Energy Type:

Affiliation: No Affiliation

Die Stats: 146 258 389 (AVX); 155 267 289 (DrS, DFR)

[top]Character Bio

(source Marvel.com)
Real Name: Stephen Vincent Strange
Height: 6'2 1/2"
Weight: 180 lbs
Powers: Doctor Strange is one of the most powerful sorcerers in existence. Like most sorcerers, he draws his power from three primary sources: the invocation of powerful mystic entities or objects, the manipulation of the universe's ambient magical energy, and his own psychic resources. Strange's magical repertoire includes energy projection and manipulation, matter transformation, animation of inanimate objects, teleportation, illusion-casting, mesmerism, thought projection, astral projection, dimensional travel, time travel and mental possession, to name a few. The full range of his abilities is unknown. Doctor Strange's powers are sometimes less effective against strictly science-based opponents, although he can overcome this limitation with effort.
Abilities: Doctor Strange is a skilled athlete and martial artist with substantial medical and magical knowledge. Though an expert surgeon, Strange's nerve-damaged hands prevent him from performing surgery except when supplemented by magic.

[top]Character Cards

[top]Avengers vs. X-Men

Die Stats: 146 258 389
# Rarity Subtitle Cost Affiliation Ability Max Die
42 Common Sorcerer Supreme 7
-
While Doctor Strange is active, you may purchase one action die for free during your main step (not one action die per Doctor Strange die). 4
73 Uncommon Master of the Mystic Arts 6
-
While Doctor Strange is active, each time you use an action he deals 2 damage to a character or opponent (no matter how many dice are fielded). 4
106 Rare Probably a Charlatan 7
-
When fielded, search your bag for an action die and roll it (place it into your reserve pool). 4

[top]Doctor Strange Team Pack

Die Stats: 155 267 289
# Rarity Subtitle Cost Affiliation Ability Max Die
7 Team Pack Sanctum Santorum 6 While Doctor Strange is active, pay less to purchase Action Dice (to a minimum of 1). 4
8 Team Pack Wand of Watoomb 7 While Doctor Strange is active, each time you roll 2 or more action dice gain 2 life. 4
9 Team Pack Hoary Hosts of Hoggoth 7 While Doctor Strange is active, prevent all but 1 damage to you from each opposing action dice. 4

[top]Defenders Team Pack

Die Stats: 155 267 289
# Rarity Subtitle Cost Affiliation Ability Max Die
4 Team Pack Book of the Vishanti 7 While Doctor Strange is active, whenever you use a non-continuous action die, create a copy of its effect. You may choose new targets for the copy. 4
5 Team Pack The Doctor is In 7 While Doctor Strange is active, whenever you or character dice you control are damaged, you may move an action die from your Used Pile to your Prep Area. 4
6 Team Pack The Shields of the Seraphim 6 While Doctor Strange is active, when you use an action die, you may put it into your bag at the end of turn, instead of into the Used Pile. 4

[top]Artwork

Artist: Roger Cruz, Wil Quintana Rachel Dodson, Terry Dodson Andy Brase
Source: Marvel Adventures Super Heroes (Vol 2008) #5[1] Defenders (Vol 2011) #4[2] Doctor Strange: Last Days of Magic (Vol 2016) #1[3]
Art:

[top]References

  1. ^ Marvel Adventures Super Heroes Vol 2008 5. Marvel.com. Retrieved 20 September 2016.
  2. ^ Defenders Vol 2011 4. Marvel.com. Retrieved 20 September 2016.
  3. ^ Doctor Strange: Last Days of Magic Vol 2016 #1. Marvel Database Wikia. Retrieved 30 Mar 2017.

[top]Pages in category "Doctor Strange"


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