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DiceDiceKitty

Tournament Report! October 15, 2016 - Lockout League Week Four

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Greetings Fellow Dice Fans!

For each Lockout League event, all of the cards (including Basic Action Cards) on the winning team are added to a Lockout List (ban list). At the end of four weeks, we erase the Lockout List and either begin a new Lockout League or continue with other formats. We decided to try four weeks for our first Lockout League to see how much diversity we would see by the fourth week. When we start our next Lockout League, we'll vote on cards from this League's final list and the selected cards will start the new Lockout List.

Our Lockout List for this week:

Character Slot Cards
Miri Riam: Beacon in the Dark
Half-Elf Bard: Master Lords' Alliance
Morphing Jar: Canopic Jar
Elf Thief: Lesser Harper
Rip Hunter's Chalkboard: "Only Zatara Can Reach the POINT"
Giant Spider: Greater Beast
Parallax: Source of Terror
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Recruiting Young Mutants
Agent Venom: Flash Thompson
Ring: Lesser Gear
Red Dragon: Lesser Dragon
Bane: Professional Criminal
Luke Cage: Knuckle Up!
Kobold: Lesser Humanoid
Silver Surfer: Silverado
Lantern Ring: Limited Only By Imagination
Scarecrow: Legion of Doom
Storm: Wind-Rider
Oracle: Master Investigator
Parallax: Fear
Professor X: Trainer
Constantine: Hellblazer
Ronin: Between Employers

Basic Action Cards
Cloudkill
Resurrection
Magic Missile
Vicious Struggle
Polymorph
Distraction

My Team

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You can find my team here, on DM Retrobox.

I didn't come up with this particular team on my own. Mr. DDK (Travis) and I put this together as we were going over potential strategies for the final week of Lockout League. I was talking to him about Red Tornado and S.T.A.R. Labs Global when he mentioned Rally and Gobby as additions. We just filled it out from there. The idea of the team is to flood the Field Zone with Sidekicks using Red Tornado with Rally, White Tiger Global and S.T.A.R. Labs Global, then field Gobby dice to blow up your opponent. You can then use Flesh Golem to Fabricate the Gobby dice to have them ready to roll for the next turn.

Round One

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I went first against this Teen Titans team. It didn't seem like any of her dice wanted to roll for her and all my dice cooperated nicely. I used S.T.A.R. Labs Global a lot to help with a little ramp and to build my Sidekick presence in the Field Zone. I didn't have much use for White Tiger or Ring in this game. I went straight for Green Goblin instead of Red Tornado which proved to be the right purchase for this game. I started fielding Gobby dice, taking bits off of her life total, and then using Fabricate, I got my Gobby dice into the Prep Area so I had them to roll on the next turn. I really wish her dice would have rolled better for her though. She didn't purchase Static early game, which could have been a game changer for her. Purchasing Gobby early game was definitely the best move for me in this game, because I feel like Gobby with S.T.A.R. Labs Global won the game for me.

Record after Round One: 1-0-0

Round Two

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I went second against this Tsarina/Guy Rush team. Thankfully it wasn't a complete blowout, but Guy and Tsarina did take me out. I could have put up a better fight if any of my Gobby dice had rolled characters at all. I had loads of Sidekicks, but my Gobby dice just didn't want to roll characters. My opponent's Zatanna wasn't very nice to me either. My opponent had her Synergy available to use at his disposal, so he cleared my Field Zone of my Sidekicks and got some extra damage in. It was a back and forth battle between me trying to roll Gobby dice onto character faces and his Zatanna clearing my Field Zone, but in the end, his Guy and Tsarina dice prevailed.

This team went on to win the final week of our Lockout League.

Record after Round Two: 1-1-0

Round Three

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I got to go first against my husband's Patch Avenger team. My team started off perfect and it felt like I always rolled the perfect combination of characters and energy each turn. By turn four or five, I had loads of Sidekicks in the Field Zone and had done well over half his Life Total in damage with Gobby dice. I used my Flesh Golem's Fabricate to help me keep a steady flow of Gobby dice and S.T.A.R. Labs Global helped me ramp and put Sidekicks in the Field Zone. I had seven Sidekicks in the Field Zone on my final turn and all three Gobby dice I had rolled up on character faces. I had more than enough energy to field all three Gobby dice, securing my victory for the final round of the night.

Record after Round Three: 2-1-0
Final Standing: 3rd


Final Thoughts

I totally underestimated the S.T.A.R. Labs Global. While I don't think it fits on most teams like PXG can, I do think it has its own place and can fit on many teams out there. I needed to actually play it in an event to see how fun it is, especially on a team that likes having Sidekicks in the Field Zone. S.T.A.R. Labs just made my Gobby that much more lethal and gave me an alternative to PXG in the Lockout League. I had fun playing this team, even though Gobby isn't very nice and makes me feel like a terrible person for playing him... I do plan to leave this team assembled, with minor changes of course. Flesh Golem, or almost any Golem with Fabricate, is so good for characters like Gobby that you want to reroll as soon as possible. The major hiccup with that is Constantine: Hellblazer, but there are other answers for him, like Dwarf Wizard: Paragon Zhentarim. I plan to add Dwarf Wizard to the team in place of Alfred. I didn't need Alfred at all, not with the S.T.A.R. Labs Global being so handy. I still like Ring and White Tiger, but I don't think I need both. I may replace White Tiger, but I haven't decided what to add in her place yet.

All of our players will have an opportunity to vote on eight characters and two Basic Action Cards from the final Lockout List. The eight characters and two BAC with the most votes will be our first cards on the Lockout List for our next Lockout League. Thanks to Jwannabe for this idea!

Final Lockout List:
Italicized cards are the most recent additions.

Character Slot Cards
Miri Riam: Beacon in the Dark
Half-Elf Bard: Master Lords' Alliance
Morphing Jar: Canopic Jar
Elf Thief: Lesser Harper
Rip Hunter's Chalkboard: "Only Zatara Can Reach the POINT"
Giant Spider: Greater Beast
Parallax: Source of Terror
Blue-Eyes White Dragon: Monstrous Dragon
Professor X: Recruiting Young Mutants
Agent Venom: Flash Thompson
Ring: Lesser Gear
Red Dragon: Lesser Dragon
Bane: Professional Criminal
Luke Cage: Knuckle Up!
Kobold: Lesser Humanoid
Silver Surfer: Silverado
Lantern Ring: Limited Only By Imagination
Scarecrow: Legion of Doom
Storm: Wind-Rider
Oracle: Master Investigator
Parallax: Fear
Professor X: Trainer
Constantine: Hellblazer
Ronin: Between Employers
Black Widow: Tsarina
Guy Gardner: Blinding Rage
Zatanna: Inverted Incantations
Wonder Girl: Supergirl's Gal Pal
Red Dragon: Greater Dragon
White Tiger: Mystical Amulet
Pym Particles: Grow


Basic Action Cards
Cloudkill
Resurrection
Magic Missile
Vicious Struggle
Polymorph
Distraction
Anger Issues
Big Entrance


What would you expect to see at your local Lockout League?
Has your FLGS already done a Lockout League?
Leave me a comment here or message me on Facebook at Dice Dice Kitty and thanks for reading!
You can also find my articles on WordPress!

Special thanks to The Reserve Pool for the use of their site.


Roll on, Dice Masters!

Comments

  1. Jwannabe's Avatar
    Thanks for the write up as always!

    I firmly believe gobby is the one win condition that can win without ramp. If you junk up your used pile then rally only becomes more effective.

    Two cards I like that you could have used are Zatanna Hex appeal. It's a crosspulse that you can use as a finisher and one sided sidekick grabber. It's more effective than you think, especially with star labs available also. You can basically weed out your bag similar to ring/res.

    The other is scarecrow horror of gotham, he is just mean with gobby.

    The other is
  2. DiceDiceKitty's Avatar
    Quote Originally Posted by Jwannabe
    Thanks for the write up as always!

    I firmly believe gobby is the one win condition that can win without ramp. If you junk up your used pile then rally only becomes more effective.

    Two cards I like that you could have used are Zatanna Hex appeal. It's a crosspulse that you can use as a finisher and one sided sidekick grabber. It's more effective than you think, especially with star labs available also. You can basically weed out your bag similar to ring/res.

    The other is scarecrow horror of gotham, he is just mean with gobby.

    The other is

    And thank you for reading and giving me some good ideas for our next Lockout League!
    I almost put Zatanna: Hex Appeal on this team, but I passed on her. She would probably have been better than a few of the cards I had on there.