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The Twelve Wanted Cards for Christmas

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I read in amazement, whenever there is a new set announced, the wishes of players for what characters to include. This spurred a thought: what card abilities would I like to see in a new set? Now, these desired abilities are different from a keyword, which can be applied across multiple cards. Im only considering an ability that is specific to a particular card. Im also not wishing for cards that would unbalance the game (like doing uber-damage or preventing all effects). Since we are approaching the Christmas holiday, I felt Id pose my wish list after an old and cherished holiday song. Enjoy!

1. When fielded, remove the affiliation from one character until end of turn until end of turn.

2. While active, at the end of the Attack Step target one opposing attacking character die and halve its A value (rounding up).
** Instead target two opposing attacking character dice.
Note: while this ability is similar to the OP card Bizarro Golden Age Superman, it has no energy-type condition and limits the targeting spread.

3. While active, at the end of the Attack Step target one opposing blocking character die and halve its D value (rounding up).
** Instead target two opposing blocking character dice.
{gotta have a companion to #2}

4. A Continuous action die with an affiliation symbol on it that can be played on a character die, granting that character die the applicable affiliation.
{Eventually have one for each of the affiliations in the game. This opens the possibilities of creating more affiliation-based effects and enhancing those currently available.}

5. While active, remove the keyword ability from a target opposing character.

6. Basic Action (5 cost): Remove one unpurchased Basic Action die from the game. (Dice removed from the game are no longer available for purchase.)

7. Basic Action (6 cost): Remove one opposing Action die from the game. The opposing Action die does not need to be active in order to be removed. (Dice removed from the game are no longer available for purchase.)

8. When fielded, choose a character card, cancelling all previous choices. While <character die> is active, any Global Abilities on that card are now part of that character cards text and are no longer considered a Global Ability.
{Cant use my PXG now!!}

9. If <character die> KOs any engaged character dice and is not KOd, remove the KOd dice from the game. (Dice removed from the game are no longer available for purchase.)

10. Action die: Return any die removed from the game back to its card.
{balances out #6, 7 & 9}

11. Global Ability: Pay [1 energy]. Once during your turn, when an opponent uses a Global Ability to increase the A and/or D values on a character die, target another character die to also receive these increases.

12. While active, opposing Half-Elf Bard character dice cannot attack.
{OK, it's a very specific effect, but it's my wish list}

Happy Holidays

Updated 12-01-2016 at 03:28 PM by archivist

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  1. Jeffincredible's Avatar
    Juggernaut: Momentum - If Juggernaut is blocked and KO's at least one blocker you may deal half his A (rounded up) to your opponent and to the attacking Juggernaut die.

    Juggernaut: I'm the Juggernaut! - If Juggernaut is blocked and KO's at least one blocker you may deal half his A (rounded up) to all opposing characters.

    I had juggernaut on my mind today
  2. BenSaidScott's Avatar
    I don't know about removing dice from the game, that messes up a whole pile of stuff.

    I really like the idea for 8, though I believe it would be much more balanced if you had to choose a character die, so if you wanted exclusive PXG ramp you could get it, but you would have to field it. That would, I think, make it a viable card for real.

    As for my own wish list I want something that reverses stat increases of attacking characters. Something like: "While active attacking characters buffs are reversed (if a character has it's attack increased by +1 while attacking it would instead be -1)
  3. Jwannabe's Avatar
    Ability
    While active, adventurers lose their game text. Opponent may pay per each character to ignore this effect.
  4. Randy's Avatar
    While active, you may pay X to give a character the Monster affiliation.

    I don't know what X is. 1? 2? 1 life? I don't know. But I want an easier way to make something a monster.
  5. SirFrankus's Avatar
    I want some sort of expensive (5 or 6 cost...even higher) character/artifact with no attack (maybe one A) and high defense (5+). They could give cool abilities to other active dice or affiliated dice, like giving all other characters a buff or ability.

    You could take it to the extreme and make it like a 9 cost that cannot be targeted that makes everything else 2 or 3 cheaper to purchase, while making things more expensive for your opponent. or gives overcrush, or blanks all opposing text, or removed all globals, etc.

    Basically I want a super weak easy to get rid of expensive thing that is also a game winner.