View RSS Feed

archivist

Sidekick Night Teaching Moment

Rate this Entry
At a recent Fall Sidekick Night event, I had the pleasure of teaching a few new players. While explaining the basics of game play, I noted a few points that I would like to share. These will seem common-place to experienced players, but the intent is to help teach the game to newer players without getting bogged-down in complexity.

Note: most of the teams during this event were very basic: few Global Abilities, Keywords and intricate character/action abilities so as to facilitate the introduction into the game.

1. Have the player ask themselves before their first roll “What do you want to do?”.
There are a lot of moving parts in the game of Dice Masters and new players can get overwhelmed very quickly. Before each roll, I paused the active player and asked them this question. If they were hesitant or confused, I helped explain the game state and how their team build fit into it. This stared to get their minds focused on thinking what to do rather than reacting to the roll of the dice. If a player wanted to purchase a 3-cost bolt character die, they kept those dice necessary to make that purchase (it also helped with understanding the differences between ‘wild’ and ‘generic’ energy). Taking a moment to allow the player to think about this question reduced distraction and indecision.

2. Pay attention to fielding costs.
After the player made their first roll, if they rolled a character die on an energy face, I had them look at the character card and note the fielding costs. This got players into the habit of anticipating rolling that die on its character face in the second roll and ensure they kept enough energy available to field that die if it rolled on it highest fielding cost.

3. When explaining how combat is conducted, point out the potential outcomes.
Whenever there was an attack, I pointed out the various ways that these dice could be blocked and explained the outcomes of each: whether it was to get more dice to roll next turn, getting a die with a “when fielded” effect KO’d or letting a low A value attacker through to ‘thin out’ their opponent’s defenses. When a player attacked, I asked why they assigned blockers to certain attackers or should they let certain dice through. This starting getting the players to think beyond that combat step and understand how to tactically position themselves for their next turn. These explanations introduced the deeper tactics behind combat without being too technical.

4. Point out the necessity of good bag management.
After newer players got more comfortable with the mechanisms and flow of the game, I took the opportunity to explain this concept. How to avoid the tendencies to 'go shopping' with their energy (i.e. making a purchase just because you have the energy) and how these habits decrease dice churn and ‘clog their bag’. I also explained how to anticipate what your opponent may have in their bag (e.g. the ‘count the Sidekicks in play’ technique). Depending how comfortable newer players are with the game will dictate whether or not you explain this concept.
Tags: None Add / Edit Tags
Categories
Uncategorized

Comments