Energy Type:

Affiliations: No Affiliation

[top]Action Bio

[top]Action Cards

[top]X-Men First Class

# Rarity Subtitle Cost Affiliation Ability Max Die
11 Common Training is Key 4
-
Reroll all active character dice. Move any that show energy faces to their owner's Used Pile. Return the rest to their owner's Field Zone (on their rolled levels). 4
51 Uncommon Housing Hidden Perils 3
-
Until the start of your next turn, when a character die takes damage, KO that character die. 4
90 Rare Flame-Throwers and Rotating Knives 2
-
All character dice lose their affiliations and gain (until end of turn).
Global: Pay . Deal 1 damage to target character die.
4

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[top]References

[top]Pages in category "Danger Room"


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