as damage to the blocking Sidekick, which would be doubled because of Wolverine's ability.
~ The Sidekick can only stop one point of damage from hitting my opponent because it has a defense of one. The excess damage is dealt to my opponent because of the Overcrush ability.
~ The Sidekick takes one damage from Wolverine and my opponent takes fifteen damage.
~ The Sidekick only dealt one damage to Wolverine and he's not KO'd, so he returns to the Field Zone.


Example Three:
Wolverine with Overcrush - KO'd


~ I have a level one Wolverine and my opponent has a Sidekick in the Field Zone.
~ I attack with Wolverine.
~ My opponent blocks with the Sidekick.
~ I use Hulk Out (non-burst side) on my Wolverine.
~ My opponent uses the Global on Anger Issues to increase the Sidekick's attack by one.
~ Wolverine's attack value is assigned as damage to the blocking Sidekick, which would be doubled because of Wolverine's ability.
~ The Sidekick can only stop one point of damage from hitting my opponent because it has a defense of one. The excess damage is dealt to my opponent because of the Overcrush ability.
~ The Sidekick takes one damage from Wolverine and my opponent takes nine damage.
~ The Sidekick deals two damage to Wolverine's defense and he's KO'd, which sends him to the Prep Area. The Sidekick is also KO'd and sent the Prep Area.


Official Sources

You can find the official ruling here.

Page 11 of the Civil War Rulebook under the Clean Up Step section, it describes where characters go after the Attack Step.
Page 11 of the Civil War Rulebook under the Assign Damage section, has details about how damage is assigned and resolved.

Competitive Play Rating

Wolverine could be good in certain metas out there. The major problem I see with him is that he has a purchase cost of five and his fielding costs are fairly expensive. He has a great ability, but he does need some help from other cards to be a powerhouse. This could lead to many problems, especially in our current major meta. He's just not fast enough, and needs too much help. If our major competitive meta slowed down a bit, these five-six cost characters could potentially see more play, even if they need additional help. When you're building a team for competitive play, you want inexpensive cards that need little to no help from other cards to be effective. There are ways to reduce costs, but you may not always want to bring cards like that because they are usually Globals and your opponent can use those Globals too.

Wolverine, The Best There Is gets a competitive play rating of two out of five stars.

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Casual Play Rating

Wolverine can be somewhat confusing for new players because of his wording and when his ability triggers. When you add an ability like Overcrush into the mix, you're probably gonna have several folks scratching their heads. Once explained, folks will likely remember it, but it's still a little confusing and difficult to execute. I wouldn't recommend that a beginner try using the Wolverine/Overcrush combo until they are more familiar with the game and the WizKids Info Network where they can find official rulings.

Wolverine, The Best There Is gets a casual play rating of three out of five stars.

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Updated 09-01-2016 at 08:43 AM by DiceDiceKitty

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Comments

  1. agentj's Avatar
    Wolverine The Best There Is has the correct subtitle. With some other cards he can be aturn 3 kill. Even if turn three does not work he usually finishes the opponent a few turns later. Love him, especially in Little Cup.
  2. DiceDiceKitty's Avatar
    Quote Originally Posted by agentj
    Wolverine The Best There Is has the correct subtitle. With some other cards he can be aturn 3 kill. Even if turn three does not work he usually finishes the opponent a few turns later. Love him, especially in Little Cup.
    He's absolutely perfect for a Little Cup type event. I imagine that when we get to our third or fourth week in our Lockout League, several players may try using him. He'd be a great option!
  3. Necromanticer's Avatar
    It's a bit of a nitpick, but your examples are incorrect.

    The blocker(s) (in this case, the sidekick) will take the full damage each time, with any excess also damaging the player if all blockers are KO'd with damage left over.
  4. DiceDiceKitty's Avatar
    Quote Originally Posted by Necromanticer
    It's a bit of a nitpick, but your examples are incorrect.

    The blocker(s) (in this case, the sidekick) will take the full damage each time, with any excess also damaging the player if all blockers are KO'd with damage left over.

    I wouldn't call it nitpicking. I would call it constructive criticism.

    In my examples, I don't always cover each intricate detail. But if it's too confusing to readers, then maybe I should start adding every possible detail in my examples instead of glazing over some. I could see where someone might think that the blocker isn't assigned all the damage based off my wording, so thanks for pointing that out. I'll work on my wording and I will correct the wording in this article later today.

    Thanks for the input! :3