View RSS Feed

archivist

Inside the Game - Forced Rerolling

Rate this Entry
This edition of Inside the Game looks at those Modern format cards whose abilities force an opponent to reroll their dice or preventing an opponent from rerolling.

This control aspect of the game can be very disruptive to your opponent. It’s also a die removal tactic that is often overlook because of other more direct abilities. An additional benefit is that some of these reroll effects are non-targeting die removal. But there is also the risk of improving your opponent’s position (e.g. a character die lands on a higher level or a face with a burst symbol).

Each card's pros and cons will be listed so as to help you decide what you want to include in your team build.


Pros:
Average purchase cost
Decent A values, so your opponent must think twice before not blocking Black Cat to avoid potentially removing their blocker
Cons:
Initiated only if blocked
Above average TFC




Pros:
Character die moves directly to the Used Pile
Cons:
Initiated only “when fielded”
Above average purchase cost and TFC



Pros:
Forces reroll of all opposing character dice
Potential non-targeting die removal
Cons:
Initiated only “when fielded”
Triggered by the Underdog keyword, which limits the reliability of using this ability
Above average purchase cost and TFC




Pros:
Character die moves directly to the Used Pile
Cons:
Initiated only “when fielded”
Above average purchase cost and a high TFC
Limited target – only a Team Superman affiliation die




Pros:
Average purchase cost, excellent TFC
Equipment die moves directly to the Used Pile
One way to target Gear for removal
Cons:
Initiated only “when fielded”
Only targets Gear (but this could be a positive if your meta uses a lot of Gear/Equipment Action dice)




Pros:
Average purchase cost, very low TFC
Makes opponent think twice before having to engage with Giant Spider
Cons:
Must be engaged in combat
Needs additional support (a Taunt effect) to be most effective




Pros:
Makes opponent think twice before having to block Cockatrice to avoid potentially removing their blocker
Cons:
Above average purchase cost and TFC
Must be engaged in combat
Needs additional support (a Taunt effect) to be most effective




Pros:
Average TFC
Character die moves directly to the Used Pile
Cons:
Initiated only "when fielded"
Above average purchase cost
Burst effect (that moves die directly to the Used Pile) is only on one character face, and it's the level 3 face




Pros:
Energy Drain keyword
Initiated “while active”
Character die moves directly to the Used Pile
Cons:
Very high purchase cost and above average TFC
Very conditional to trigger
Must target a specific character die (unusable if opponent does not have any D&D cards)



Batman - Always Prepared (from the Batman set)
(a) Flip (At the beginning of your turn, you may flip this card to its other side.)
When fielded, your opponent must reroll their active [Villains] character dice.
(b) Flip (At the beginning of your turn, you may flip this card to its other side.)
When fielded, your opponent must reroll their active non-[Villains] character dice.
Pros:
Flip card – allows for applying the reroll to Villains or non-Villains
Potential non-targeting die removal
Cons:
Initiated only “when fielded”
Above average purchase cost (5) and a high TFC (6)




Pros:
Potential non-targeting die removal
Cons:
Above Average purchase cost
Limited application (purchase cost), but it is a way to remove Sidekick walls
Rerolled dice move to the Prep Area
Neutral:
It’s a Basic Action Card



Zatanna - Inverted Incantations (from the Green Arrow/The Flash set)
Synergy - While Zatanna is active, you may pay [fist] [mask] to reroll all opposing Sidekick dice in the Field Zone and Reserve Pool. Zatanna deals 1 damage to your opponent for each of their dice rolled in this way that shows a [fist] or [mask]. (Synergy abilities can be used while the character is active any time you could use a Global Ability.)
Pros:
Average purchase cost (3) and very low TFC (1)
Deals direct damage
Targets Sidekick dice in the Reserve Pool
Initiated “while active”
Cons:
Costs two types of energy



Black Cat - Possessive (Maximum Carnage set)
While Black Cat is active, your opponent must choose to reroll dice that show a [wild] energy face during their Roll and Reroll Step.
Pros:
Initiated “while active”
Low TFC (2)
Cons:
Doesn’t remove dice from the Field Zone
Limited application
Above average purchase cost (4)



The Riddler - If You're So Smart, Why Aren't You Rich?
While The Riddler is active, when your opponent's Sidekick dice roll a [?], they must reroll those dice.
Pros:
Initiated “while active”
Low TFC (2)
Cons:
Doesn’t remove dice from the Field Zone
Limited application
Above average purchase cost (4)
Promo Card, so this card may not be easy to get



Storm - Morlock Champion (from the X-Men First Class set)
Awaken: Reroll target opposing die. If it is an energy face, put it in the opponent's Used Pile. Otherwise return it to the Field Zone on its original face. (When this die spins up 1 or more levels, you may use this effect.)
Pros:
Character die moves directly to the Used Pile
Very Low TFC (1)
Average purchase cost (3)
Cons:
Triggered by the Awaken keyword, so you must have support tech that spins up character dice



Danger Room - Training is Key (from the X-Men First Class set)
Reroll all active character dice. Move any that show energy faces to the owner's Used Pile. Return the rest to their owner's Field Zone (on their rolled levels).
Pros:
Action Die
Potential non-targeting die removal
Character dice move directly to the Used Pile
Cons:
Also affects your active character dice
Above average purchase cost (4)



Phoenix Force Magneto - Nowhere is Safe Anymore (from the Deadpool set)
When fielded, reroll X active character dice you control. After you do so, target opponent must reroll X active character dice they control. (Your opponent chooses which dice.)
Pros:
Potential non-targeting die removal
Controlling player determines how many dice must be rerolled
Cons:
Initiated only "when fielded"
High purchase cost (6) and very high TFC (6)
Also affects your active character dice
Opponent chooses which dice to be rerolled
Potentially gives opponent more energy to use



Outlaw - Texas Ranger (from the Deadpool set)
When fielded, you may pay [1 Bolt] to roll target die in an opponent’s Prep Area. If it rolls an energy face, place it in your opponent’s Used Pile. Otherwise, place it in their Prep Area.
Pros:
Average purchase cost (3) and low TFC (2)
Character die could potentially move directly to the Used Pile
Cons:
Initiated only "when fielded"
Must pay to apply the ability



Basilisk - Paragon Monstrosity (from the Tomb of Annihilation set)
Deadly When Basilisk attacks, reroll all active NPC character dice. Move any that show energy faces to their owner's Prep Area.
Pros:
Deadly keyword
Good way to clear opposing Sidekicks from the Field Zone
Cons:
Above average purchase cost (5) and high TFC (5)
Also affects your active Sidekick dice
Initiated only “when attacks”



Green Devil Mask - Lesser Trap (from the Tomb of Annihilation set)
Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)
Trigger: Your opponent has 4 or more active character dice.
Effect: Your opponent rerolls all of their active character dice. Move any that roll an energy face to their Used Pile.
Pros:
Action die (it's a Trap!!)
Penalizes opponent for having 4 or more active character dice
Character dice move directly to the Used Pile
Potential non-targeting die removal
Cons:
Above average purchase cost (4)



These cards prevent your opponent from rerolling their dice:

Ra's Al Ghul - The Demon's Head (from the Green Arrow/The Flash set)
When Ra's Al Ghul attacks and isn't blocked, during your opponent's next Roll and Reroll step, choose one die. That die may not be rerolled.
Pros:
You choose which opposing die to not be rerolled
Cons:
Above average purchase cost (5) and TFC (4)
Initiated only “when attacks”
Must be unblocked in order to trigger



Mister Sinister - Gene Splicer (from the Deadpool set)
While Mister Sinister is active, opposing players may not reroll dice during their Roll and Reroll Steps, unless they pay 1 life.
Pros:
Initiated “while active”
Forces opponent to pay 1 life to avoid
Cons:
High purchase cost (6) and TFC (5)


Storm - Weather Delay (from the Deadpool set)
While Storm is active, your opponents may not reroll Basic Action Dice.
Pros:
Initiated “while active”
Average purchase cost (3) and very low TFC (1)
Disrupts team builds that rely on Basic Action dice
Cons:
Doesn’t affect character dice (but it that really a negative!?!)
Only applies to Basic Action dice.


And finally, what I consider to be the All-Star card of this group:

Scarlet Witch – Careful What You Wish For
While Scarlet Witch is active, during your opponent's Roll and Reroll Step, your opponent must reroll any Action dice that land on an Action face and cannot reroll any Action dice on energy faces.
Pros:
Initiated “while active”
Average purchase cost (3) and very low TFC (1)
Durable, decent D values so it’s hard to remove with ‘pinging’ damage effects
Double benefit: forces a reroll and prevents rerolling
Cons:
Only applies to Action dice (as if with this ability that’s a negative)


Hope you enjoyed this article and have a Happy Holidays!!!

Updated 12-15-2017 at 11:52 AM by archivist

Tags: None Add / Edit Tags
Categories
Uncategorized

Comments

  1. ccm00007's Avatar
    Thank you for this list; a very useful resource to be sure.

    Any chance you'll be updating this post with cards from Tomb of Annihilation? (the common Green Devil Mask, especially, would fit right into this list) Thanks.
  2. archivist's Avatar
    Quote Originally Posted by ccm00007
    Thank you for this list; a very useful resource to be sure.

    Any chance you'll be updating this post with cards from Tomb of Annihilation? (the common Green Devil Mask, especially, would fit right into this list) Thanks.
    Will do!